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« Reply #5790 on: October 23, 2011, 06:18:24 PM » |
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Hitomi (DOAX4), Haruhi, Konata/Kagami, Yoko, and some other characters if I can get their models. Sure, no prob. I'll send it to you in a bit Wait. What do you mean by "shine properly"? Did you change the XF flags and add a bunch of metal texture refs like Brawl models? Do you have any Flandre model working in Brawl? If yes, I'd like to have one, please (Pit preferred, but not obligatory) as I still don't have mine ready yet, so I would like to have one, just to wait for my real one.
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« Last Edit: October 23, 2011, 06:20:24 PM by TokoyamiTheDark »
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #5791 on: October 23, 2011, 06:20:11 PM » |
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Wait. What do you mean by "shine properly"? Did you change the XF flags and add a bunch of metal texture refs like Brawl models? Basically, what I mean by that, is that I made the shaders an exact byte-for-byte copy of Jigglypuff's metal shader, and used ZSS's metal shader for her eyes. The metal for her eyes always face the screen, giving it the appearance of being shiny, while her body always stays static, as if she was just textured with the metal texture. Even with the textures swapped (so that the eyes use the body texture/shader and vice versa), the same thing happens. Anyway, don't worry about sending it to me right away, gonna do a quick test first.
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« Reply #5792 on: October 23, 2011, 06:20:28 PM » |
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I think I'll have to just stick with the one BJ gave me. Least it has textures.
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« Reply #5793 on: October 23, 2011, 06:22:00 PM » |
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Do you have any Flandre model working in Brawl? If yes, I'd like to have one, please (Pit preferred, but not obligatory)
Well I did post a picture of her in Brawl a while back Basically, what I mean by that, is that I made the shaders an exact byte-for-byte copy of Jigglypuff's metal shader, and used ZSS's metal shader for her eyes. The metal for her eyes always face the screen, giving it the appearance of being shiny, while her body always stays static, as if she was just textured with the metal texture.
Anyway, don't worry about sending it to me right away, gonna do a quick test first.
Copy the XF commands of the metal textures from Brawl models. Also, be sure to set the material to Metal lol Btw, I fixed the bug. Updating Brawlvault in a minute...
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« Last Edit: October 23, 2011, 06:25:36 PM by BlackJax96 »
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« Reply #5794 on: October 23, 2011, 06:22:34 PM » |
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Hitomi (DOAX4), Haruhi, Konata/Kagami, Yoko, and some other characters if I can get their models.
...I love you. I am debating starting doing some of this myself. If I can find the time I think I will.
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 Import Thread | Music ThreadI am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.
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« Reply #5795 on: October 23, 2011, 06:23:17 PM » |
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I got a similar problem i use max 8 and the VBX/DAE plugins on the thread are very outdated from the one BJ uses in the tutorial and dont have the right properties, it exports it as a vbx file instead of DAE.\\ anyone get it working in max 8?
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I DONT TAKE REQUESTS.
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« Reply #5796 on: October 23, 2011, 06:27:17 PM » |
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Yeah... anyone have any idea how to texture MMD those MMD models? They're all 1 polygon and only have 1 texture reference.
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« Reply #5797 on: October 23, 2011, 06:29:04 PM » |
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lol, ill just wait some more time until this calms down, then i'll download the BB, since it seems like there are still bugs ^^
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« Reply #5798 on: October 23, 2011, 06:31:52 PM » |
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I exported mario as a dae and then got just his bones and followed the tutorial but whenever I try and attach the polygons to the bones it just... I don't even... Every time I move it it just goes back.... Frustrating >.<
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« Last Edit: October 23, 2011, 06:35:02 PM by frostymm »
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« Reply #5799 on: October 23, 2011, 06:32:15 PM » |
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Well I did post a picture of her in Brawl a while back
Copy the XF commands of the metal textures from Brawl models. Also, be sure to set the material to Metal lol
Btw, I fixed the bug. Updating Brawlvault in a minute...  I already did, though...
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« Last Edit: October 23, 2011, 06:37:13 PM by RandomTBush »
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« Reply #5800 on: October 23, 2011, 06:35:12 PM » |
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@xxgbcxx
Okay, ffs, seriously if you can't figure out my tutorial then just google it. Rigging is NOT brawl specific and there are so many tutorials on it it's ridiculous you haven't found one on your own yet.
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« Last Edit: October 23, 2011, 06:39:21 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #5801 on: October 23, 2011, 06:35:28 PM » |
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Well, the Flandre I gave to RTB has their crystals blank in BrawlBox, and I do not know how to fix this... Will they be colored in game if they are colored in 3ds max?
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #5802 on: October 23, 2011, 06:35:51 PM » |
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That's pretty random then. Still want me to send you the Brawlbox edit? Btw people, I updated the download. MDL0s with no bones work now.
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« Reply #5803 on: October 23, 2011, 06:37:35 PM » |
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That's pretty random then. Still want me to send you the Brawlbox edit? Btw people, I updated the download. MDL0s with no bones work now. Thanks BlackJax! *hug*
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #5804 on: October 23, 2011, 06:38:09 PM » |
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That's pretty random then. Still want me to send you the Brawlbox edit? I don't think you'll need to, since my UInt16-to-Int16 test didn't work -- it only made Kit's textures buggered up. Maybe the problem's on my end, so I'll try re-arranging the materials and see what happens.
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