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« Reply #5895 on: October 23, 2011, 10:00:55 PM » |
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Umm... will this excerpt of log help you all help me find a solution? This is what happens when I use Ais on a brres that has Simon's model from Judgement unmodified/not fixed for Brawl yet. Data read Identifying file .brres detected MDL0 identified MDL0 start: 416 Sections: b Name offset: 1a0
Setting default weight Block 0 Pointer 1652 Block 1 Pointer 1724 Block 2 Pointer 3828 Block 3 Pointer 4332 Block 4 Pointer 0 Block 5 Pointer 4836 Block 6 Pointer 0 Block 7 Pointer 0 Block 8 Pointer 5356 Block 9 Pointer 5508 Block 10 Pointer 5660 Adjusting inaccurate pointers Block 6 Pointer 5356 Adjusting inaccurate pointers Block 7 Pointer 5508 Adjusting inaccurate pointers Block 8 Pointer 5660 Adjusting inaccurate pointers Block 9 Pointer 6164 Adjusting inaccurate pointers Block 10 Pointer 0
Block 0 Section count 3 Bone group created Read pointer: 838 Section: 0 Offset: 13c0 Loading node tree block Parent node set Bone 1's parent has an ID of 13c Bone 2's parent has an ID of 13d Bone 3's parent has an ID of 13e Bone 4's parent has an ID of 13f Bone 5's parent has an ID of 0 Bone 6's parent has an ID of 1 Bone 7's parent has an ID of 2 Bone 8's parent has an ID of 3 Bone 9's parent has an ID of 0 Bone 10's parent has an ID of 0 Bone 11's parent has an ID of 6 Bone 12's parent has an ID of 7 Bone 13's parent has an ID of 8 Bone 14's parent has an ID of 0 Bone 15's parent has an ID of 0 Bone 16's parent has an ID of 0 Bone 17's parent has an ID of c Bone 18's parent has an ID of d Bone 19's parent has an ID of 140 Bone 20's parent has an ID of e Bone 21's parent has an ID of f Bone 22's parent has an ID of 10 Bone 23's parent has an ID of 11 Bone 24's parent has an ID of 12 Bone 25's parent has an ID of 10 Bone 26's parent has an ID of 14 Bone 27's parent has an ID of 15 Bone 28's parent has an ID of 10 Bone 29's parent has an ID of 17 Bone 30's parent has an ID of 18 Bone 31's parent has an ID of 10 Bone 32's parent has an ID of 1a Bone 33's parent has an ID of 1b Bone 34's parent has an ID of 10 Bone 35's parent has an ID of 1d Bone 36's parent has an ID of 1e Bone 37's parent has an ID of 10 Bone 38's parent has an ID of e Bone 39's parent has an ID of 20 Bone 40's parent has an ID of 21 Bone 41's parent has an ID of 22 Bone 42's parent has an ID of 140 Bone 43's parent has an ID of d Bone 44's parent has an ID of 143 Bone 45's parent has an ID of 24 Bone 46's parent has an ID of 25 Bone 47's parent has an ID of 26 Bone 48's parent has an ID of 144 Bone 49's parent has an ID of 27 Bone 50's parent has an ID of 26 Bone 51's parent has an ID of 29 Bone 52's parent has an ID of 2a Bone 53's parent has an ID of 26 Bone 54's parent has an ID of 145 Bone 55's parent has an ID of 2c Bone 56's parent has an ID of 26 Bone 57's parent has an ID of 2e Bone 58's parent has an ID of 2f Bone 59's parent has an ID of 26 Bone 60's parent has an ID of 146 Bone 61's parent has an ID of 31 Bone 62's parent has an ID of 26 Bone 63's parent has an ID of 26 Bone 64's parent has an ID of 33 Bone 65's parent has an ID of 148 Bone 66's parent has an ID of 149 Bone 67's parent has an ID of 14a Bone 68's parent has an ID of 14b Bone 69's parent has an ID of 14c Bone 70's parent has an ID of 14d Bone 71's parent has an ID of 14e Bone 72's parent has an ID of 14f Bone 73's parent has an ID of 150 Bone 74's parent has an ID of 151 Bone 75's parent has an ID of 152 Bone 76's parent has an ID of 153 Bone 77's parent has an ID of 154 Bone 78's parent has an ID of 155 Bone 79's parent has an ID of 156 Bone 80's parent has an ID of 157 Bone 81's parent has an ID of 158 Bone 82's parent has an ID of 159 Bone 83's parent has an ID of 34 Bone 84's parent has an ID of 24 Bone 85's parent has an ID of 35 Bone 86's parent has an ID of 36 Bone 87's parent has an ID of 37 Bone 88's parent has an ID of 143 Bone 89's parent has an ID of d Bone 90's parent has an ID of 39 Bone 91's parent has an ID of 3a Bone 92's parent has an ID of 3b Bone 93's parent has an ID of 3a Bone 94's parent has an ID of 3a Bone 95's parent has an ID of 3a Bone 96's parent has an ID of 3a Bone 97's parent has an ID of 3a Bone 98's parent has an ID of 3a Bone 99's parent has an ID of 3a Bone 100's parent has an ID of 3a Bone 101's parent has an ID of 3a Bone 102's parent has an ID of 3a Bone 103's parent has an ID of 3a Bone 104's parent has an ID of 3a Bone 105's parent has an ID of 13c Bone 106's parent has an ID of 160 Bone 107's parent has an ID of 160 Bone 108's parent has an ID of 160 Bone 109's parent has an ID of 160 Bone 110's parent has an ID of 160 Bone 111's parent has an ID of 160 Bone 112's parent has an ID of 160 Bone 113's parent has an ID of 160 Bone 114's parent has an ID of 160 Bone 115's parent has an ID of 160 Bone 116's parent has an ID of 160 Bone 117's parent has an ID of 160 Bone 118's parent has an ID of 160 Bone 119's parent has an ID of 160 Bone 120's parent has an ID of 160 Bone 121's parent has an ID of 160 Bone 122's parent has an ID of 160 Bone 123's parent has an ID of 160 Bone 124's parent has an ID of 160 Bone 125's parent has an ID of 160 Bone 126's parent has an ID of 160 Bone 127's parent has an ID of 160 Bone 128's parent has an ID of 160 Bone 129's parent has an ID of 160 Node tree block loaded Read pointer: 848 Section: 1 Offset: 164b Loading weights Type: 3 Weight number: 0 Weight ID: 45 Weights: 2 Bone ID: 0 Weight: 0.500000 Bone ID: 6 Weight: 0.500000 Type: 3 Weight number: 1 Weight ID: 46 Weights: 2 Bone ID: 6 Weight: 0.500000 Bone ID: a Weight: 0.500000 Type: 3 Weight number: 2 Weight ID: 47 Weights: 2 Bone ID: 0 Weight: 0.500000 Bone ID: 1 Weight: 0.500000 Type: 3 Weight number: 3 Weight ID: 48 Weights: 2 Bone ID: 5 Weight: 0.750000 Bone ID: 1 Weight: 0.250000 Type: 3 Weight number: 4 Weight ID: 49 Weights: 2 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« Last Edit: October 23, 2011, 10:01:54 PM by Eternal Yoshi »
