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« Reply #90 on: December 21, 2010, 07:38:45 PM » |
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im going to do the texture now. Ill just do a simple cell-shaded one at first. I think you should make the eyes bulge out more though *EDIT* Finished.  Now he needs to -Make the face longer and more pounted at the "mouth" -Disable the mouth completely -Fix the shorts, the edges of them are obviously visible -Try to smooth down the hair/cap more. It distorts the top of its head and makes it look like it still has hair -Fix the colors, since in Weyard's world, Sableye is blue, not purple 
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« Last Edit: December 21, 2010, 08:38:37 PM by Aether »
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« Reply #91 on: December 22, 2010, 05:49:10 AM » |
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Aggron shouldn't be much work at all. The body won't have to be changed at all asside from removing the collar and bracelets.
I don't think Adfro saw the post where I asked him to disable the other heads, I might message him about it. Once that's done, a few minor bodily edits and arm lengthening then the Kadabra should be presentable. I'll probably wait until I finish Sableye, Terry, and whoever wins the poll before I start back work on it though.
-Sableye's head is finished now.
Yeah I missed that post, I'll do it now.
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« Reply #92 on: December 22, 2010, 06:01:34 AM » |
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the sableye texture doesnt seem very nice... weyard should edit the vertices around that gem...
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« Reply #93 on: December 22, 2010, 06:40:34 AM » |
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I think he should be darker and less saturated, but thats just me.
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« Reply #94 on: December 22, 2010, 07:41:12 AM » |
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Well I made kadabra only have one head but its caused him to disappear for a second when hit. Here it is.
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« Last Edit: December 22, 2010, 07:55:00 AM by AdfroMan »
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« Reply #95 on: December 22, 2010, 08:57:01 AM » |
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I told Aether that he was doing the texture wrong but he wouldn't listen. Sableye is closer to a saturated blue-violet, and he has him bright purple. I'm going to have to fix it myself I guess. As you can see here, the color is completely off. I'm going to smooth out his entire chest. Right now there is a crease and overlap where his shirt meets his shorts. Then pull back in the back portion of his shorts so they don't fold out during animiations. I also need to put some shading on his texture. That single colored style doesn't look right on him at all. Well I made kadabra only have one head but its caused him to disappear for a second when hit. Here it is.Thats odd. Is it because the face I changed was the one normally used during his hurt animation? Shouldn't be too much of a problem though. I could put a graphic effect on him during his hurt animations so it looks like he's teleporting when being attacked. I'll finish up his model later today. - Looks like Aggron's winning the poll. Everyone get your votes in.
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« Reply #96 on: December 22, 2010, 09:34:57 AM » |
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Sableye's looking pretty good. Great work on the head so far. Who is it over? It looks like Ness or Lucas. Anyways, I eagerly await it's release ^^
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« Reply #97 on: December 22, 2010, 09:59:52 AM » |
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Sableye's looking pretty good. Great work on the head so far. Who is it over? It looks like Ness or Lucas. Anyways, I eagerly await it's release ^^
It's on Ness. My options were Ness, Lucas, or Tlink, but Ness seemed the easiest.
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« Reply #98 on: December 22, 2010, 10:56:00 AM » |
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New Sableye Preview: Texture: -Color is fixed -Need to fix eye textures Done-Need to shade waist/legs/feet Done-Make Eye Gem's larger in all eye-based textures. They need to fill up almost the entire texture block. Didn't work. Wasn't that important anyway.
Vertex: -Need to flatten chest. Done, looks a bit better now.-Reduce forehead if possible When reduced more than now, it makes him weird looking, so it will remain the way it is unfortunately.-Further reduce appearance of shorts Done as much as possible. The corners of the shorts still show up during certain animations, but it isn't very noticeable.-Attempt to put Gem on a "pedestal" of vertices. I'm basically finished now. I just disabled the bones in his fingers that I removed and will be testing him in-game later today. - I've taken up a Marth vertex/texture of his appearance in the next ds FireEmblem. Should I keep the poll going as I complete this project, or put it off until I do whatever wins the poll (Aggron most likely)???
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« Last Edit: December 22, 2010, 12:39:58 PM by Weyard »
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« Reply #99 on: December 22, 2010, 01:48:57 PM » |
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Kadabra New Preview: The pose doesn't really show off any of the changed features, but I was in a hurry :/ Still needs: -MUCH larger tail. -Vertice cleanup on chest and torso -ATTEMPT to fix ears again. I don't expect it to work this time either, but I will try. -Eyes need to come forward a bit, they are slightly sunken in his head right now -Some animation tweaking (his arms go through his shoulder pads during certain animations. -Minor texture tweaking -Lastly, needs in-game testing to check for glitches
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« Last Edit: December 22, 2010, 01:49:52 PM by Weyard »
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« Reply #100 on: December 22, 2010, 02:30:21 PM » |
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Got a chance to test Sableye and Kadabra in-game. Sableye:    Looks good during gameplay, but if you zoom in, it's horrifying. His nose and mouth are still visible, despite me vertexing them away to the best of my ability. I don't know if I can get rid of these or not. His shorts also STILL appear during certain animations. I'm going to bring them all the way up to his belt line, every single shorts vertice, if that doesn't work, then I don't know what to do with it. Forgot to remove backpack straps, so they are still visible in the screenshots Kadabra:                Looks amazing during gameplay. A few problems are noticeable if you zoom-in. Needs a few new animations because his arms go through his chest/shoulders. Thank you for fixing his heads Adfroman. The disappearing thing looks great. It looks intentional, so it's fine. It's as though he's teleports right before being hit, as to avoid damage. He disappears during Downaerial, being hit animations, and sometimes during the release of a fully charged neutral B.
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« Reply #101 on: December 22, 2010, 02:52:58 PM » |
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Awesome. Can't wait.
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« Reply #102 on: December 22, 2010, 03:35:47 PM » |
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another problem anout sableye, are his pants... thats why toon link wouldve worked better... anyway, from some angles u can CLEARLY see his pants....................... and thats WEIRD!!!xD
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« Reply #103 on: December 22, 2010, 04:28:42 PM » |
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another problem anout sableye, are his pants... thats why toon link wouldve worked better... anyway, from some angles u can CLEARLY see his pants....................... and thats WEIRD!!!xD
Ya I'm going to pull them one vertice at a time all the way up to his belt line then push them inside of him. I don't think they have a specific bone for them, so that should get rid of them for good.
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« Reply #104 on: December 23, 2010, 03:32:26 PM » |
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I'm going to try to finish up Kadabra's model today, because I won't be able to do anything for the next couple of days. I'll post comparative previews once I'm finished. I plan to change the shape of his chest a bit and enlarge the tail mostly.
Also, should I add the spikes back in and make one of them into a spoon? I don't really see it as necessary, but if the community wants it I'll attempt it.
Thinking about Ononokusu over Charizard. Shouldn't be too problematic once I get rid of the wings.
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« Last Edit: December 23, 2010, 04:13:37 PM by Weyard »
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