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Author Topic: Brawlbox Resources & History  (Read 4097217 times)
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Spex130
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So very Spexcellent.

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    « Reply #5205 on: October 19, 2011, 11:05:14 PM »


    Gosh, RTB. Talk about a psycheout.

    We're fans. We can't handle that much suspense!
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    RandomTBush
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    « Reply #5206 on: October 19, 2011, 11:10:58 PM »


    Ack.

    ...Okay, you've got to be kidding me. ONE custom stage model works fine. As soon as I add a second custom stage model, it glitches up again... What's going on NOW?!?
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    DSX8
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    meow~

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    « Reply #5207 on: October 19, 2011, 11:11:34 PM »


    Gosh, RTB. Talk about a psycheout.

    We're fans. We can't handle that much suspense!
    im a fan also, but i can handle it.. even tho im jumpin in joy in my seat... xDD

    at least we now kno that the MDL0 converter works great now... i hope!!!
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    « Reply #5208 on: October 20, 2011, 12:10:55 AM »


    Still not working 100% -- it DOES work, but not with everything. Jeez, this is getting annoying really fast. Im srs here
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    Carnage
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    (retired)

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    « Reply #5209 on: October 20, 2011, 02:58:19 AM »


    Great to see someone finally imported another model to brawl shame for the neck but hey isnt that fixed by animations??

    Someone should start importing SSBM characters and see how they work Tongue
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    Fox
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    My body is ready.


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    « Reply #5210 on: October 20, 2011, 03:39:07 AM »


    64/Melee Fox finally imported into Brawl and kick Falco + Brawl Fox out!

    Oh YES! Happy Face
    « Last Edit: October 20, 2011, 03:50:18 AM by Fox » Logged

    pikazz
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    Machinimator!

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    « Reply #5211 on: October 20, 2011, 06:12:46 AM »


    I found something nasty

    thanks for BJ said about 0x20, I added enough bones to sandbag so it's polygon's offset and privitive lengd is dividable with 0x20
    and it works!
    but there is a big nasty side of it.
    if any new model like deedes hammer, a article or something comes, EVERY MODEL gets mess up pretty bad!
    I couldn't take a snapshot of it ingame cause it froze when i tried

    took this though my recorder lol

    however, this mess still goes on AFTER the match and CSS and SSS and next match after it ect O___O
    I think it's a "flag" somewhere that says something about the divide 0x20 offset somewhere

    also, the 0x20 did not fix my mariobag however, only the sandbag was visible while the eyes and cap was invisible
    « Last Edit: October 20, 2011, 06:16:35 AM by pikazz » Logged

    Stupid Tinypic :C

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    « Reply #5212 on: October 20, 2011, 06:37:49 AM »


    O____O
    What the hell is with Dedede?
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    pikazz
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    « Reply #5213 on: October 20, 2011, 07:49:26 AM »


    O____O
    What the hell is with Dedede?
    he got cursed by the Sandbag from hell

    (that's a great machinima idea for halloween lol Cheesy)

    back to ontopic: I still believe it's some kind of unknown flag/offset somewhere and I believe you get it by divided offset/privitime lengd with 0x20
    « Last Edit: October 20, 2011, 08:17:47 AM by pikazz » Logged

    Stupid Tinypic :C

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    « Reply #5214 on: October 20, 2011, 09:33:35 AM »


    hope ur able to fix it Pikazz =3
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    complexity == fun

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    « Reply #5215 on: October 20, 2011, 10:29:14 AM »


    =_=
    so sandbag has been cursed by the power of Missingno,
    and wherever he goes gets an unexplicable deletion and deformation of polygons...
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    « Reply #5216 on: October 20, 2011, 11:05:08 AM »




    I apologize for the snapped neck Im srs here
    KC-MM wouldn't load for the longest time too Im srs here


    Wow! Is she over Pit? if yes, I want it SO BADLY!!!

    EDIT : She's over Olimar... Too bad.
    « Last Edit: October 20, 2011, 11:18:23 AM by TokoyamiTheDark » Logged

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    « Reply #5217 on: October 20, 2011, 11:06:12 AM »


    Wow! Is she over Pit? if yes, I want it SO BADLY!!! Cheesy
    It's Olimar.
    Notice the little light.
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    Or WAS I?

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    « Reply #5218 on: October 20, 2011, 01:43:18 PM »


    She'll be on Pit soon enough.
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    « Reply #5219 on: October 20, 2011, 02:07:49 PM »


    I know Tongue
    I was just telling him about the picture.
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