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« Reply #7440 on: December 18, 2011, 11:46:37 AM » |
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KJP. Jesus christ. You have to calm yourself sometimes. Don't need to snap back at Tommo 
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« Reply #7441 on: December 18, 2011, 12:59:42 PM » |
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Back on topic...how's the progress BJ? 
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #7442 on: December 18, 2011, 01:53:13 PM » |
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Back on topic...how's the progress BJ?  Yeah, I'm wondering that too.  Can't wait to see what else you got up your sleeve. :3
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« Reply #7443 on: December 18, 2011, 01:58:32 PM » |
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Back on topic...how's the progress BJ?  Yeah, I'm wondering that too.  Can't wait to see what else you got up your sleeve. :3 I screwed up the model importer so now I'm trying to fix it. >_>
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« Reply #7444 on: December 18, 2011, 03:01:35 PM » |
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bj96, the god that protects everyone and everything from danger. Release dat BB! xD
I seriously can't wait for the epicness.
I hope things goes well :3
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Stupid Tinypic :C
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« Reply #7445 on: December 18, 2011, 03:05:22 PM » |
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I screwed up the model importer so now I'm trying to fix it. >_>
 Well, knowing you, I know you can do it.
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« Reply #7446 on: December 18, 2011, 04:41:48 PM » |
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For some reason BrawlBox is laggy when viewing models. It started doing that a week ago :/
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« Reply #7447 on: December 18, 2011, 06:15:02 PM » |
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For some reason BrawlBox is laggy when viewing models. It started doing that a week ago :/
Mine gets pretty laggy sometimes too. :/ My laptop acts pretty stupid with a lot of stuff open though.  Well, knowing you, I know you can do it. Yeah I fixed it, but I had to re-download the uploaded v0.65 source and then move all the new stuff to that source. Hopefully I didn't forget anything. >_>
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« Reply #7448 on: December 18, 2011, 06:28:00 PM » |
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Mine gets pretty laggy sometimes too. :/ My laptop acts pretty stupid with a lot of stuff open though.
Yeah I fixed it, but I had to re-download the uploaded v0.65 source and then move all the new stuff to that source. Hopefully I didn't forget anything. >_>
better test it b4 u mess it up.... again! 
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« Reply #7449 on: December 18, 2011, 06:45:09 PM » |
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Yeah I fixed it, but I had to re-download the uploaded v0.65 source and then move all the new stuff to that source. Hopefully I didn't forget anything. >_>
I hope you didn't go too far without saving. (To any of you who leave game systems on rather than saving and quitting, you're guilty too) ANYWAYS, are the shaders from the .DAE the same after they are imported into a .PAC file? I have no idea how Brawl's Shaders compare to Max's Shaders. EDIT: BJ, a fan of yours wants to know: why did you start with .DAE files as the filetype to be exported?
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« Last Edit: December 18, 2011, 06:50:28 PM by Xiggah »
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« Reply #7450 on: December 18, 2011, 06:49:00 PM » |
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Yeah I fixed it, but I had to re-download the uploaded v0.65 source and then move all the new stuff to that source. Hopefully I didn't forget anything. >_>
I hope you didn't go too far without saving. (To any of you who leave game systems on rather than saving and quitting, you're guilty too)
ANYWAYS, are the shaders from the .DAE the same after they are imported into a .PAC file? I have no idea how Brawl's Shaders compare to Max's Shaders.
Saving has absolutely nothing to do with the problem, and no the shaders are not converted or anything. They're completely different.
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« Reply #7451 on: December 18, 2011, 06:52:44 PM » |
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Saving has absolutely nothing to do with the problem, and no the shaders are not converted or anything. They're completely different.
I was just joking about the save thing, but thanks. Also, I edited in another question before you replied 
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« Reply #7452 on: December 18, 2011, 07:00:08 PM » |
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I was just joking about the save thing, but thanks. Also, I edited in another question before you replied  I started with DAE files because Kryal already had the parser and exporter finished. 
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« Reply #7453 on: December 18, 2011, 07:24:03 PM » |
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I started with DAE files because Kryal already had the parser and exporter finished.  sounds like he was trying to make vertexing more easier to do o.o
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« Reply #7454 on: December 19, 2011, 02:51:57 AM » |
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sounds like he was trying to make vertexing more easier to do o.o
If I recall correctly Kryal was actually working on the model importer but had to drop it somewhere along the way.
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