I think he means all animation formats used by Brawl.
And BJ? I need your help for a sec. I'm trying to lower the filesize of a REFT texture and it's just not working...
CMPR is the smallest format, and the REFT image importer is still a bit buggy in-game (but it seems to work otherwise).
by all animation data, he means the 1's that brawl, and other games use, such as CHR0, SRT0, VIS0, SHP0, and PAT0.
^
BlackJax96 I have an idea. in the model previewer for when Brawlbox V0.66 comes out, you should add a MDL0 object mover where we can move objects around & the model previewer should preview vertex colors, normals & geometry when we preview the models. And I hope the object importer is not buggy for the model I'm editing, StgDolpic_Chikei which is the background for Delfino Plaza.
I don't think you understand the definition of vertex colors, normals and geometry, or I'm not understanding you. Just preview the model and you can see all of it except for the shaders and material/texgen settings, which I'm still trying to get to work.
Your first request falls into the category of moving vertices, which isn't going to happen.
BlackJax, does you know why the floor looking like this?
Lolno.