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« Reply #1890 on: July 08, 2011, 05:29:11 PM » |
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everything i sad did not work now works  aight, I'll update the official download then. Thank bloody hell that problem's solved, that could've been bad O_o
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« Reply #1891 on: July 08, 2011, 05:30:36 PM » |
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LOL.... ANOTHER UPDATE? XD
wow
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« Reply #1892 on: July 08, 2011, 05:38:02 PM » |
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LOL.... ANOTHER UPDATE? XD
wow
Yeah, I know >_>
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« Reply #1893 on: July 08, 2011, 05:45:41 PM » |
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Yeah, I know >_>
well might as well download this updated version xP also, would u be adding scenedata editing into ur BB? just curious.
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« Reply #1894 on: July 08, 2011, 05:52:27 PM » |
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well might as well download this updated version xP
also, would u be adding scenedata editing into ur BB? just curious.
Oh yeah sure, I just haven't gotten around to it XP Lots. Of. CODE!!!!1 It's like a sea Btw, I was trying out my PMD importer recently. I kept it in this build just so you guys could try it out. It's not as done as the dae importer (there's no mesh, and bones aren't linked, etc) but it's a lot faster than the dae importer and doesn't EVER fail XD. It's still a huge wip though so don't expect it to work like the dae importer. HOPEFULLY this will be THE LAST update for a WHILE. phew (I updated the Brawlvault)
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« Reply #1895 on: July 08, 2011, 05:59:28 PM » |
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Oh yeah sure, I just haven't gotten around to it XP
Lots. Of. CODE!!!!1 It's like a sea
Btw, I was trying out my PMD importer recently. I kept it in this build just so you guys could try it out. It's not as done as the dae importer (there's no mesh, and bones aren't linked, etc) but it's a lot faster than the dae importer and doesn't EVER fail XD. It's still a huge wip though so don't expect it to work like the dae importer.
HOPEFULLY this will be THE LAST update for a WHILE. phew (I updated the Brawlvault)
hahaha lots of codes u say? well glad that u'll be adding that into ur BB version... cause i love editing the lighting x3 and whats PMD? O.o i've never heard of that extension..
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« Reply #1896 on: July 08, 2011, 06:07:57 PM » |
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hahaha lots of codes u say? well glad that u'll be adding that into ur BB version... cause i love editing the lighting x3
and whats PMD? O.o i've never heard of that extension..
Miku Miku Dance model. They're not widely supported for being able to be converted to other model types, except for the one 3ds Max script that MK64n wrote to import them, and even that errors one some models. There's a bunch of Blender scripts to import PMDs, but none of them work right XD I just came across the specs for PMD and was like, hey, why not build an importer into Brawlbox? What's included in the download is how far I've gotten working on it. (It's not my top priority)
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« Reply #1897 on: July 08, 2011, 06:10:08 PM » |
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Miku Miku Dance model. They're not widely supported for being able to be converted to other model types, except for the one 3ds Max script that MK64n wrote to import them, and even that errors one some models. There's a bunch of Blender scripts to import PMDs, but none of them work right XD
I just came across the specs for PMD and was like, hey, why not build an importer into Brawlbox? What's included in the download is how far I've gotten working on it. (It's not my top priority)
ah i see... not bad... so now it can do .PMD and .DAE models o.o.... u sir r absolutely a genius
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« Reply #1898 on: July 08, 2011, 06:13:01 PM » |
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ah i see... not bad... so now it can do .PMD and .DAE models o.o.... u sir r absolutely a genius
Sort of, like I said, there's no mesh, and the bones aren't linked D: I'm still not sure exactly how to convert PMD geometry into MDL0 geometry, but I'll get it done eventually. Here's what I mean: That's the raw PMD model of Yoko Littner imported straight into Brawlbox, no 3ds Max conversion included.
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« Last Edit: July 08, 2011, 06:18:08 PM by BlackJax96 »
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« Reply #1899 on: July 08, 2011, 06:45:01 PM » |
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Works now but still cant import .dae 
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« Reply #1900 on: July 08, 2011, 06:54:05 PM » |
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Works now but still cant import .dae  If your running a 64bit computer, then no, the importer still can't import. Although the .pmd importer does seem to function on 64bit.
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« Last Edit: July 08, 2011, 07:13:14 PM by ds22 »
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« Reply #1902 on: July 08, 2011, 08:24:40 PM » |
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Hey TCLL.... Can you pm me how you managed to make Pikachu's texture have that neon 'glow' effect you talked about a while back. >_>
I'm working on a sort of celestial being character and I think that effect would really add some depth to the character. I want her to look sort of otherworldly but not evil, and a little glow might help.
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« Reply #1903 on: July 08, 2011, 08:30:50 PM » |
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Hey TCLL.... Can you pm me how you managed to make Pikachu's texture have that neon 'glow' effect you talked about a while back. >_> I'm working on a sort of celestial being character and I think that effect would really add some depth to the character. I want her to look sort of otherworldly but not evil, and a little glow might help. Maybe that's how Tabuu has it! Cuz if you port Tabuu over someone he has that glow!(No PSA using GFX needed!) I know this from the Tabuu project over Ganondorf.
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« Reply #1904 on: July 08, 2011, 08:33:13 PM » |
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Maybe that's how Tabuu has it! Cuz if you port Tabuu over someone he has that glow!(No PSA using GFX needed!) I know this from the Tabuu project over Ganondorf.
Hmm, so Tabuu has that same glowey effect, I wonder if I can figure out how it works. Though, problem is I only want certain parts of the texture to 'glow' like that.
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