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Question: What do you want next?
Aqua (Kingdom Hearts) - 9 (33.3%)
Banjo (Banjo Kazooie) - 13 (48.1%)
Zack Fair (Final Fantasy) - 5 (18.5%)
Something else (Specify in post) - 0 (0%)
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Author Topic: Fliptocat's PSA's! All projects temporarily suspended. :/  (Read 82138 times)
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songeflemy
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    « Reply #105 on: January 08, 2011, 07:17:20 PM »


    Yup. I gave credit to whoever did the model pack in the OP. I wish I could get him to take off his eye patch for his FS.....

    And yes, it is entertaining indeed. Tongue

    Are you going to use Crusade animations (if you can), and who is it going to be over?
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    Akiba Red
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    « Reply #106 on: January 08, 2011, 07:19:13 PM »


    Were going to attempt a Bleach Brawl. i'm going Rukia and Byakuya, he's doing Kenpachi, and SQLean is doing Ichigo.

    this is rather entertaining.
    THEN I SHALL DO IKKAKUZ!!!1!! (He's stronger than most captains...>.> <.<)
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    Fliptocat
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    « Reply #107 on: January 08, 2011, 07:19:49 PM »


    ^Yeah, I fixed the animations (Took forever tho) and he'll be over whoever he works over, I had him over Link before but his sword didn't show up, so I moved him to Marth. Marth has way to many PSA's though, so I'm going to find someone else he works over, maybe Falco or Ike.

    And Ikkaku sounds like a good idea, good luck. Tongue
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    Ultraxwing
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    « Reply #108 on: January 08, 2011, 07:20:00 PM »


    Funny part, i found a way to make them use Brawl Animations...

    it's a rather simple process. i don't see why people will complain about animators anymore for model imports after my little discovery (if it's not already discovered)

    (EDIT)
    Put him over Falco, or Jiggly puff, or yoshi, or olimar, Rob, Fox, or over one of the many pokemon, and you can have a whole bunch of captain switc outs lol.
    « Last Edit: January 08, 2011, 07:21:15 PM by Ultraxwing » Logged


    Fliptocat
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    « Reply #109 on: January 08, 2011, 07:24:52 PM »


    ^I hate renaming bones though, and I'd need to fix all of Kenpachi's animations with that as well.... And I figured out that his eye patch is a polygon..... is there a way to disable a polygon for a single animation?
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    SSJCerious
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    « Reply #110 on: January 08, 2011, 07:27:06 PM »


    OH NO! NOT A BLEACH BRAWL! Because if you do that, then people will hate you for no other reason than that youre doing things they dont want!!!!

    I fully support this, and all other Bleach projects.
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    Ultraxwing
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    « Reply #111 on: January 08, 2011, 07:29:02 PM »


    Lol.

    and yes the method does involve renaming bones but not the characters bones.

    how about the bones that the CHR0 is referreing to? after you get a one template done. like a wait one, then you immitate it for the rest. i might do this for all the animations that would be needed like "ledge grabbing to drowning to walking"

    either way, i am doing this for my little project, it's a dirty and cheap shortcut, but it's very effective.

    But what i don't get is what is happening to Byakuya's left leg, it's all screwed up!

    and i don't know how to fix the glitches i am experiencing with byakuya lol.
    « Last Edit: January 08, 2011, 07:31:34 PM by Ultraxwing » Logged


    Akiba Red
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    « Reply #112 on: January 08, 2011, 07:29:56 PM »


    if you do that, then people will hate you for no other reason than that youre doing things they dont want!!!!
    That is completely biased, but true. o.o...
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    Fliptocat
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    « Reply #113 on: January 08, 2011, 07:32:07 PM »


    ^I know, but that takes forever.  I guess it's easier than making entirely new animations though..... I'm going to go read the manga so I can get more ideas for his moveset.

    And SSJCerious, lol that's so true.
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    Ultraxwing
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    « Reply #114 on: January 08, 2011, 07:35:55 PM »



    LOL @SSJserious that crap is funny, but beyond true.

    After i get the basic animations done (like walking, running, waiting, jumping, falling) i will start reading the whole manga... <_< >_>
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    Fliptocat
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    « Reply #115 on: January 08, 2011, 07:38:01 PM »


    ^You might wanna fix the glitches too, they can be a huge pain...... I'm going to use his first bone as the TransN and the second as the HipN......
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    Ultraxwing
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    « Reply #116 on: January 08, 2011, 07:41:18 PM »


    I don't even know how to do all that. i might get someone to do all that crap for me. i'll wait till all the bone issues are done first before importing animations. (i do have 38 of Byakuya's official animations imported) and i'll import the rest.

    so i'll start reading i guess...
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    Fliptocat
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    « Reply #117 on: January 08, 2011, 07:43:50 PM »


    I have all of them done. Evil Though oddly some of them are just one frame poses.
    And have you checked out snoopy's glitch fixing guide? that should help.
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    Hollow
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    « Reply #118 on: January 08, 2011, 07:49:58 PM »


    Literally, his name is Zaraki Kenpachi.

    And, awesome, you're making the strongest captain for a PSA.

    I should consider making Aizen.
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    Velen
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    « Reply #119 on: January 08, 2011, 07:52:14 PM »


    I don't even know how to do all that. i might get someone to do all that crap for me. i'll wait till all the bone issues are done first before importing animations. (i do have 38 of Byakuya's official animations imported) and i'll import the rest.

    so i'll start reading i guess...

    ...I would ask for your help on that, but I wanted Zero to use animations that are all from scratch...

    -That and I am currently the only still active member on it as far as I know, so I postponed it.
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