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Author Topic: Brawlbox Resources & History  (Read 3862535 times)
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ForOhFor Error
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    « Reply #14700 on: June 05, 2013, 08:47:21 PM »


    Can you send one? I'm just shocked that doing nothing to code could break it. lmao
    This can happen surprisingly often. And there's no way to catch it before releases, sadly D:
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    BlackJax96
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    « Reply #14701 on: June 05, 2013, 09:19:08 PM »


    I fixed the BRSTM problem.
    Now I'm not sure how the code I changed worked before. Tongue

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    DSX8
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    « Reply #14702 on: June 05, 2013, 09:23:12 PM »


    hey bb... 1 thing i noticed... u cant see the loop, or the frame count for anything, like the srt0, chr0, and scn0.. maybe the others too. i just noticed tjat
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    BlackJax96
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    « Reply #14703 on: June 05, 2013, 09:25:51 PM »


    hey bb... 1 thing i noticed... u cant see the loop, or the frame count for anything, like the srt0, chr0, and scn0.. maybe the others too. i just noticed tjat

    wow you're right
    fixed
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    « Reply #14704 on: June 05, 2013, 09:28:09 PM »


    wow you're right
    fixed
    lol good "Wherever Vyse goes, cool follows."
    idk y no1 (or even me) ever noticed that earlier.. ._.
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    « Reply #14705 on: June 06, 2013, 02:21:40 AM »


    In Windows 7 32-bit I cant edit the bones or vertex the model =( I installed .NET 4.5 E but nothing!
    Please fix this =(
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    BlackJax96
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    « Reply #14706 on: June 08, 2013, 12:21:22 AM »


    Audio playback is now supported for THPs.
    The only remaining problem is keeping the audio and video in perfect sync.

    In Windows 7 32-bit I cant edit the bones or vertex the model =( I installed .NET 4.5 E but nothing!
    Please fix this =(

    a. An Answer
    b. An Answer
    c. An Answer
    d. An Answer

    e. Not Enough Information
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    the_randomizer
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    « Reply #14707 on: June 08, 2013, 10:11:50 AM »


    In Windows 7 32-bit I cant edit the bones or vertex the model =( I installed .NET 4.5 E but nothing!
    Please fix this =(

    Could you specify the error/bug you encountered?
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    thegameexplorer
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    « Reply #14708 on: June 08, 2013, 11:36:34 AM »


    So does BB v0.68c still corrupt sonic colors SCN0?

    It does very much so. They corrupt when you resave the brres file.
    Anyways, Brawlbox broke for me. Models import like a piece of garbage. Bones are warped into oblivion, making me unable to make model hacks.
    Here's a DAE exported from BB:
    http://www.sendspace.com/file/7jjwok

    I'm using Windows 7 64bit with Net Framework 4 updated and installed.
    It's really been bugging me for months.
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    « Reply #14709 on: June 08, 2013, 11:39:44 AM »


    you can always use the older and working versions for you no?
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    thegameexplorer
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    « Reply #14710 on: June 08, 2013, 11:49:00 AM »


    you can always use the older and working versions for you no?
    It doesn't matter which version I'm using, it happened to me when I got my new PC.
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    « Reply #14711 on: June 08, 2013, 11:59:37 AM »


    This is your problem:
    What language is your system locale?


    And can somebody send me a Colors BRRES with an SCN0 in it?
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    thegameexplorer
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    « Reply #14712 on: June 08, 2013, 12:29:05 PM »


    This is your problem:
    What language is your system locale?


    And can somebody send me a Colors BRRES with an SCN0 in it?

    My locale is Dutch
    Here's Sonics' brres found in Player_Sonic.arc
    http://www.sendspace.com/file/6p7btj
    I too have modded Sonic Colors and had the exact same problems.
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    « Reply #14713 on: June 08, 2013, 12:35:43 PM »


    My locale is Dutch
    Here's Sonics' brres found in Player_Sonic.arc
    http://www.sendspace.com/file/6p7btj
    I too have modded Sonic Colors and had the exact same problems.


    Well that explains it.

    I'm adding culture invariant stuff to the exporter. I'll send you a build to test later.

    Thanks for the brres.
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    thegameexplorer
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    « Reply #14714 on: June 08, 2013, 12:41:32 PM »


    Well that explains it.

    I'm adding culture invariant stuff to the exporter. I'll send you a build to test later.

    Thanks for the brres.
    No problem.
    Also, I think the Sonic Colors vertex bug has something to do with the MDL0 themselves, considering swapping Eggman's MDL0 over Sonic's MDL0 doesn't have that problem at all.
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