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« Reply #5896 on: October 23, 2011, 10:01:23 PM » |
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Block 1 Section count 130 Bone group already exists Read pointer: 880 Section: 0 Offset: 29f4 Loading bone block section 0 Bone#: 0 nw4r_root BoneID: 13c Type: 5 Weight number: 247 Weight ID: 13c Weights: 1 Bone number: 0 Weight: 1.000000 Bone block section 0 loaded Read pointer: 890 Section: 1 Offset: 2ac4 Loading bone block section 1 Bone#: 1 Y BoneID: 13d Type: 5 Weight number: 248 Weight ID: 13d Weights: 1 Bone number: 1 Weight: 1.000000 Bone block section 1 loaded Read pointer: 8a0 Section: 2 Offset: 2b94 Loading bone block section 2 Bone#: 2 X BoneID: 13e Type: 5 Weight number: 249 Weight ID: 13e Weights: 1 Bone number: 2 Weight: 1.000000 Bone block section 2 loaded Read pointer: 8b0 Section: 3 Offset: 2c64 Loading bone block section 3 Bone#: 3 Z BoneID: 13f Type: 5 Weight number: 250 Weight ID: 13f Weights: 1 Bone number: 3 Weight: 1.000000 Bone block section 3 loaded Read pointer: 8c0 Section: 4 Offset: 2d34 Loading bone block section 4 Bone#: 4 hip BoneID: 0 Type: 5 Weight 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Bone#: 9 L_hlegEX BoneID: 5 Type: 5 Weight number: 256 Weight ID: 5 Weights: 1 Bone number: 9 Weight: 1.000000 Bone block section 9 loaded Read pointer: 920 Section: a Offset: 3214 Loading bone block section 10 Bone#: 10 R_hleg BoneID: 6 Type: 5 Weight number: 257 Weight ID: 6 Weights: 1 Bone number: 10 Weight: 1.000000 Bone block section 10 loaded Read pointer: 930 Section: b Offset: 32e4 Loading bone block section 11 Bone#: 11 R_lleg BoneID: 7 Type: 5 Weight number: 258 Weight ID: 7 Weights: 1 Bone number: 11 Weight: 1.000000 Bone block section 11 loaded Read pointer: 940 Section: c Offset: 33b4 Loading bone block section 12 Bone#: 12 R_foot BoneID: 8 Type: 5 Weight number: 259 Weight ID: 8 Weights: 1 Bone number: 12 Weight: 1.000000 Bone block section 12 loaded Read pointer: 950 Section: d Offset: 3484 Loading bone block section 13 Bone#: 13 R_toe BoneID: 9 Type: 5 Weight number: 260 Weight ID: 9 Weights: 1 Bone number: 13 Weight: 1.000000 Bone block section 13 loaded Read pointer: 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69 Bone#: 69 w_156R BoneID: 14d Type: 5 Weight number: 316 Weight ID: 14d Weights: 1 Bone number: 69 Weight: 1.000000 Bone block section 69 loaded Read pointer: ce0 Section: 46 Offset: 62d4 Loading bone block section 70 Bone#: 70 w_157R BoneID: 14e Type: 5 Weight number: 317 Weight ID: 14e Weights: 1 Bone number: 70 Weight: 1.000000 Bone block section 70 loaded Read pointer: cf0 Section: 47 Offset: 63a4 Loading bone block section 71 Bone#: 71 w_158R BoneID: 14f Type: 5 Weight number: 318 Weight ID: 14f Weights: 1 Bone number: 71 Weight: 1.000000 Bone block section 71 loaded Read pointer: d00 Section: 48 Offset: 6474 Loading bone block section 72 Bone#: 72 w_159R BoneID: 150 Type: 5 Weight number: 319 Weight ID: 150 Weights: 1 Bone number: 72 Weight: 1.000000 Bone block section 72 loaded Read pointer: d10 Section: 49 Offset: 6544 Loading bone block section 73 Bone#: 73 w_160R BoneID: 151 Type: 5 Weight number: 320 Weight ID: 151 Weights: 1 Bone number: 73 Weight: 1.000000 Bone block section 73 loaded Read pointer: d20 Section: 4a Offset: 6614 Loading bone block section 74 Bone#: 74 w_161R BoneID: 152 Type: 5 Weight number: 321 Weight ID: 152 Weights: 1 Bone number: 74 Weight: 1.000000 Bone block section 74 loaded Read pointer: d30 Section: 4b Offset: 66e4 Loading bone block section 75 Bone#: 75 w_162R BoneID: 153 Type: 5 Weight number: 322 Weight ID: 153 Weights: 1 Bone number: 75 Weight: 1.000000 Bone block section 75 loaded Read pointer: d40 Section: 4c Offset: 67b4 Loading bone block section 76 Bone#: 76 w_163R BoneID: 154 Type: 5 Weight number: 323 Weight ID: 154 Weights: 1 Bone number: 76 Weight: 1.000000 Bone block section 76 loaded Read pointer: d50 Section: 4d Offset: 6884 Loading bone block section 77 Bone#: 77 w_164R BoneID: 155 Type: 5 Weight number: 324 Weight ID: 155 Weights: 1 Bone number: 77 Weight: 1.000000 Bone block section 77 loaded Read pointer: d60 Section: 4e Offset: 6954 Loading bone block section 78 Bone#: 78 w_165R BoneID: 156 Type: 5 Weight number: 325 Weight ID: 156 Weights: 1 Bone number: 78 Weight: 1.000000 Bone block section 78 loaded Read pointer: d70 Section: 4f Offset: 6a24 Loading bone block section 79 Bone#: 79 w_166R BoneID: 157 Type: 5 Weight number: 326 Weight ID: 157 Weights: 1 Bone number: 79 Weight: 1.000000 Bone block section 79 loaded Read pointer: d80 Section: 50 Offset: 6af4 Loading bone block section 80 Bone#: 80 w_167R BoneID: 158 Type: 5 Weight number: 327 Weight ID: 158 Weights: 1 Bone number: 80 Weight: 