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« Reply #330 on: January 25, 2011, 05:34:15 AM » |
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what's figured out about the MDL0 so far:
Definitions (what do these do??) Bones (unconverted) Verts Normals Colors (not sure how they're used) UV's Materials (figuring) Shader_Config (figuring) Objects (need to figure out face-points) Textures (not sure how they're used) Pallets (not sure how they're used)
other stuff: nodes (what do these do??) weights (unconverted)anything I may have forgotten the unconverted stuff is figured out Nice, Tcll! Provided you get this all figured out in a reasonable amount of time, how long do you expect it will be before you have a beta? and would i be able to be a tester? It's mostly known stuff there, also there should be a community thread that helps get info on uncommonly known parts of the MDL0. And, Tcll if we could arrange to chat at different times of the that would be good (you are on your chat at times that I can't be on the computer).
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #331 on: January 25, 2011, 12:59:39 PM » |
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what's figured out about the MDL0 so far:
Definitions (what do these do??) Bones (unconverted) Verts Normals Colors (not sure how they're used) UV's Materials (figuring) Shader_Config (figuring) Objects (need to figure out face-points) Textures (not sure how they're used) Pallets (not sure how they're used)
other stuff: nodes (what do these do??) weights (unconverted)anything I may have forgotten the unconverted stuff is figured out Nice, Tcll! Provided you get this all figured out in a reasonable amount of time, how long do you expect it will be before you have a beta? and would i be able to be a tester? It's mostly known stuff there, also there should be a community thread that helps get info on uncommonly known parts of the MDL0. And, Tcll if we could arrange to chat at different times of the that would be good (you are on your chat at times that I can't be on the computer). O.o a community thread... link plz...
I've put out so many MDL0 info threads and barely figured out anything from them :/
btw... I'm on my chat: Weekdays: after I come home from skool until bed time Weekends: all day otherwise I'm out with mom shopping, or at a friends or something...
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« Reply #332 on: January 25, 2011, 01:30:59 PM » |
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O.o a community thread... link plz...
Tech... reread what he just said...
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« Reply #333 on: January 25, 2011, 01:38:21 PM » |
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O.o a community thread... link plz...
Tech... reread what he just said... oh... XDD
derp
in that case, I guess I can say: there's been about 3 to 5 info threads created and about 2 to 3 sub-info threads
^there may be more :/
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« Reply #335 on: January 29, 2011, 05:23:29 PM » |
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tcll have you made any further progress with materials? And what about STDT stuff with stages?
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« Reply #336 on: January 29, 2011, 05:26:12 PM » |
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tcll have you made any further progress with materials? And what about STDT stuff with stages?
I'm not at material level yet on my converter... I'm at faces right now (model) next is bones and weights then it's materials and shaders
and STDT?? I'm not familiar with brawl acros :/
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« Reply #337 on: January 29, 2011, 05:32:55 PM » |
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Stage Trap Data Table. It can modify the gimmicks in stages...
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FC: 2191-7379-6272
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« Reply #338 on: January 29, 2011, 05:47:14 PM » |
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Stage Trap Data Table. It can modify the gimmicks in stages...
ah... that's prbly stuff dealing with physx and logic... I'll have to look into that later
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« Reply #339 on: January 29, 2011, 06:01:49 PM » |
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Stage Trap Data Table. It can modify the gimmicks in stages...
ah... that's prbly stuff dealing with physx and logic... I'll have to look into that later
Really, it's just blind trial and error right now...
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FC: 2191-7379-6272
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« Reply #340 on: January 29, 2011, 06:04:13 PM » |
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Stage Trap Data Table. It can modify the gimmicks in stages...
ah... that's prbly stuff dealing with physx and logic... I'll have to look into that later
Really, it's just blind trial and error right now... I'm assuming that stages have their own PSA like data that actually defines what the stage does. Has anyone tried opening a stage with Tabuu or something?
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #341 on: January 29, 2011, 07:19:42 PM » |
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hitboxes and stuff can't be changed, its more of the timing of hazards, so STDT =/= to PSA for stages. http://forums.kc-mm.com/index.php?topic=15618.0f*cking sucks testing a stage 100+ times (set high value, test, set low value, test, set 0 value, test).
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« Reply #342 on: January 29, 2011, 07:39:52 PM » |
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lol IDK how to work PSA...
but I do intend to build a logic editor of my own :/ (works similar to blenders logic bricks)
not only that, but you'll be able to define your own logic bricks >:3
but it's just an idea right now <_<
I'ma try to implement a script editor in it too (rel files)
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« Reply #343 on: January 31, 2011, 12:20:56 PM » |
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The definitions of the stages and hitboxes are hard coded into the .rel of stages. It hard to find and edit hitboxes, but it can be done.
/off=topic
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« Reply #344 on: February 23, 2011, 02:33:31 PM » |
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Any progress on this stuff?
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FC: 2191-7379-6272
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