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« Reply #4650 on: October 09, 2011, 02:16:41 PM » |
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Hopefully you guys can figure out how to get the shaders working.
All we have to do is change around some values lol, shader editing is done
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« Reply #4651 on: October 09, 2011, 02:23:50 PM » |
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well hell I've sure missed a lot to miss that you guys finished the shaders xD
any who, keep up the great work guys, can't wait to try this stuff out whenever it get's released!
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« Reply #4652 on: October 09, 2011, 02:30:54 PM » |
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Can we play with Kit then? If it totally works.
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« Reply #4653 on: October 09, 2011, 02:37:06 PM » |
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Can we play with Kit then? If it totally works.
RTB said he'll release it when he fixes the minor rig problems and adds a non-flat shader.
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« Reply #4654 on: October 09, 2011, 02:39:29 PM » |
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RTB said he'll release it when he fixes the minor rig problems and adds a non-flat shader. Ok.
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« Reply #4655 on: October 09, 2011, 02:41:07 PM » |
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RTB said he'll release it when he fixes the minor rig problems and adds a non-flat shader.
Personally, I'd say screw the shader, and just fix the rig problems. But that's just me. RTB can do what he wants and such.
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« Reply #4656 on: October 09, 2011, 02:49:53 PM » |
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I told you my 3ds Max doesn't read vertices or Brawl models. The new way you gave me didn't worked either, so I really can't vertex at all since the vertices and Brawl models imports dissapears in 3ds Max... I'm so sorry...but I can't vertex...that's why I request...
Try using 3DS Max 9. That's what I use and it's always been just fine for me.
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« Reply #4657 on: October 09, 2011, 02:53:39 PM » |
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Personally, I'd say screw the shader, and just fix the rig problems.
But that's just me. RTB can do what he wants and such. Nope. Flat-shading is kinda dull, so I'd want to give her at least Jigglypuff's shader. (Although I'm gonna most likely yoink Haruhi's shader so I can have cartoon-shading.) Also I've got an idea for the Samus part of the model hack, which I'll work on later.
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« Reply #4658 on: October 09, 2011, 02:58:16 PM » |
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Nope. Flat-shading is kinda dull, so I'd want to give her at least Jigglypuff's shader. (Although I'm gonna most likely yoink Haruhi's shader so I can have cartoon-shading.)
Also I've got an idea for the Samus part of the model hack, which I'll work on later.
Great job on all of your imports, I always love seeing your work. Even stuff not brawl related that I stumble upon, always impresses me 
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« Reply #4659 on: October 09, 2011, 03:23:43 PM » |
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well... IDK if this is useful or not... But I was looking at the order of the expanded memory structures...
-textures -pipelines -bones -materials -nodes -objects
That's as far as I've gotten so far... eh heh But it seems to play a bit of resemblence to Melee's structer order. >_>
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« Reply #4660 on: October 09, 2011, 03:27:42 PM » |
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Indeed I can vouch.  Playing as Kit Ballard (I don't even know who she is O_o), complete with animations, completely blew my mind. It's nothing like playing as an already-MDL0 model swap. This is the real deal, and it's AWESOME.  Maybe I'm just overreacting? Holy... crap... Successful model import is successful  You guys are getting closer and closer 
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« Reply #4661 on: October 09, 2011, 03:28:34 PM » |
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Impressive that Kit is working. I still await the day I can rescale Simon the REAL way using the rebuilder, but I can wait though.
Good to see progress here.
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« Reply #4662 on: October 09, 2011, 03:30:57 PM » |
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can we xpect a release date???
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« Reply #4663 on: October 09, 2011, 03:33:19 PM » |
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can we xpect a release date???
No.
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« Reply #4664 on: October 09, 2011, 03:38:33 PM » |
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Congrats at the model import BlackJax! That means we're very close to our goal! Keep it up! 
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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