1.000000 Bone block section 80 loaded Read pointer: d90 Section: 51 Offset: 6bc4 Loading bone block section 81 Bone#: 81 w_168R BoneID: 159 Type: 5 Weight number: 328 Weight ID: 159 Weights: 1 Bone number: 81 Weight: 1.000000 Bone block section 81 loaded Read pointer: da0 Section: 52 Offset: 6c94 Loading bone block section 82 Bone#: 82 w_169R BoneID: 34 Type: 5 Weight number: 329 Weight ID: 34 Weights: 1 Bone number: 82 Weight: 1.000000 Bone block section 82 loaded Read pointer: db0 Section: 53 Offset: 6d64 Loading bone block section 83 Bone#: 83 w_170R BoneID: 15a Type: 5 Weight number: 330 Weight ID: 15a Weights: 1 Bone number: 83 Weight: 1.000000 Bone block section 83 loaded Read pointer: dc0 Section: 54 Offset: 6e34 Loading bone block section 84 Bone#: 84 h_209R BoneID: 35 Type: 5 Weight number: 331 Weight ID: 35 Weights: 1 Bone number: 84 Weight: 1.000000 Bone block section 84 loaded Read pointer: dd0 Section: 55 Offset: 6f04 Loading bone block section 85 Bone#: 85 h_210R BoneID: 36 Type: 5 Weight number: 332 Weight ID: 36 Weights: 1 Bone number: 85 Weight: 1.000000 Bone block section 85 loaded Read pointer: de0 Section: 56 Offset: 6fd4 Loading bone block section 86 Bone#: 86 h_211R BoneID: 37 Type: 5 Weight number: 333 Weight ID: 37 Weights: 1 Bone number: 86 Weight: 1.000000 Bone block section 86 loaded Read pointer: df0 Section: 57 Offset: 70a4 Loading bone block section 87 Bone#: 87 h_212R BoneID: 38 Type: 5 Weight number: 334 Weight ID: 38 Weights: 1 Bone number: 87 Weight: 1.000000 Bone block section 87 loaded Read pointer: e00 Section: 58 Offset: 7174 Loading bone block section 88 Bone#: 88 R_harmEX BoneID: 15b Type: 5 Weight number: 335 Weight ID: 15b Weights: 1 Bone number: 88 Weight: 1.000000 Bone block section 88 loaded Read pointer: e10 Section: 59 Offset: 7244 Loading bone block section 89 Bone#: 89 neck BoneID: 39 Type: 5 Weight number: 336 Weight ID: 39 Weights: 1 Bone number: 89 Weight: 1.000000 Bone block section 89 loaded Read pointer: e20 Section: 5a Offset: 7314 Loading bone block section 90 Bone#: 90 head BoneID: 3a Type: 5 Weight number: 337 Weight ID: 3a Weights: 1 Bone number: 90 Weight: 1.000000 Bone block section 90 loaded Read pointer: e30 Section: 5b Offset: 73e4 Loading bone block section 91 Bone#: 91 ago BoneID: 3b Type: 5 Weight number: 338 Weight ID: 3b Weights: 1 Bone number: 91 Weight: 1.000000 Bone block section 91 loaded Read pointer: e40 Section: 5c Offset: 74b4 Loading bone block section 92 Bone#: 92 mouth_UNDER BoneID: 15c Type: 5 Weight number: 339 Weight ID: 15c Weights: 1 Bone number: 92 Weight: 1.000000 Bone block section 92 loaded Read pointer: e50 Section: 5d Offset: 7584 Loading bone block section 93 Bone#: 93 eye_L_TOP BoneID: 3c Type: 5 Weight number: 340 Weight ID: 3c Weights: 1 Bone number: 93 Weight: 1.000000 Bone block section 93 loaded Read pointer: e60 Section: 5e Offset: 7654 Loading bone block section 94 Bone#: 94 eye_L_UDER BoneID: 3d Type: 5 Weight number: 341 Weight ID: 3d Weights: 1 Bone number: 94 Weight: 1.000000 Bone block section 94 loaded Read pointer: e70 Section: 5f Offset: 7724 Loading bone block section 95 Bone#: 95 eye_R_TOP BoneID: 3e Type: 5 Weight number: 342 Weight ID: 3e Weights: 1 Bone number: 95 Weight: 1.000000 Bone block section 95 loaded Read pointer: e80 Section: 60 Offset: 77f4 Loading bone block section 96 Bone#: 96 eye_R_UDER BoneID: 3f Type: 5 Weight number: 343 Weight ID: 3f Weights: 1 Bone number: 96 Weight: 1.000000 Bone block section 96 loaded Read pointer: e90 Section: 61 Offset: 78c4 Loading bone block section 97 Bone#: 97 h_200L BoneID: 40 Type: 5 Weight number: 344 Weight ID: 40 Weights: 1 Bone number: 97 Weight: 1.000000 Bone block section 97 loaded Read pointer: ea0 Section: 62 Offset: 7994 Loading bone block section 98 Bone#: 98 h_201L BoneID: 41 Type: 5 Weight number: 345 Weight ID: 41 Weights: 1 Bone number: 98 Weight: 1.000000 Bone block section 98 loaded Read pointer: eb0 Section: 63 Offset: 7a64 Loading bone block section 99 Bone#: 99 h_202R BoneID: 42 Type: 5 Weight number: 346 Weight ID: 42 Weights: 1 Bone number: 99 Weight: 1.000000 Bone block section 99 loaded Read pointer: ec0 Section: 64 Offset: 7b34 Loading bone block section 100 Bone#: 100 h_203R BoneID: 43 Type: 5 Weight number: 347 Weight ID: 43 Weights: 1 Bone number: 100 Weight: 1.000000 Bone block section 100 loaded Read pointer: ed0 Section: 65 Offset: 7c04 Loading bone block section 101 Bone#: 101 h_204B BoneID: 44 Type: 5 Weight number: 348 Weight ID: 44 Weights: 1 Bone number: 101 Weight: 1.000000 Bone block section 101 loaded Read pointer: ee0 Section: 66 Offset: 7cd4 Loading bone block section 102 Bone#: 102 mouth_L BoneID: 15d Type: 5 Weight number: 349 Weight ID: 15d Weights: 1 Bone number: 102 Weight: 1.000000 Bone block section 102 loaded Read pointer: ef0 Section: 67 Offset: 7da4 Loading bone block section 103 Bone#: 103 mouth_R BoneID: 15e Type: 5 Weight number: 350 Weight ID: 15e Weights: 1 Bone number: 103 Weight: 1.000000 Bone block section 103 loaded Read pointer: f00 Section: 68 Offset: 7e74 Loading bone block section 104 Bone#: 104 mouth_TOP BoneID: 15f Type: 5 Weight number: 351 Weight ID: 15f Weights: 1 Bone number: 104 Weight: 1.000000 Bone block section 104 loaded Read pointer: f10 Section: 69 Offset: 7f44 Loading bone block section 105 Bone#: 105 models BoneID: 160 Type: 5 Weight number: 352 Weight ID: 160 Weights: 1 Bone