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Author Topic: Brawlbox Resources & History  (Read 3860470 times)
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namq
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    « Reply #10005 on: May 03, 2012, 12:33:35 AM »


    Moveset progress:

    The images speak for themselves.


    I only see images of the moveset editting outside the previewer, will it be able to edit the moveset in the previewer?

    Thats the whole reason I am supporting this, if it cannot be used in the previewer I would stick to psa idk :/
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    DSX8
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    « Reply #10006 on: May 03, 2012, 12:49:23 AM »


    I only see images of the moveset editting outside the previewer, will it be able to edit the moveset in the previewer?

    Thats the whole reason I am supporting this, if it cannot be used in the previewer I would stick to psa idk :/
    i dont think it is... >_>

    only hitbox's is in previewer
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    « Reply #10007 on: May 03, 2012, 06:28:45 AM »


    Moveset progress:

    The images speak for themselves.

    oh I love it Cheesy

    so you know, when you need help so scout!
    also, I know the unknown in animationflag in PSA but I dont know if it are any thread about it or someone cared to look after it
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    « Reply #10008 on: May 03, 2012, 08:57:43 AM »


    Nice progress on moveset editing!

    I was wondering, once it's all done and set up would it be possible to code a function that automatically ports movesets from NTSC to PAL? The only difference (afaik) are the SFX IDs. Compiling a list of the corresponding SFX IDs could be a community effort I guess. You don't really need extensive hacking knowledge for that xD
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    « Reply #10009 on: May 03, 2012, 09:38:13 AM »


    Anyone know how to fix this?
    A little help?
    It's untextured because I noticed this.
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    Kind of want to start making mods for this again

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    « Reply #10010 on: May 03, 2012, 09:57:44 AM »


    I only see images of the moveset editting outside the previewer, will it be able to edit the moveset in the previewer?

    Thats the whole reason I am supporting this, if it cannot be used in the previewer I would stick to psa idk :/
    But PSA is horribly broken and doesn't rewrite the file correctly, causing huge bloating in file size.
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    K-Canon
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    Lookin for a PSA pro so that we can work together

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    « Reply #10011 on: May 03, 2012, 10:39:24 AM »


    is there a shader 101 anywhere?
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    « Reply #10012 on: May 03, 2012, 10:48:37 AM »


    is there a shader 101 anywhere?
    At the moment, there is none due to the fact that the newest BB automatically fixes shaders.
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    « Reply #10013 on: May 03, 2012, 11:29:12 AM »


    If this has better rebuilding and has less file size problems, then I might use it, I know how to deal with filesizes in psa 0.2.1b and 1.3&mod but I'll give this a shot
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    « Reply #10014 on: May 03, 2012, 12:36:16 PM »


    At the moment, there is none due to the fact that the newest BB automatically fixes shaders.

    well what about materials? with shaders I acually mean blinn phong and such
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    « Reply #10015 on: May 03, 2012, 01:03:21 PM »


    well what about materials? with shaders I acually mean blinn phong and such
    The newest BB can make a model not have material or shader problems. I should know because I used it on my rigs and they work perfectly with Brawl's lighting.
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    « Reply #10016 on: May 03, 2012, 02:25:04 PM »


    Downloading!
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    « Reply #10017 on: May 03, 2012, 02:34:20 PM »


    Question, did you ever make any progress with SCN0 files?
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    Naruto200Man
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    « Reply #10018 on: May 03, 2012, 02:46:59 PM »


    Question, did you ever make any progress with SCN0 files?
    Forget SCN0 I'm more excited about BRSAR and REFT
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    « Reply #10019 on: May 03, 2012, 02:48:33 PM »


    me?
    REL, woot!
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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