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Author Topic: Okami has MDL0 files! Possibly CHR0 files, as welL!  (Read 59204 times)
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ItalianStallion
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    « Reply #15 on: January 02, 2011, 04:33:17 AM »


    Nice find ForOhFor!

    And this:

    There could be some sexy stages made with some of the games areas. Awesome Face
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    Oizen
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    Thanks

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    « Reply #16 on: January 03, 2011, 12:48:27 PM »


    GUIDE PLOX.

    No srsly, I want Okami stages. Awesome Face
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    ForOhFor Error
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    « Reply #17 on: January 03, 2011, 01:55:44 PM »


    GUIDE PLOX.

    No srsly, I want Okami stages. Awesome Face

    Guide to get the models:
    1. Get the Okami ISO, extract _data0.afs from it. (I can't give you either)
    2. Open it with a hex editor, search for bresþÿ, it can be form wherever you like (this signals a brres file). Write down the line offset of this line.
    3. If the first few dozen lines have MDL0 in them, it contains models. (Note that no brres file I've found has both models AND textures...)
    4. Search for the following bresþÿ (in HxD, search has a "forward" checkbox in the search window, use that) and take down its line offset.
    5. Select everything from the start of the first bresþÿ's line to the end of the line BEFORE the second bresþÿ's line. Copy/paste this into a new file, and save it as a brres file (.BRRES) wherever you like.
    6. Run this BRRES through the normal importing pack (header, material, and polygon fixes)

    Finding the texture for that model:

    1. Find the texture name for the the model (in textures1 of the model). It may have more than one texture, in which case use the first texture listed.
    2. THERE IS NO TWO
    3. Search for that texture name in _data0.afs's hex data.
    4. If it's not in the range of the model brres's data, and the first few dozen lines of its brres contain PLT0 or TEX0, copy the brres it's in into a new file (follow steps 4 and 5 of previous guide)
    5. That should be the textures you need. If not, retry.
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    ForOhFor Error
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    « Reply #18 on: January 03, 2011, 02:12:17 PM »


    Oh, BTW:

    But for some reason, the bones aren't attached to the polygons. IE: It can't move.not impressed
    Oh, and it's 4 separate MDL0 files.not impressed
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    DrKoala
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    « Reply #19 on: January 03, 2011, 02:29:17 PM »


    Still, this is amazing as it is... I really hope that you can make progress with this!
    « Last Edit: January 03, 2011, 02:30:52 PM by Yami no Vaati » Logged


    Beyond
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    « Reply #20 on: January 03, 2011, 02:31:53 PM »


    Oh, BTW:

    But for some reason, the bones aren't attached to the polygons. IE: It can't move.not impressed
    Oh, and it's 4 separate MDL0 files.not impressed



    I must haz that model(s). Happy Face
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    ForOhFor Error
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    « Reply #21 on: January 03, 2011, 02:35:32 PM »


    Well, I just tested it in game and...... it doesn't 100% work.....
    It has flashing polygons with no real texture >.>
    It looks cool, but not like Okami....
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    « Reply #22 on: January 03, 2011, 02:44:28 PM »


    Well, I just tested it in game and...... it doesn't 100% work.....
    It has flashing polygons with no real texture >.>
    It looks cool, but not like Okami....


    I don't want to import it, I want to make a vertex using it as a base. Grin
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    ForOhFor Error
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    « Reply #23 on: January 03, 2011, 03:23:33 PM »


    Kay, here:
    http://dl.dropbox.com/u/5869687/OkamiAmmy.pac

    Use that collision data to view all the models at once.
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    « Reply #24 on: January 03, 2011, 03:24:29 PM »


    Kay, here:
    http://dl.dropbox.com/u/5869687/OkamiAmmy.pac

    Use that collision data to view all the models at once.


    Thanks so much man. I owe you one. xD
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    ForOhFor Error
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    « Reply #25 on: January 03, 2011, 03:29:39 PM »


    You owe me nothing, except maybe a good Amaterasu hack XD
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    DrKoala
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    « Reply #26 on: January 03, 2011, 03:31:05 PM »


    And now for Waka's textures, please... Tongue
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    « Reply #27 on: January 03, 2011, 03:56:19 PM »


    Couldn't find them...
    And I did try...
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    « Reply #28 on: January 03, 2011, 07:34:47 PM »


    :O okay, apparently there's an AFS Explorer, which makes it easier but not easy. That is, it groups models with their textures, but everything is numbered, nothing is really named, and you still have to hex edit to get everything out.
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    « Reply #29 on: January 04, 2011, 05:11:36 PM »


    I'm not sure if I'm allowed to make this request or not, but can I request Yami's (form 1, giant ball thing) textures? Or like.... the whole Yami model too....
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