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« Reply #90 on: April 26, 2011, 03:50:06 PM » |
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So, what, it's an occasional freeze?
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« Reply #91 on: April 26, 2011, 04:41:36 PM » |
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nope, i fixed the freeze issue. turns out the TShadow1 texture got messed up, so i replaced it and its fine now. But here's wat it looks like in game now.  still looking for the sky and water models.
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« Last Edit: April 26, 2011, 04:43:53 PM by DSX8 »
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« Reply #92 on: April 26, 2011, 05:06:47 PM » |
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And, you know, the temple itself?
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« Reply #93 on: April 26, 2011, 05:09:34 PM » |
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the temple that goes on top of the hill? i believe i found it, but havent looked at its model yet. i also came across some waterfalls and water/sand models... but those would have to be manually placed as showin in the pic below, and i have no clue where they go. 
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« Last Edit: April 26, 2011, 05:16:22 PM by DSX8 »
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« Reply #94 on: April 26, 2011, 06:24:28 PM » |
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Yeah, some of the models are crazy hard to work with.
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« Reply #96 on: April 27, 2011, 04:20:06 PM » |
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I think okamiden has MDL0s as well.
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« Reply #97 on: April 27, 2011, 11:07:07 PM » |
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I think okamiden has MDL0s as well. Yeah, it does, but the DS's MDL0s seem to be completely different than the Wii's MDL0s.
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« Reply #98 on: April 28, 2011, 01:47:36 AM » |
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Yeah, it does, but the DS's MDL0s seem to be completely different than the Wii's MDL0s.
ya, they do. i tried to import 1 into brawl (chibiterasu), but its MDL0 is like completely different compared to Wii's MDL0
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« Reply #99 on: April 28, 2011, 09:59:24 PM » |
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ya, they do. i tried to import 1 into brawl (chibiterasu), but its MDL0 is like completely different compared to Wii's MDL0 Which is kinda weird, considering that the GameCube's models for a couple of games (Pokémon XD, being one of them) is much closer to the MDL0 format compared to the DS's, and they're not even MDL0. Rigging format and materials are stored differently, but the vertices, normals, UVs and polygons are stored the exact same way, so why are the DS MDL0s very different? Beats me.
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« Last Edit: April 28, 2011, 10:00:16 PM by RandomTBush »
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« Reply #100 on: April 28, 2011, 10:57:46 PM » |
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Which is kinda weird, considering that the GameCube's models for a couple of games (Pokémon XD, being one of them) is much closer to the MDL0 format compared to the DS's, and they're not even MDL0. Rigging format and materials are stored differently, but the vertices, normals, UVs and polygons are stored the exact same way, so why are the DS MDL0s very different? Beats me.
ya, its weird indeed. i compared both MDL0's in HxD and the DS mdl0's r much more shorter to the mdl0's used for the wii. so it has to be a short/compressed mdl0 format.
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« Reply #101 on: April 29, 2011, 12:04:36 AM » |
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hmm really? well im guessing every1 should kno what this place is then!  Ryoshima Coast! Im making it as a stage... but so far... it freezes... =/ (might be a model... who knows) when you get your final version, i also have the ryoshima coast music (both versions)
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« Reply #102 on: April 30, 2011, 03:51:35 PM » |
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 well i found the Ark of Yamato. its a ship made out of stone O_o
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« Reply #103 on: April 30, 2011, 05:55:06 PM » |
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You should totally make the ark of Yamoto and the rocks around it a stage.  Would be much easier than the oppasa beach (I haven't played in a while so sorry's if the names wrong) Also, can you get me the models of all the swords? i might try to combine them into one sword with 3DS and wait for BJ's model converter to make them usable in brawl. Imagine how awesome it'd be to use the roseries over sheiks chain?! @_o
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« Reply #104 on: April 30, 2011, 06:49:47 PM » |
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You should totally make the ark of Yamoto and the rocks around it a stage.  Would be much easier than the oppasa beach (I haven't played in a while so sorry's if the names wrong) Also, can you get me the models of all the swords? i might try to combine them into one sword with 3DS and wait for BJ's model converter to make them usable in brawl. Imagine how awesome it'd be to use the roseries over sheiks chain?! @_o lol ask 404 for the sword models. as for the Ark of Yamato... i viewed all of the models together in collision editor... and most of the models has to be manually placed... which i am not gonna do (im tired of doin that x-x) anyways... here's my progress so far on Shinshu Field/Taka Pass (in the spoiler due to pic bein large)
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