|
 |
« Reply #2970 on: August 22, 2011, 09:28:26 PM » |
|
I blame myself for the incompletion. I distracted BJ with random, stupid and unrelated conversations on the chat. D:
U... SHALL DIE!!!
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2971 on: August 22, 2011, 09:59:59 PM » |
|
Get that Youtube Poop CD-i carp out of here.
Seriously, the only thing worse is ponies.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2972 on: August 22, 2011, 10:02:03 PM » |
|
like ur avy? lol xP 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2973 on: August 22, 2011, 10:03:18 PM » |
|
like ur avy? lol xP

|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2974 on: August 22, 2011, 10:07:34 PM » |
|
Am I supposed to be disturbed by this
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2975 on: August 22, 2011, 10:09:29 PM » |
|
Am I supposed to be disturbed by this
That depends... Is it working? 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2976 on: August 22, 2011, 10:12:36 PM » |
|
That depends... Is it working?  No, but I am changing the way the primitives are extracted and rendered using some old code Kryal started (but never finished) so it will be easier to put them back into the MDL0. So far it's coming along pretty well. Once it's done, it will help a lot. 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2977 on: August 22, 2011, 10:13:08 PM » |
|
hah gotcha there  Am I supposed to be disturbed by this
if its working... then yes 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2978 on: August 22, 2011, 10:15:11 PM » |
|
hah gotcha there  if its working... then yes  I am disturbed anyway.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2979 on: August 22, 2011, 10:34:22 PM » |
|
I am disturbed anyway.
well then... my job here is done then! 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2980 on: August 22, 2011, 11:53:02 PM » |
|
Oh question: I dono if it's fixed in the other versions (since I'm still using 4.1), but is the Home, End (those 2 with shift held) and Delete keys work for highlighting the angle values for rotations? It's another little irritant that I've been having.. also the Yellow "Camera oriented rotation" ring be a tad thicker? I keep missing the bloody line..
|
|
« Last Edit: August 22, 2011, 11:57:05 PM by Ӄit ßallarɖ »
|
Logged
|
|
|
|
|
|
 |
« Reply #2981 on: August 23, 2011, 12:53:56 AM » |
|
Oh question: I dono if it's fixed in the other versions (since I'm still using 4.1), but is the Home, End (those 2 with shift held) and Delete keys work for highlighting the angle values for rotations? It's another little irritant that I've been having.. also the Yellow "Camera oriented rotation" ring be a tad thicker? I keep missing the bloody line..
yeah i've also been missing them myself and it gets annoying when u have to keep pressing around it just to get it highlighted -_-
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2982 on: August 23, 2011, 09:18:40 AM » |
|
Oh right  I keep forgeting kyral was the one who did it XP Anyway that don't change the fact that the medifire link in the brawlvault needs to be updated/reuploaded for 0.63D Cause that's the only one that can do vertexes perfectly atm. kinda late probably... but ANY brawlbox, except 0.64, works perfectly for vertexing... u only have to export a vertice group and the mdl0, all the rest is mariokart's script or dasdonkey box... i use modset 4.2...
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #2983 on: August 23, 2011, 09:20:50 AM » |
|
kinda late probably... but ANY brawlbox, except 0.64, works perfectly for vertexing... u only have to export a vertice group and the mdl0, all the rest is mariokart's script or dasdonkey box...
i use modset 4.2... Never knew that O.o Well, I use the newest modset released so I guess it's fine.
|
|
|
Logged
|
ㅤlㅤ
 ㅤlㅤ
|
|
|
|
|
|