Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 308 309 310 [311] 312 313 314 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4759079 times)
0 Members and 3 Guests are viewing this topic.
BlackJax96
Brawl Mod God
Moderator
****
Offline Offline

Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #4650 on: October 09, 2011, 02:16:41 PM »


    Hopefully you guys can figure out how to get the shaders working.

    All we have to do is change around some values lol, shader editing is done
    Logged

    Ninka_kiwi
    Holy Kitten
    *
    Offline Offline

    Posts: 1819


    Burn my Dread

  • Awards 16-bit Core Gamer Super Saiyan Topic Starstormer Pin Collector

  • View Profile Awards
    « Reply #4651 on: October 09, 2011, 02:23:50 PM »


    well hell I've sure missed a lot to miss that you guys finished the shaders xD

    any who, keep up the great work guys, can't wait to try this stuff out whenever it get's released!
    Logged

    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #4652 on: October 09, 2011, 02:30:54 PM »


    Can we play with Kit then?
    If it totally works.
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #4653 on: October 09, 2011, 02:37:06 PM »


    Can we play with Kit then?
    If it totally works.

    RTB said he'll release it when he fixes the minor rig problems and adds a non-flat shader.
    Logged

    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #4654 on: October 09, 2011, 02:39:29 PM »


    RTB said he'll release it when he fixes the minor rig problems and adds a non-flat shader.
    Ok.
    Logged

    Cascade Hellsing
    Your Lord and Master
    Lol Kitten
    *********
    Offline Offline

    Posts: 943


    Yawn

  • Awards Sniper Hey! Listen! Pin Collector 128-bit Core Gamer

  • View Profile Awards
    « Reply #4655 on: October 09, 2011, 02:41:07 PM »


    RTB said he'll release it when he fixes the minor rig problems and adds a non-flat shader.

    Personally, I'd say screw the shader, and just fix the rig problems.

    But that's just me. RTB can do what he wants and such.
    Logged

    yadayada
    Mega Kitten
    *****
    Offline Offline

    Posts: 133


    View Profile Awards
    « Reply #4656 on: October 09, 2011, 02:49:53 PM »


    I told you my 3ds Max doesn't read vertices or Brawl models. The new way you gave me didn't worked either, so I really can't vertex at all since the vertices and Brawl models imports dissapears in 3ds Max... I'm so sorry...but I can't vertex...that's why I request...

    Try using 3DS Max 9. That's what I use and it's always been just fine for me.
    Logged

    RandomTBush
    Extreme Kitten
    *******
    Offline Offline

    Posts: 490


  • Awards Featured Hot Topic Starstormer Dedicated Hacker

  • View Profile WWW Awards
    « Reply #4657 on: October 09, 2011, 02:53:39 PM »


    Personally, I'd say screw the shader, and just fix the rig problems.

    But that's just me. RTB can do what he wants and such.
    Nope. Flat-shading is kinda dull, so I'd want to give her at least Jigglypuff's shader. (Although I'm gonna most likely yoink Haruhi's shader so I can have cartoon-shading.)

    Also I've got an idea for the Samus part of the model hack, which I'll work on later.
    Logged


    yadayada
    Mega Kitten
    *****
    Offline Offline

    Posts: 133


    View Profile Awards
    « Reply #4658 on: October 09, 2011, 02:58:16 PM »


    Nope. Flat-shading is kinda dull, so I'd want to give her at least Jigglypuff's shader. (Although I'm gonna most likely yoink Haruhi's shader so I can have cartoon-shading.)

    Also I've got an idea for the Samus part of the model hack, which I'll work on later.

    Great job on all of your imports, I always love seeing your work. Even stuff not brawl related that I stumble upon, always impresses me Smiley
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4659 on: October 09, 2011, 03:23:43 PM »


    well...
    IDK if this is useful or not...
    But I was looking at the order of the expanded memory structures...

    -textures
    -pipelines
    -bones
    -materials
    -nodes
    -objects

    That's as far as I've gotten so far... eh heh
    But it seems to play a bit of resemblence to Melee's structer order. >_>
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #4660 on: October 09, 2011, 03:27:42 PM »


    Indeed I can vouch.



    Playing as Kit Ballard (I don't even know who she is O_o), complete with animations, completely blew my mind. It's nothing like playing as an already-MDL0 model swap. This is the real deal, and it's AWESOME. Im srs here Maybe I'm just overreacting?

    Holy... crap...
    Successful model import is successful "Wherever Vyse goes, cool follows."
    You guys are getting closer and closer Awesome Face
    Logged

    : SW-2632-7270-6724


    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #4661 on: October 09, 2011, 03:28:34 PM »


    Impressive that Kit is working.
    I still await the day I can rescale Simon the REAL way using the rebuilder, but I can wait though.

    Good to see progress here.
    Logged


    SuperSmasher
    Expert Kitten
    ****
    Offline Offline

    Posts: 60

    kitty kat used lick!


    View Profile Awards
    « Reply #4662 on: October 09, 2011, 03:30:57 PM »


    can we xpect a release date???
    Logged


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #4663 on: October 09, 2011, 03:33:19 PM »


    can we xpect a release date???

    No.
    Logged

    TokoyamiTheDark
    Holy Kitten
    *
    Offline Offline

    Posts: 1394


    常闇 - Everlasting Darkness

  • Awards Heart Container Good Citizen Hey! Listen! Tutorial Writer

  • View Profile Awards
    « Reply #4664 on: October 09, 2011, 03:38:33 PM »


    Congrats at the model import BlackJax! That means we're very close to our goal! Keep it up! Wink
    Logged

    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    Pages:  1 ... 308 309 310 [311] 312 313 314 ... 1046
    Print
    Jump to: