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Author Topic: Brawlbox Resources & History  (Read 4510970 times)
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DoctorFlux(Mariodk)
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    « Reply #2520 on: August 08, 2011, 02:03:07 PM »


    i can´t wait to the next version after this version you preview: .dae importer

    so i can get my own World of warcraft char. in brawl Cheesy(not sure who´s boneset he can get)
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    SmashClash
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    « Reply #2521 on: August 08, 2011, 02:20:37 PM »


    BlackJax, will you need to export the model if you vertexed the model in BrawlBox's Model Previewer?
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    BlackJax96
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    « Reply #2522 on: August 08, 2011, 02:26:14 PM »


    BlackJax, will you need to export the model if you vertexed the model in BrawlBox's Model Previewer?

    Just click save.
    Also, you can't vertex hack in Brawlbox yet. Just putting that out there.
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    SmashClash
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    « Reply #2523 on: August 08, 2011, 04:36:29 PM »


    Just click save. Also, you can't vertex hack in Brawlbox yet. Just putting that out there.
    Ok, and I know.
    That's great. Quick things if I don't want to export. Happy Face
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    diedhammer98
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    « Reply #2524 on: August 09, 2011, 07:25:33 AM »


    Added bones from your BrawlBox can used as HaveN and ThrowN bone?
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    BlackJax96
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    « Reply #2525 on: August 09, 2011, 10:39:24 AM »


    Added bones from your BrawlBox can used as HaveN and ThrowN bone?

    Yep.
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    diedhammer98
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    « Reply #2526 on: August 09, 2011, 10:43:37 AM »


    okey,

    becuase I'm planning to make playable Sandbag.
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    Ricky (Br3)
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    « Reply #2527 on: August 09, 2011, 10:51:20 AM »


    So now we can add bones and actually use them?

    Or did I get it wrong?
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    BlackJax96
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    « Reply #2528 on: August 09, 2011, 10:53:05 AM »


    So now we can add bones and actually use them?

    Or did I get it wrong?

    No you read it correctly. Oh and I wanted to show you something, check back in a few minutes.
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    Ricky (Br3)
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    « Reply #2529 on: August 09, 2011, 10:58:18 AM »


    No you read it correctly. Oh and I wanted to show you something, check back in a few minutes.

    O.o

    *wonders and waits*
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    BlackJax96
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    « Reply #2530 on: August 09, 2011, 11:06:13 AM »


    O.o

    *wonders and waits*


    I checked to see if stages would load in the normal previewer.
    They did, with no lag at all Awesome Face
    (These are two random stages)
    I can edit the animations while previewing the stages and everything.

    Edit:
    I just got Undo and Redo to work properly.
    « Last Edit: August 09, 2011, 11:36:58 AM by BlackJax96 » Logged

    K-Canon
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    « Reply #2531 on: August 09, 2011, 11:54:33 AM »


    this is ... progress!
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    Ricky (Br3)
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    « Reply #2532 on: August 09, 2011, 12:06:35 PM »


    I checked to see if stages would load in the normal previewer.
    They did, with no lag at all Awesome Face
    (These are two random stages)
    I can edit the animations while previewing the stages and everything.

    Edit:
    I just got Undo and Redo to work properly.


    I is pleased.

    Do want.
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    DSX8
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    « Reply #2533 on: August 09, 2011, 12:56:26 PM »


    I checked to see if stages would load in the normal previewer.
    They did, with no lag at all Awesome Face
    (These are two random stages)
    I can edit the animations while previewing the stages and everything.

    Edit:
    I just got Undo and Redo to work properly.

    this... is... AWESOME!!!
    ......
    i have a feeling this is gonna be really useful for stage makers also! =D
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    « Reply #2534 on: August 09, 2011, 12:58:28 PM »


     Happy Face
    MEGAHYPE!! AWESOME 2.0!
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