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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 821830 times)
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DivineOverlord
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    « Reply #3225 on: August 19, 2011, 05:57:56 PM »


    Not bad the water spell.
    Why don't make the down B special in air like Energy Rain? He goes down, with a diagonal kick, and if he hits he goes on with the ray beams or something like those.
    http://www.youtube.com/watch?v=DjKfnPPi3jo
    Like in this video:
    -At 1.33 he fails and does nothing
    -At 1.36 he hits and use the whole attack

    Maybe side B special can be like Spiral Cut, while in air can be Slide & Dice... Ok, now I'm going too far i guess XD But these are only ideas that I had when i thought at a Tidussidia in Brawl =D



    nope lol...Spiral cut is side smash. I already have all his special attacks done lol...too late for changes XD

    I just hope to get a Beta. cause I'm close to of have replaced everysingle character in Brawl. except for a select few. (Peach, SAmus/ZSS/ Fox/ Pokemon Trainer (can't with the last one =/))

    I mean, Tidus VS Sephiroth VS Cloud? It's an awesome thought.


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    « Reply #3226 on: August 19, 2011, 06:01:06 PM »



    nope lol...Spiral cut is side smash. I already have all his special attacks done lol...too late for changes XD

    Lol, I've tried at least XD
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    DivineOverlord
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    « Reply #3227 on: August 19, 2011, 06:05:55 PM »


    Lol, I've tried at least XD

    haha yeah, but thanks though for insight Grin
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    « Reply #3228 on: August 19, 2011, 06:13:22 PM »



    i would get Gunner Yuna. but i don't think it fixes the glitch with SpiderMan. then i would have Tidus/Sephiroth/Cloud/Yuna. that way i can have a 4 way. much like Sonic/Shadow/Silver/Knuckles. which i have.

    oh yeah, It's WAY off topic. when the model importer is done.
    who would want an 80's Starscream? (i'm doing this for teh lulz.)
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    « Reply #3229 on: August 25, 2011, 10:45:55 PM »


    Don't get too used to that ugly hair that "moves" but still looks fake. After a ton of tedious hexing, I've successfully created a stable bone structure with all of his cape bones branching off of his head instead of his bust. I had to rebuild almost half his bone structure from the ground up, and hex some of the definitions, but it paid off. I just tested it in-game and it works, it just needs to be vertexed by Aafyre.

    « Last Edit: August 25, 2011, 10:49:49 PM by Tormod » Logged

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    « Reply #3230 on: August 25, 2011, 11:02:33 PM »


    Don't get too used to that ugly hair that "moves" but still looks fake. After a ton of tedious hexing, I've successfully created a stable bone structure with all of his cape bones branching off of his head instead of his bust. I had to rebuild almost half his bone structure from the ground up, and hex some of the definitions, but it paid off. I just tested it in-game and it works, it just needs to be vertexed by Aafyre.



    oh isn't it easier to just edit the cape animations? I tried it with wait 1 and it turned out good lol
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    « Reply #3231 on: August 25, 2011, 11:08:40 PM »


    oh isn't it easier to just edit the cape animations? I tried it with wait 1 and it turned out good lol
    As long as people are satisfied lol. I felt bad that you got stuck with the task of editing all the animations.
    « Last Edit: August 25, 2011, 11:09:38 PM by Tormod » Logged

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    « Reply #3232 on: August 25, 2011, 11:15:03 PM »


    As long as people are satisfied lol. I felt bad that you got stuck with the task of editing all the animations.

    haha its okay. so what method do we do? should we go with your new bone structure? or should we stick to the one you released already and edit the cape animations? Grin
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    « Reply #3233 on: August 25, 2011, 11:25:00 PM »


    haha its okay. so what method do we do? should we go with your new bone structure? or should we stick to the one you released already and edit the cape animations? Grin
    They both are fine to me, there are pros and cons to each. The one now needs animations edited, and the one I did recently needs to be vertexed. Well, to be fair I s'pose each of them could use a little of both haha.
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    « Reply #3234 on: August 25, 2011, 11:27:05 PM »


    They both are fine to me, there are pros and cons to each. The one now needs animations edited, and the one I did recently needs to be vertexed. Well, to be fair I s'pose each of them could use a little of both haha.

    oh okay lol
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    « Reply #3235 on: August 26, 2011, 12:42:29 AM »


    Oh!? Wow Tormod, I think Aafyre will be happy about this. Since I bet it also works on normal Marth too. XD
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    « Reply #3236 on: August 26, 2011, 05:27:36 AM »


    for a second i thought this topic was dead...now it ain't! XD
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    « Reply #3237 on: August 26, 2011, 08:43:20 AM »


    Gotta have dat hair blowin' in the wind.
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    « Reply #3238 on: August 26, 2011, 10:51:41 AM »


    lol nobody is working on Sephy anymore.
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    « Reply #3239 on: August 26, 2011, 11:26:20 AM »


    lol nobody is working on Sephy anymore.
    Give it time, someday he'll be done. <_<

    Tormod just posted some progress, who knows if that'll lead to a PSA update.
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