number: 105 Weight: 1.000000 Bone block section 105 loaded Read pointer: f20 Section: 6a Offset: 8014 Loading bone block section 106 Bone#: 106 ami BoneID: 161 Type: 5 Weight number: 353 Weight ID: 161 Weights: 1 Bone number: 106 Weight: 1.000000 Bone block section 106 loaded Read pointer: f30 Section: 6b Offset: 80e4 Loading bone block section 107 Bone#: 107 atama BoneID: 162 Type: 5 Weight number: 354 Weight ID: 162 Weights: 1 Bone number: 107 Weight: 1.000000 Bone block section 107 loaded Read pointer: f40 Section: 6c Offset: 81b4 Loading bone block section 108 Bone#: 108 belt BoneID: 163 Type: 5 Weight number: 355 Weight ID: 163 Weights: 1 Bone number: 108 Weight: 1.000000 Bone block section 108 loaded Read pointer: f50 Section: 6d Offset: 8284 Loading bone block section 109 Bone#: 109 black_parts BoneID: 164 Type: 5 Weight number: 356 Weight ID: 164 Weights: 1 Bone number: 109 Weight: 1.000000 Bone block section 109 loaded Read pointer: f60 Section: 6e Offset: 8354 Loading bone block section 110 Bone#: 110 boots BoneID: 165 Type: 5 Weight number: 357 Weight ID: 165 Weights: 1 Bone number: 110 Weight: 1.000000 Bone block section 110 loaded Read pointer: f70 Section: 6f Offset: 8424 Loading bone block section 111 Bone#: 111 garter BoneID: 166 Type: 5 Weight number: 358 Weight ID: 166 Weights: 1 Bone number: 111 Weight: 1.000000 Bone block section 111 loaded Read pointer: f80 Section: 70 Offset: 84f4 Loading bone block section 112 Bone#: 112 ha BoneID: 167 Type: 5 Weight number: 359 Weight ID: 167 Weights: 1 Bone number: 112 Weight: 1.000000 Bone block section 112 loaded Read pointer: f90 Section: 71 Offset: 85c4 Loading bone block section 113 Bone#: 113 hada BoneID: 168 Type: 5 Weight number: 360 Weight ID: 168 Weights: 1 Bone number: 113 Weight: 1.000000 Bone block section 113 loaded Read pointer: fa0 Section: 72 Offset: 8694 Loading bone block section 114 Bone#: 114 hand BoneID: 169 Type: 5 Weight number: 361 Weight ID: 169 Weights: 1 Bone number: 114 Weight: 1.000000 Bone block section 114 loaded Read pointer: fb0 Section: 73 Offset: 8764 Loading bone block section 115 Bone#: 115 houtai BoneID: 16a Type: 5 Weight number: 362 Weight ID: 16a Weights: 1 Bone number: 115 Weight: 1.000000 Bone block section 115 loaded Read pointer: fc0 Section: 74 Offset: 8834 Loading bone block section 116 Bone#: 116 j_101_muchiR BoneID: 16b Type: 5 Weight number: 363 Weight ID: 16b Weights: 1 Bone number: 116 Weight: 1.000000 Bone block section 116 loaded Read pointer: fd0 Section: 75 Offset: 8904 Loading bone block section 117 Bone#: 117 j_102_muchi BoneID: 16c Type: 5 Weight number: 364 Weight ID: 16c Weights: 1 Bone number: 117 Weight: 1.000000 Bone block section 117 loaded Read pointer: fe0 Section: 76 Offset: 89d4 Loading bone block section 118 Bone#: 118 kami1 BoneID: 16d Type: 5 Weight number: 365 Weight ID: 16d Weights: 1 Bone number: 118 Weight: 1.000000 Bone block section 118 loaded Read pointer: ff0 Section: 77 Offset: 8aa4 Loading bone block section 119 Bone#: 119 kami2 BoneID: 16e Type: 5 Weight number: 366 Weight ID: 16e Weights: 1 Bone number: 119 Weight: 1.000000 Bone block section 119 loaded Read pointer: 1000 Section: 78 Offset: 8b74 Loading bone block section 120 Bone#: 120 kami3 BoneID: 16f Type: 5 Weight number: 367 Weight ID: 16f Weights: 1 Bone number: 120 Weight: 1.000000 Bone block section 120 loaded Read pointer: 1010 Section: 79 Offset: 8c44 Loading bone block section 121 Bone#: 121 kami4 BoneID: 170 Type: 5 Weight number: 368 Weight ID: 170 Weights: 1 Bone number: 121 Weight: 1.000000 Bone block section 121 loaded Read pointer: 1020 Section: 7a Offset: 8d14 Loading bone block section 122 Bone#: 122 kao BoneID: 171 Type: 5 Weight number: 369 Weight ID: 171 Weights: 1 Bone number: 122 Weight: 1.000000 Bone block section 122 loaded Read pointer: 1030 Section: 7b Offset: 8de4 Loading bone block section 123 Bone#: 123 kata_armor BoneID: 172 Type: 5 Weight number: 370 Weight ID: 172 Weights: 1 Bone number: 123 Weight: 1.000000 Bone block section 123 loaded Read pointer: 1040 Section: 7c Offset: 8eb4 Loading bone block section 124 Bone#: 124 kuchi BoneID: 173 Type: 5 Weight number: 371 Weight ID: 173 Weights: 1 Bone number: 124 Weight: 1.000000 Bone block section 124 loaded Read pointer: 1050 Section: 7d Offset: 8f84 Loading bone block section 125 Bone#: 125 kutu BoneID: 174 Type: 5 Weight number: 372 Weight ID: 174 Weights: 1 Bone number: 125 Weight: 1.000000 Bone block section 125 loaded Read pointer: 1060 Section: 7e Offset: 9054 Loading bone block section 126 Bone#: 126 se_cross BoneID: 175 Type: 5 Weight number: 373 Weight ID: 175 Weights: 1 Bone number: 126 Weight: 1.000000 Bone block section 126 loaded Read pointer: 1070 Section: 7f Offset: 9124 Loading bone block section 127 Bone#: 127 siri BoneID: 176 Type: 5 Weight number: 374 Weight ID: 176 Weights: 1 Bone number: 127 Weight: 1.000000 Bone block section 127 loaded Read pointer: 1080 Section: 80 Offset: 91f4 Loading bone block section 128 Bone#: 128 toge BoneID: 177 Type: 5 Weight number: 375 Weight ID: 177 Weights: 1 Bone number: 128 Weight: 1.000000 Bone block section 128 loaded Read pointer: 1090 Section: 81 Offset: 92c4 Loading bone block section 129 Bone#: 129 ude BoneID: 178 Type: 5 Weight number: 376 Weight ID: 178 Weights: 1 Bone number: 129 Weight: 1.000000 Bone block section 129 loaded
