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Author Topic: Brawlbox Resources & History  (Read 4506041 times)
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KTH
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    « Reply #9255 on: March 23, 2012, 05:16:36 PM »


    BlackJax, does you know why the floor looking like this?



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    BlackJax96
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    « Reply #9256 on: March 23, 2012, 05:20:28 PM »


    I think he means all animation formats used by Brawl.

    And BJ? I need your help for a sec. I'm trying to lower the filesize of a REFT texture and it's just not working...


    CMPR is the smallest format, and the REFT image importer is still a bit buggy in-game (but it seems to work otherwise).

    by all animation data, he means the 1's that brawl, and other games use, such as CHR0, SRT0, VIS0, SHP0, and PAT0.


    ^

    BlackJax96 I have an idea. in the model previewer for when Brawlbox V0.66 comes out, you should add a MDL0 object mover where we can move objects around & the model previewer should preview vertex colors, normals & geometry when we preview the models. And I hope the object importer is not buggy for the model I'm editing, StgDolpic_Chikei which is the background for Delfino Plaza.


    I don't think you understand the definition of vertex colors, normals and geometry, or I'm not understanding you. Just preview the model and you can see all of it except for the shaders and material/texgen settings, which I'm still trying to get to work.

    Your first request falls into the category of moving vertices, which isn't going to happen.

    BlackJax, does you know why the floor looking like this?





    Lolno.
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    nanobuds
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    « Reply #9257 on: March 23, 2012, 06:33:23 PM »


    Do you have a DL link to Version 0.63d? it seems to be the only version that changes CSS and SSS without screwing it up >.>
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    DSX8
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    « Reply #9258 on: March 23, 2012, 06:56:41 PM »


    Do you have a DL link to Version 0.63d? it seems to be the only version that changes CSS and SSS without screwing it up >.>
    i have 1 on my mediafire account
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    « Reply #9259 on: March 23, 2012, 07:00:09 PM »


    link please? Smiley
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    « Reply #9260 on: March 23, 2012, 07:19:20 PM »


    link please? Smiley

    http://www.mediafire.com/?ocwwfaffawr2484

    there ya go Nano
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    « Reply #9261 on: March 23, 2012, 09:27:40 PM »


    thank you sir
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    « Reply #9262 on: March 23, 2012, 09:49:10 PM »


    thank you sir
    no problamo Tongue
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    « Reply #9263 on: March 25, 2012, 01:37:16 PM »


    (Reads Title)

    "All animation formats & verions viewable & editable"

    ...Words cannot descirbe how happy I am right now!
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    « Reply #9264 on: March 26, 2012, 09:26:11 AM »


    you can now animte Mario´s EyeIris? so the eyes can move in a animation (also for other chars. like toonlink)
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    « Reply #9265 on: March 26, 2012, 12:31:59 PM »


    you can now animte Mario´s EyeIris? so the eyes can move in a animation (also for other chars. like toonlink)
    yes.. yes u can
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    « Reply #9266 on: March 26, 2012, 03:30:17 PM »


    No more freezing due to PAT0s and wrong version SRT0s. This seems nice.
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    Kind of want to start making mods for this again

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    « Reply #9267 on: March 27, 2012, 12:19:30 AM »


    If I could suggest something for the Moveset editor.

    If you ever plan to have a sound code table, do you think you could make it so you can easily convert an NTSC-U moveset to PAL so PAL users don't get the short straw all the time?
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    « Reply #9268 on: March 27, 2012, 03:10:07 AM »


    If I could suggest something for the Moveset editor.

    If you ever plan to have a sound code table, do you think you could make it so you can easily convert an NTSC-U moveset to PAL so PAL users don't get the short straw all the time?

    that would be a huuuuuuge pain in the ass, since it would be 95%investigating work and just 5% programming, you would need to find the relation between EVERY sound value in the game...
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    « Reply #9269 on: March 27, 2012, 11:34:02 AM »


    that would be a huuuuuuge pain in the ass, since it would be 95%investigating work and just 5% programming, you would need to find the relation between EVERY sound value in the game...
    not every sound its just character specific sounds except for mario that has the sounds perfect it would be a tool o compare two pac files on pal and one ntsc and just connect the ids on the sounds gab in psa still alot of work to make this tool i guess.
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