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Author Topic: Brawlbox Resources & History  (Read 4097118 times)
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Segtendo
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    « Reply #4515 on: October 04, 2011, 07:15:08 AM »


    You drag the BRRES into the preview window.
    « Last Edit: October 04, 2011, 08:17:49 AM by Segtendo » Logged

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    pikazz
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    « Reply #4516 on: October 04, 2011, 10:45:50 AM »


    1 model in Isle Delfino has 28291 faces.

    <a href="http://www.youtube.com/watch?v=QWD88E6Arv0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=QWD88E6Arv0</a>


    but that's good :]
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    TokoyamiTheDark
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    « Reply #4517 on: October 04, 2011, 12:56:28 PM »


    I've seen that BrawlBox v0.64 is supposed to handle .pmd files, right? Then why I can't successfully import one without an error message plus a blank BrawlBox!?
    <a href="http://www.youtube.com/watch?v=MuuGje9EdU8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=MuuGje9EdU8</a>

    Man, I'd wish I had the BETA BrawlBox, just to save a Pokemon Coeum MikuMikuDance file... Mario Facepalm
    « Last Edit: October 04, 2011, 01:02:42 PM by TokoyamiTheDark » Logged

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    « Reply #4518 on: October 04, 2011, 01:03:37 PM »


    I've seen that BrawlBox v0.64 is supposed to handle .pmd files, right? Then why I can't successfully import one without an error message plus a blank BrawlBox!?
     Man, I'd wish I had the BETA BrawlBox, just to save a MikuMikuDance file...
    because there's absolutely no scripting done on PMD files...
    all that's there is the filter...

    on a side note, I thought I'd mention I've integrated PyOpenGL into my program,
    as well as wrote working tests for it. Smiley
    so now you won't have to install it when you DL it Cheesy
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
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    « Reply #4519 on: October 04, 2011, 01:12:09 PM »


    because there's absolutely no scripting done on PMD files... all that's there is the filter... on a side note, I thought I'd mention I've integrated PyOpenGL into my program, as well as wrote working tests for it. Smiley so now you won't have to install it when you DL it Cheesy
    What's PyOpenGL? And in which program? Can you tell me more?
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    Segtendo
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    « Reply #4520 on: October 04, 2011, 01:15:25 PM »


    I believe he's working on converting other models TO other model formats (including MDL0).
    BlackJax's is just DAE-MDL0
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    TokoyamiTheDark
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    « Reply #4521 on: October 04, 2011, 01:17:26 PM »


    really? I have a Blender script that allow import/export .pmd files, but I've yet to see one that imports/exports MDL0s.... If only there was one somewhere...
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    xxmasal22xx
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    « Reply #4522 on: October 04, 2011, 01:18:40 PM »


    so whats done?
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    « Reply #4523 on: October 04, 2011, 01:18:54 PM »


    What's PyOpenGL? And in which program? Can you tell me more?
    *sigh*
    I do have a program thread you know...
    but to save you some time, the true post is on my forum.

    I'm tired of dealing with the troll.
    or should I say, the reason I HAAAATE this forum
    (traffic issues delete my post, forcing me to retype it... ON MY WII)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #4524 on: October 04, 2011, 01:22:26 PM »


    really? I have a Blender script that allow import/export .pmd files, but I've yet to see one that imports/exports MDL0s.... If only there was one somewhere...
    I was working on one for a while
    (back when I barely knew anything about the format)
    https://picasaweb.google.com/tcll5850/ImporterProgress?authuser=0&feat=directlink

    EDIT:
    DANGIT!!!
    sry bout a D-post guys ;_;
    « Last Edit: October 04, 2011, 01:23:29 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Ӄit ßallarɖ
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    « Reply #4525 on: October 05, 2011, 06:56:22 PM »


    Hey Bj. May I request or give a feature idea? I was thinking of a Copy button (the frame copy) that reads the Checked Marked bones in the bone tree and copies those. So if you Unchecked, let's say, the bones in the hands, it'll keyframe everything but the hand bones. it'd make copying Key frames much easier and would save some space.
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    « Reply #4526 on: October 06, 2011, 06:57:10 AM »


    Hey Bj. May I request or give a feature idea? I was thinking of a Copy button (the frame copy) that reads the Checked Marked bones in the bone tree and copies those. So if you Unchecked, let's say, the bones in the hands, it'll keyframe everything but the hand bones. it'd make copying Key frames much easier and would save some space.
    that's would be pretty awesome but I am sure it be alot of codes D:
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    DarkPikachu
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    « Reply #4527 on: October 06, 2011, 11:22:34 AM »


    eh...
    prbly not alot of code...

    everything he needs is there,
    it just needs to be modded a little to support that >_>


    on a side note...
    (a quick description for those who havn't been reading my thread)

    I'm not using Tkinter anymore >:3
    I'm deving my app fully in OpenGL.

    I've integrated PyOpenGL into my program so you won't have to DL it Wink
    and using the functions in Py is the exact same as you would in C++ or C# Cheesy
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #4528 on: October 06, 2011, 06:03:22 PM »


    sry for D-post... On mobile phone atm...

    Well, I've been doing some figuring...
    Rmbr those relocation offsets that were talked about earlier??

    Well, the first value has something to do with ordering the memory list for display on the wii...
    Similar to the order of Melee's relocation list..

    Most of this data however seems to only have a use when writing from a memory list.
    Or also reading to a mem list >_>

    How this data works still has yet to be figured out. :/
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #4529 on: October 06, 2011, 10:47:53 PM »


    any new updates blackjax? =3

    *crosses fingers*
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