Block 2 Section count 30 Position group created Read pointer: 10b8 Section: 0 Offset: 2a86c Loading position block section 0 Bounding box: 1 Data type: 4 Position count: 106 Position block section 0 loaded Read pointer: 10c8 Section: 1 Offset: 2adac Loading position block section 1 Bounding box: 1 Data type: 4 Position count: 85 Position block section 1 loaded Read pointer: 10d8 Section: 2 Offset: 2b1ec Loading position block section 2 Bounding box: 1 Data type: 4 Position count: 362 Position block section 2 loaded Read pointer: 10e8 Section: 3 Offset: 2c32c Loading position block section 3 Bounding box: 1 Data type: 4 Position count: 382 Position block section 3 loaded Read pointer: 10f8 Section: 4 Offset: 2d56c Loading position block section 4 Bounding box: 1 Data type: 4 Position count: 927 Position block section 4 loaded Read pointer: 1108 Section: 5 Offset: 3012c Loading position block section 5 Bounding box: 1 Data type: 4 Position count: 112 Position block section 5 loaded Read pointer: 1118 Section: 6 Offset: 306ac Loading position block section 6 Bounding box: 1 Data type: 4 Position count: 338 Position block section 6 loaded Read pointer: 1128 Section: 7 Offset: 316cc Loading position block section 7 Bounding box: 1 Data type: 4 Position count: 332 Position block section 7 loaded Read pointer: 1138 Section: 8 Offset: 326ac Loading position block section 8 Bounding box: 1 Data type: 4 Position count: 28 Position block section 8 loaded Read pointer: 1148 Section: 9 Offset: 3284c Loading position block section 9 Bounding box: 1 Data type: 4 Position count: 305 Position block section 9 loaded Read pointer: 1158 Section: a Offset: 336ec Loading position block section 10 Bounding box: 1 Data type: 4 Position count: 388 Position block section 10 loaded Read pointer: 1168 Section: b Offset: 3496c Loading position block section 11 Bounding box: 1 Data type: 4 Position count: 148 Position block section 11 loaded Read pointer: 1178 Section: c Offset: 350ac Loading position block section 12 Bounding box: 1 Data type: 4 Position count: 68 Position block section 12 loaded Read pointer: 1188 Section: d Offset: 3542c Loading position block section 13 Bounding box: 1 Data type: 4 Position count: 123 Position block section 13 loaded Read pointer: 1198 Section: e Offset: 35a4c Loading position block section 14 Bounding box: 1 Data type: 4 Position count: 123 Position block section 14 loaded Read pointer: 11a8 Section: f Offset: 3606c Loading position block section 15 Bounding box: 1 Data type: 4 Position count: 66 Position block section 15 loaded Read pointer: 11b8 Section: 10 Offset: 363cc Loading position block section 16 Bounding box: 1 Data type: 4 Position count: 90 Position block section 16 loaded Read pointer: 11c8 Section: 11 Offset: 3684c Loading position block section 17 Bounding box: 1 Data type: 4 Position count: 180 Position block section 17 loaded Read pointer: 11d8 Section: 12 Offset: 3710c Loading position block section 18 Bounding box: 1 Data type: 4 Position count: 203 Position block section 18 loaded Read pointer: 11e8 Section: 13 Offset: 37aec Loading position block section 19 Bounding box: 1 Data type: 4 Position count: 425 Position block section 19 loaded Read pointer: 11f8 Section: 14 Offset: 38f2c Loading position block section 20 Bounding box: 1 Data type: 4 Position count: 18 Position block section 20 loaded Read pointer: 1208 Section: 15 Offset: 3904c Loading position block section 21 Bounding box: 1 Data type: 4 Position count: 94 Position block section 21 loaded Read pointer: 1218 Section: 16 Offset: 3950c Loading position block section 22 Bounding box: 1 Data type: 4 Position count: 214 Position block section 22 loaded Read pointer: 1228 Section: 17 Offset: 39f6c Loading position block section 23 Bounding box: 1 Data type: 4 Position count: 41 Position block section 23 loaded Read pointer: 1238 Section: 18 Offset: 3a1ac Loading position block section 24 Bounding box: 1 Data type: 4 Position count: 108 Position block section 24 loaded Read pointer: 1248 Section: 19 Offset: 3a70c Loading position block section 25 Bounding box: 1 Data type: 4 Position count: 202 Position block section 25 loaded Read pointer: 1258 Section: 1a Offset: 3b0cc Loading position block section 26 Bounding box: 1 Data type: 4 Position count: 65 Position block section 26 loaded Read pointer: 1268 Section: 1b Offset: 3b42c Loading position block section 27 Bounding box: 1 Data type: 4 Position count: 117 Position block section 27 loaded Read pointer: 1278 Section: 1c Offset: 3b9ec Loading position block section 28 Bounding box: 1 Data type: 4 Position count: 274 Position block section 28 loaded Read pointer: 1288 Section: 1d Offset: 3c70c Loading position block section 29 Bounding box: 1 Data type: 4 Position count: 110 Position block section 29 loaded
