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Author Topic: Brawlbox Resources & History  (Read 4511154 times)
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DarkPikachu
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complexity == fun

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    « Reply #8340 on: January 21, 2012, 06:29:59 PM »


    inb4bjsaysihavealltheMDL0format
    ............
    "Wherever Vyse goes, cool follows."
    well... almost all Wink
    Just wait until my MDL0 thread is done... Tongue
    I'm talking about most of the unk data and other structures yet to be completed

    EDIT:
    4th ninja Im srs here

    EDIT2:
    btw BJ...
    mind if I integrate some of your info in with mine??

    your info on Material Nodes is really descriptive and some of it could help out potential programmers Wink
    « Last Edit: January 21, 2012, 06:34:48 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
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    « Reply #8341 on: January 21, 2012, 06:33:07 PM »


    Heh, you guys are loads of fun to follow. XD

    Okay, off to reading. ^W^
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    BlackJax96
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    « Reply #8342 on: January 21, 2012, 06:37:08 PM »


    well... almost all WinkI'm talking about most of the unk data and other structures yet to be completed

    EDIT:
    4th ninja Im srs here

    EDIT2:
    btw BJ...
    mind if I integrate some of your info in with mine??

    your info on Material Nodes is really descriptive and some of it could help out potential programmers Wink

    Sure. I've actually got the shaders completely figured out, for the most part I think. XD
    Just gotta write it all out in my thread, and then figure out how to apply them in the previewer. Cheesy
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    DarkPikachu
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    complexity == fun

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    « Reply #8343 on: January 21, 2012, 06:39:37 PM »


    Sure. I've actually got the shaders completely figured out, for the most part I think. XD
    Just gotta write it all out in my thread, and then figure out how to apply them in the previewer. Cheesy
    *looks at GL texture environments and the Blender 2.58 src*
    that shouldn't be too hard
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
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    « Reply #8344 on: January 21, 2012, 06:46:27 PM »


    So you want the previewer to actually preview the models the way Brawl would render them, correct?

    That sounds like it would be pure awesome.
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    BlackJax96
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    « Reply #8345 on: January 21, 2012, 06:47:46 PM »


    So you want the previewer to actually preview the models the way Brawl would render them, correct?

    That sounds like it would be pure awesome.

    Exactly.
    I've even gotten the textures to follow the camera angle like if you'd set them to XF_Normals_Inrow. (Haven't posted a pic cuz it's still in development)
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    Infernape
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    I have Eye Goals

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    « Reply #8346 on: January 21, 2012, 06:59:49 PM »


    That would be sick.
    BJ Happy Face
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    KnightMario
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    « Reply #8347 on: January 21, 2012, 07:03:25 PM »


    Hey BJ, can you add a function like the import object function except that is REPLACES a object? I need it for a hack and don't think it would be that much of a burden/ it would be easy to do. but I don't know anything about programming or mdl0s, so it might be hard. I would really like it and it would help ALOT.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    Tabuu Forte Akugun
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    « Reply #8348 on: January 21, 2012, 07:04:09 PM »


    Agreed, BJ's just awesome. Great coder, great with models.

    Not to mention that he's importing Miku. :3
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    BlackJax96
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    « Reply #8349 on: January 21, 2012, 07:18:35 PM »


    Hey BJ, can you add a function like the import object function except that is REPLACES a object? I need it for a hack and don't think it would be that much of a burden/ it would be easy to do. but I don't know anything about programming or mdl0s, so it might be hard. I would really like it and it would help ALOT.

    Or you know, you could just import the object and delete the one you don't want.
    Im srs here
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    KnightMario
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    « Reply #8350 on: January 21, 2012, 07:23:48 PM »


    i'm trying to give one of my mario hacks a cloak instead of overalls, so I imported dr mario melee's coat and when I go in game all of mario is in a t-pose except the cloak I imported, so I need to replace the polygon 0 instead of importing and deleting.
    Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    Segtendo
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    « Reply #8351 on: January 21, 2012, 07:25:47 PM »


    Exactly.
    I've even gotten the textures to follow the camera angle like if you'd set them to XF_Normals_Inrow. (Haven't posted a pic cuz it's still in development)
    That would be so kick-ass to use for CSPs Im srs here
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    frostymm
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    Like I ever know what I'm doing.

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    « Reply #8352 on: January 21, 2012, 07:29:08 PM »



    I completely ignore help questions in this thread and actually answer them in my support thread.
    People don't seem to realize that. Tongue

    My post has been sitting in that help thread for a week as the latest post T.T I'm never gonna get GA2 N done at this rate. Guess I'll just have to fall back on Pac-Man or revamp Klonoa >.>
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    Tabuu Forte Akugun
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    « Reply #8353 on: January 21, 2012, 07:31:44 PM »


    My post has been sitting in that help thread for a week as the latest post T.T I'm never gonna get GA2 N done at this rate. Guess I'll just have to fall back on Pac-Man or revamp Klonoa >.>

    I'd love a Klonoa update!

    And so, BJ, what else is left to figure out?
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    frostymm
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    « Reply #8354 on: January 21, 2012, 07:47:46 PM »


    I'd love a Klonoa update!

    And so, BJ, what else is left to figure out?

    Lol I'll ask Shock44, StarWaffle(He's never on skype anymore >.>) and RonaldMcDonald(I think he's smashhackerz here... The banned one) to see if they're up for a revamp at some point. The real issue is re-rigging him over the new character to replace(Donkey Kong was our decision last time we considered this.)
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