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Author Topic: Brawlbox Resources & History  (Read 4522740 times)
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Ninka_kiwi
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    « Reply #2895 on: August 20, 2011, 03:11:28 PM »


    hmmmm...
    Have you tried importing the DAE as a stage model?
    I remember back when importing of MDLO.s started the first thing they got to work was a stage model import so maybe try importing the character to a stage model instead...
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    « Reply #2896 on: August 20, 2011, 03:16:30 PM »


    hmmmm...
    Have you tried importing the DAE as a stage model?
    I remember back when importing of MDLO.s started the first thing they got to work was a stage model import so maybe try importing the character to a stage model instead...

    I'm not talking about new models that were DAE, I'm talking about models that were already MDL0 and were rebuilt. I guess I could try putting the character on a stage, but I don't see how that would make a difference, except for no need for any psa edits...
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    DarkPikachu
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    « Reply #2897 on: August 20, 2011, 03:32:33 PM »


    Do you have the equations for viewpoint and camera position, Tcll? If so, could you PM them to me?
    I'm only just starting XDD
    I'm only drawing the X and Y positions of the verticies...

    however, I'll send a PM telling you how to do it,
    once I calculate the viewpoint...
    I'm on a PS3.
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    « Reply #2898 on: August 20, 2011, 03:35:49 PM »


    Yeah, it doesn't freeze, but the model doesn't show up and the game lags.
    I'd be glad to have you as a beta tester, since you know some stuff. I'll pm you.
    yeay as beta tester!
    I will try my best to see and look what's wrong :3
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    « Reply #2899 on: August 20, 2011, 03:42:58 PM »


    I'm only just starting XDD
    I'm only drawing the X and Y positions of the verticies...

    however, I'll send a PM telling you how to do it,
    once I calculate the viewpoint...
    I'm on a PS3.

    Thanks. I'm about as far as well. I spent about 2-3 hours a few weeks ago trying to figure it out with my friend. He seems to think it uses an ellipse. Actually, three of them. Or something.
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    « Reply #2900 on: August 20, 2011, 05:12:21 PM »


    It is possible to add more CLR0s?
    (Color Seguence)
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    « Reply #2901 on: August 20, 2011, 05:52:07 PM »


    Thanks. I'm about as far as well. I spent about 2-3 hours a few weeks ago trying to figure it out with my friend. He seems to think it uses an ellipse. Actually, three of them. Or something.
    look into quaternions...
    they deal with XYZW calculations.

    as for my current condition...
    I'm having a problem getting the viewer to zoom property...

    basically, it just adds the redraw to the current.

    after a zoom of say -5, you see all the previous drawings from 0.

    I want it to basically clear and redraw... :/
    any ideas??

    EDIT:
    I've fixed it Smiley
    c.delete('all')

    EDIT2:
    any ideas on a faster method??

    the redraw method is a little slow when using a for on a verts list...
    (PM me)
    « Last Edit: August 20, 2011, 06:10:33 PM by Tcll » Logged


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    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
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    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #2902 on: August 20, 2011, 07:35:13 PM »


    What is done by the CSS organizer can already be done with Brawlbox, all you need is to know what the hell you're doing.

    So I don't really thnk it's worth the trouble of adding.
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    « Reply #2903 on: August 20, 2011, 07:48:18 PM »


    I dono what I'm doing Awesome Face honestly I don't.... I tried to add customs ports but I failed apperently..
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    « Reply #2904 on: August 20, 2011, 11:44:57 PM »


    Find the true meaning behind this image and you win. The prize is beyond epic, believe me. XD
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    « Reply #2905 on: August 21, 2011, 12:53:49 AM »


    Find the true meaning behind this image and you win. The prize is beyond epic, believe me. XD
    The Shadow... I don't reconize who.. But grats on the first real import =3 Also the shading looks just like your BB preview earlier
    « Last Edit: August 21, 2011, 12:55:00 AM by Flannery » Logged

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    « Reply #2906 on: August 21, 2011, 01:16:06 AM »


    Yup it's official.

    I can't wait for this next version of BrawlBox!  Happy Face
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    « Reply #2907 on: August 21, 2011, 01:29:20 AM »


    O_O  U GOT THE MDL0 + shaders TO GO IN GAME NOW!!!! AWESOME!
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    « Reply #2908 on: August 21, 2011, 04:30:14 AM »


    Find the true meaning behind this image and you win. The prize is beyond epic, believe me. XD

    Yeay! working model! 83
    with shades!

    the shadow of her looks like a koffing/ferrothorn lol
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    « Reply #2909 on: August 21, 2011, 08:02:59 AM »


    I can only see that the model seems to be working fine in-game.

    Shadows, too.

    Smiley
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