Block 3 Section count 30 Normal group created Read pointer: 12b0 Section: 0 Offset: 3ca94 Loading normal block section 0 Data type: 4 Normal count: 106 Normal block section 0 loaded Read pointer: 12c0 Section: 1 Offset: 3cfb4 Loading normal block section 1 Data type: 4 Normal count: 85 Normal block section 1 loaded Read pointer: 12d0 Section: 2 Offset: 3d3d4 Loading normal block section 2 Data type: 4 Normal count: 301 Normal block section 2 loaded Read pointer: 12e0 Section: 3 Offset: 3e214 Loading normal block section 3 Data type: 4 Normal count: 376 Normal block section 3 loaded Read pointer: 12f0 Section: 4 Offset: 3f3d4 Loading normal block section 4 Data type: 4 Normal count: 878 Normal block section 4 loaded Read pointer: 1300 Section: 5 Offset: 41d34 Loading normal block section 5 Data type: 4 Normal count: 52 Normal block section 5 loaded Read pointer: 1310 Section: 6 Offset: 41fd4 Loading normal block section 6 Data type: 4 Normal count: 295 Normal block section 6 loaded Read pointer: 1320 Section: 7 Offset: 42dd4 Loading normal block section 7 Data type: 4 Normal count: 324 Normal block section 7 loaded Read pointer: 1330 Section: 8 Offset: 43d34 Loading normal block section 8 Data type: 4 Normal count: 14 Normal block section 8 loaded Read pointer: 1340 Section: 9 Offset: 43e14 Loading normal block section 9 Data type: 4 Normal count: 296 Normal block section 9 loaded Read pointer: 1350 Section: a Offset: 44c14 Loading normal block section 10 Data type: 4 Normal count: 347 Normal block section 10 loaded Read pointer: 1360 Section: b Offset: 45c94 Loading normal block section 11 Data type: 4 Normal count: 146 Normal block section 11 loaded Read pointer: 1370 Section: c Offset: 46394 Loading normal block section 12 Data type: 4 Normal count: 34 Normal block section 12 loaded Read pointer: 1380 Section: d Offset: 46554 Loading normal block section 13 Data type: 4 Normal count: 15 Normal block section 13 loaded Read pointer: 1390 Section: e Offset: 46634 Loading normal block section 14 Data type: 4 Normal count: 117 Normal block section 14 loaded Read pointer: 13a0 Section: f Offset: 46bd4 Loading normal block section 15 Data type: 4 Normal count: 66 Normal block section 15 loaded Read pointer: 13b0 Section: 10 Offset: 46f14 Loading normal block section 16 Data type: 4 Normal count: 89 Normal block section 16 loaded Read pointer: 13c0 Section: 11 Offset: 47374 Loading normal block section 17 Data type: 4 Normal count: 180 Normal block section 17 loaded Read pointer: 13d0 Section: 12 Offset: 47c14 Loading normal block section 18 Data type: 4 Normal count: 204 Normal block section 18 loaded Read pointer: 13e0 Section: 13 Offset: 485d4 Loading normal block section 19 Data type: 4 Normal count: 421 Normal block section 19 loaded Read pointer: 13f0 Section: 14 Offset: 499b4 Loading normal block section 20 Data type: 4 Normal count: 18 Normal block section 20 loaded Read pointer: 1400 Section: 15 Offset: 49ab4 Loading normal block section 21 Data type: 4 Normal count: 94 Normal block section 21 loaded Read pointer: 1410 Section: 16 Offset: 49f54 Loading normal block section 22 Data type: 4 Normal count: 209 Normal block section 22 loaded Read pointer: 1420 Section: 17 Offset: 4a954 Loading normal block section 23 Data type: 4 Normal count: 41 Normal block section 23 loaded Read pointer: 1430 Section: 18 Offset: 4ab74 Loading normal block section 24 Data type: 4 Normal count: 106 Normal block section 24 loaded Read pointer: 1440 Section: 19 Offset: 4b094 Loading normal block section 25 Data type: 4 Normal count: 182 Normal block section 25 loaded Read pointer: 1450 Section: 1a Offset: 4b954 Loading normal block section 26 Data type: 4 Normal count: 64 Normal block section 26 loaded Read pointer: 1460 Section: 1b Offset: 4bc74 Loading normal block section 27 Data type: 4 Normal count: 105 Normal block section 27 loaded Read pointer: 1470 Section: 1c Offset: 4c194 Loading normal block section 28 Data type: 4 Normal count: 168 Normal block section 28 loaded Read pointer: 1480 Section: 1d Offset: 4c994 Loading normal block section 29 Data type: 4 Normal count: 110 Normal block section 29 loaded
Block 5 Section count 31 UV group created Read pointer: 14a8 Section: 0 Offset: 4ccfc Loading UV block section 0 Bounding box: 1 Data type: 4 UV count: 59 UV block section 0 loaded Read pointer: 14b8 Section: 1 Offset: 4cf1c Loading UV block section 1 Bounding box: 1 Data type: 4 UV count: 62 UV block section 1 loaded Read pointer: 14c8 Section: 2 Offset: 4d15c Loading UV block section 2 Bounding box: 1 Data type: 4 UV count: 79 UV block section 2 loaded Read pointer: 14d8 Section: 3 Offset: 4d41c Loading UV block section 3 Bounding box: 1 Data type: 4 UV count: 132 UV block section 3 loaded Read pointer: 14e8 Section: 4 Offset: 4d87c Loading UV block section 4 Bounding box: 1 Data type: 4 UV count: 352 UV block section 4 loaded Read pointer: 14f8 Section: 5 Offset: 4e3bc Loading UV block section 5 Bounding box: 1 Data type: 4 UV count: 21 UV block section 5 loaded Read pointer: 1508 Section: 6 Offset: 4e4bc Loading UV block section 6 Bounding box: 1 Data type: 4 UV count: 83 UV block section 6 loaded Read pointer: 1518 Section: 7 Offset: 4e79c Loading UV block section 7 Bounding box: 1 Data type: 4 UV count: 241 UV block section 7 loaded Read pointer: 1528 Section: 8 Offset: 4ef7c Loading UV block section 8 Bounding box: 1 Data type: 4 UV count: 16 UV block section 8 loaded Read pointer: 1538 Section: 9 Offset: 4f03c Loading UV block section 9 Bounding box: 1 Data type: 4 UV count: 172 UV block section 9 loaded Read pointer: 1548 Section: a Offset: 4f5dc Loading UV block section 10 Bounding box: 1 Data type: 4 UV count: 96 UV block section 10 loaded Read pointer: 1558 Section: b Offset: 4f91c Loading UV block section 11 Bounding box: 1 Data type: 4 UV count: 89 UV block section 11 loaded Read pointer: 1568 Section: c Offset: 4fc3c Loading UV block section 12 Bounding box: 1 Data type: 4 UV count: 34 UV block section 12 loaded Read pointer: 1578 Section: d Offset: 4fd9c Loading UV block section 13 Bounding box: 1 Data type: 4 UV count: 43 UV block section 13 loaded Read pointer: 1588 Section: e Offset: 4ff3c Loading UV block section 14 Bounding box: 1 Data type: 4 UV count: 43 UV block section 14 loaded Read pointer: 1598 Section: f Offset: 500dc Loading UV block section 15 Bounding box: 1 Data type: 4 UV count: 36 UV block section 15 loaded Read pointer: 15a8 Section: 10 Offset: 5023c Loading UV block section 16 Bounding box: 1 Data type: 4 UV count: 48 UV block section 16 loaded Read pointer: 15b8 Section: 11 Offset: 503fc Loading UV block section 17 Bounding box: 1 Data type: 4 UV count: 216 UV block section 17 loaded Read pointer: 15c8 Section: 12 Offset: 50afc Loading UV block section 18 Bounding box: 1 Data type: 4 UV count: 27 UV block section 18 loaded Read pointer: 15d8 Section: 13 Offset: 50c1c Loading UV block section 19 Bounding box: 1 Data type: 4 UV count: 227 UV block section 19 loaded Read pointer: 15e8 Section: 14 Offset: 5137c Loading UV block section 20 Bounding box: 1 Data type: 4 UV count: 18 UV block section 20 loaded Read pointer: 15f8 Section: 15 Offset: 5145c Loading UV block section 21 Bounding box: 1 Data type: 4 UV count: 9 UV block section 21 loaded Read pointer: 1608 Section: 16 Offset: 514fc Loading UV block section 22 Bounding box: 1 Data type: 4 UV count: 38 UV block section 22 loaded Read pointer: 1618 Section: 17 Offset: 5167c Loading UV block section 23 Bounding box: 1 Data type: 4 UV count: 111 UV block section 23 loaded Read pointer: 1628 Section: 18 Offset: 51a3c Loading UV block section 24 Bounding box: 1 Data type: 4 UV count: 41 UV block section 24 loaded Read pointer: 1638 Section: 19 Offset: 51bdc Loading UV block section 25 Bounding box: 1 Data type: 4 UV count: 30 UV block section 25 loaded Read pointer: 1648 Section: 1a Offset: 51d1c Loading UV block section 26 Bounding box: 1 Data type: 4 UV count: 89 UV block section 26 loaded Read pointer: 1658 Section: 1b Offset: 5203c Loading UV block section 27 Bounding box: 1 Data type: 4 UV count: 40 UV block section 27 loaded Read pointer: 1668 Section: 1c Offset: 521bc Loading UV block section 28 Bounding box: 1 Data type: 4 UV count: 85 UV block section 28 loaded Read pointer: 1678 Section: 1d Offset: 524bc Loading UV block section 29 Bounding box: 1 Data type: 4 UV count: 40 UV block section 29 loaded Read pointer: 1688 Section: 1e Offset: 5263c Loading UV block section 30 Bounding box: 1 Data type: 4 UV count: 54 UV block section 30 loaded
Block 6 Section count 8 Texture group created Read pointer: 16b0 Section: 0 Offset: 8564 Loading texture block section 0 lambert2 Number 0 Texture offset offset: 0x418 Texture name offset: 0x17aa10 Texture: ralf_whip Texture block section 0 loaded Read pointer: 16c0 Section: 1 Offset: 8bd4 Loading texture block section 1 mat_eye Number 1 Texture offset offset: 0x418 Texture name offset: 0x17a754 Texture: kurome Texture block section 1 loaded Read pointer: 16d0 Section: 2 Offset: 91d4 Loading texture block section 2 mat_tex02 Number 2 Texture offset offset: 0x418 Texture name offset: 0x17ab10 Texture: tex02 Texture block section 2 loaded Read pointer: 16e0 Section: 3 Offset: 9854 Loading texture block section 3 mat_tex03 Number 3 Texture offset offset: 0x418 Texture name offset: 0x17ab30 Texture: tex03 Texture block section 3 loaded Read pointer: 16f0 Section: 4 Offset: 9ed4 Loading texture block section 4 tex01_01 Number 4 Texture offset offset: 0x418 Texture name offset: 0x17aa94 Texture: tex01 Texture block section 4 loaded Read pointer: 1700 Section: 5 Offset: a4d4 Loading texture block section 5 tex01_02 Number 5 Texture offset offset: 0x418 Texture name offset: 0x17aa94 Texture: tex01 Texture block section 5 loaded Read pointer: 1710 Section: 6 Offset: ab54 Loading texture block section 6 tex01_03 Number 6 Texture offset offset: 0x418 Texture name offset: 0x17aa94 Texture: tex01 Texture block section 6 loaded Read pointer: 1720 Section: 7 Offset: b134 Loading texture block section 7 tex01_04 Number 7 Texture offset offset: 0x418 Texture name offset: 0x17aae0 Texture: tex01_2 Texture block section 7 loaded
Block 7 Section count 8 Visibility groups not yet supported Read pointer: 1748 Section: 0 Offset: b71c Texture block section 0 skipped Read pointer: 1758 Section: 1 Offset: b91c Texture block section 1 skipped Read pointer: 1768 Section: 2 Offset: bb1c Texture block section 2 skipped Read pointer: 1778 Section: 3 Offset: bd1c Texture block section 3 skipped Read pointer: 1788 Section: 4 Offset: bf1c Texture block section 4 skipped Read pointer: 1798 Section: 5 Offset: c11c Texture block section 5 skipped Read pointer: 17a8 Section: 6 Offset: c31c Texture block section 6 skipped Read pointer: 17b8 Section: 7 Offset: c11c Texture block section 7 skipped
Block 8 Section count 30 Polygon group created Read pointer: 17e0 Section: 0 Offset: c484 Loading polygon block section 0 Position source: 0 Normal source: 0 Color source: 65535 UV0 source: 0 UV1 source: 65535 UV2 source: 65535 UV3 source: 65535 UV4 source: 65535 UV5 source: 65535 UV6 source: 65535 UV7 source: 65535 Texture source: 4, Total: 30 Group#: 0 Texture source: tex01_01 (4) Weight format: 5 Color count: 0 Normal count: 1 UV count
The second part of the log since it didn't fit in 1 post. I'm gonna look over my MGS2 areas and models for the time being.
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« Last Edit: October 23, 2011, 10:04:51 PM by Eternal Yoshi »
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Logged
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« Reply #5897 on: October 23, 2011, 10:04:31 PM » |
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one thing i dont understand so many was so Hyped to convert they´s .dae to mdl0 files and got them ready and etc. but still only one model import so does the .dae importer working for anyone?
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #5898 on: October 23, 2011, 10:10:49 PM » |
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one thing i dont understand so many was so Hyped to convert they´s .dae to mdl0 files and got them ready and etc. but still only one model import so does the .dae importer working for anyone?
Oh, it works quite fine. The reason RTB's is out is because he had a head start! Nobody's gonna just finish an import and then crap it out. They're gonna put some QUALITY into it! If I released MY model right now, it'd just run around in a T-Stance without any animations. And I don't want that. So if everyone is anything like me, It'll be at least a day or two before anything comes out. .....Or they just can't figure out how it works. 
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« Reply #5899 on: October 23, 2011, 10:10:53 PM » |
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one thing i dont understand so many was so Hyped to convert they´s .dae to mdl0 files and got them ready and etc. but still only one model import so does the .dae importer working for anyone?
its working fine for me with my stage models!
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« Reply #5900 on: October 23, 2011, 10:12:56 PM » |
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I haven't gotten anything into BrawlBox since I DON'T UNDERSTAND THE EXPORTING PROCESS. I don't even see the options he has in the OP in my version of 3DS Max (I use 9).
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« Last Edit: October 23, 2011, 10:37:17 PM by Segtendo »
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« Reply #5901 on: October 23, 2011, 10:14:40 PM » |
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Oh, it works quite fine. The reason RTB's is out is because he had a head start! Nobody's gonna just finish an import and then crap it out. They're gonna put some QUALITY into it! If I released MY model right now, it'd just run around in a T-Stance without any animations. And I don't want that. So if everyone is anything like me, It'll be at least a day or two before anything comes out. .....Or they just can't figure out how it works. i know you need to workon the model imports but still ppl said they got models ready with bonesets and etc. just needed .dae importer like Ds22 got his Naruto ready
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #5902 on: October 23, 2011, 10:22:42 PM » |
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You actually just need to go up one page. That one's for all the old versions of max. Here, 2010 is on this one: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 Sorry if I'm a bit late on that one. Sorry if this is a dumb question, or a bad time, is it possible for this to work with 3DS Max 9?
Yes, use this one: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10204944And Segtendo, it's like half way down the page. Ya gotta make sure you're using this one, otherwise you'll see a whole lot less options. 3ds max 9 32 bit: http://images.autodesk.com/adsk/files/fbx200611_2_3dsmax90_win_enu.exe3ds max 9 64 bit: http://images.autodesk.com/adsk/files/fbx200611_2_3dsmax90_win64_enu.exe
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« Last Edit: October 23, 2011, 10:44:05 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #5903 on: October 23, 2011, 10:25:41 PM » |
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RTB, this message will probably be lost somewhere once you come back online but I think the reason that the metal textures don't work the way you want them to is because they don't have a texture matrix. I've told you this before, but texture matrices are used when a texture is referenced more than once.
I can't really add them in after the model has been built for the first time because that would mean I would have to re-write all the primitives, and that would make normal models grow greatly in size because tristrips aren't supported yet. I might be able to find a work around for that though.
That's what I think the problem with the metal textures is. Ah, I figured as much. Well, at least the current metal appearance doesn't look as bad as my first attempts at getting it working...  instead of this or that.
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« Last Edit: October 23, 2011, 10:28:07 PM by RandomTBush »
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« Reply #5904 on: October 23, 2011, 10:29:18 PM » |
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Ah, I figured as much. Well, at least the current metal appearance doesn't look as bad as my first attempts at getting it working...  instead of this or that. Lol I did something like "this" to Nel too :X
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« Last Edit: October 23, 2011, 10:30:14 PM by BlackJax96 »
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« Reply #5905 on: October 23, 2011, 10:32:51 PM » |
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Ah, I figured as much. Well, at least the current metal appearance doesn't look as bad as my first attempts at getting it working... EDIT : White metal image got replaced, so comments are deleted. But anyways, after KitBallard as Samus is done, will my Flandre model would be next, or it's already been tested?
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« Last Edit: October 23, 2011, 10:43:06 PM by TokoyamiTheDark »
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #5906 on: October 23, 2011, 10:36:14 PM » |
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Lol yea, i had already found the latest ones and installed them, and they worked!. I appreciate the help though anyways! ^_^
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« Last Edit: October 23, 2011, 10:48:10 PM by Ls777 »
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« Reply #5907 on: October 23, 2011, 10:42:44 PM » |
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Cool, glad ya got it working! 
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #5908 on: October 23, 2011, 10:45:50 PM » |
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I was all hyped up to extract sounds from PokéPark Wii, but it turned out to be a total disappointment in so many levels! :'( This image should clarify some things up, like what that "0/0" -thingy is even suppose to represent, anyway? Does it represent the length of the voice sample?  Another thing, I can't even play voice samples from the original SSBB sound archive! I hope that within next version this issue is finally solved!
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« Reply #5909 on: October 23, 2011, 10:47:50 PM » |
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I was all hyped up to extract sounds from PokéPark Wii, but it turned out to be a total disappointment in so many levels! :'( This image should clarify some things up, like what that "0/0" -thingy is even suppose to represent, anyway? Does it represent the length of the voice sample?  Another thing, I can't even play voice samples from the original SSBB sound archive! I hope that within next version this issue is finally solved! I didn't do anything to BRSAR. It will take just as much, if not more work than MDL0 did.
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