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Question: Should the Miiverse stage in this pack have the pics in the background?
Yes, even though they're the same every time - 6 (100%)
No - 0 (0%)
Total Voters: 6

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Author Topic: Classic Exp. Pack for Brawl - new Best Of pack (May 2018)  (Read 486520 times)
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Doq
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    « Reply #1275 on: August 01, 2014, 10:05:32 AM »


    Maybe I should have called it 6.1n or some other letter, but oh well!
    6.1Q maybe? I see what you did there ...

    anyways good stuff as always Cheesy

    But would this work online, given I don't pick any expansion stages?
    « Last Edit: August 01, 2014, 10:14:17 AM by Doqtor Kirby » Logged


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    « Reply #1276 on: August 01, 2014, 08:39:52 PM »


    For the project m expansion, why do you have 2 norfairs, and 2 wariowares?
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    GameAndWatcher
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    « Reply #1277 on: August 01, 2014, 09:47:54 PM »


    For the project m expansion, why do you have 2 norfairs, and 2 wariowares?

    One of each is VBrawl's, the others are P:M's.
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    libertyernie
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    « Reply #1278 on: August 11, 2014, 07:34:51 PM »


    Just thought I'd note here: I added a 16-stage expansion template for P:M, with the 8 icons on each page separated from the others on the top. You can get it over on Smashboards (http://smashboards.com/threads/stage-expansion-template-for-pm-3-02-36-16-and-12-stage-versions.345936/) - I'll post a screenshot there later tonight.
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    DocStrange
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    « Reply #1279 on: August 23, 2014, 05:03:34 PM »


    Is there a way to modify the sss code so that I could have the 36 page version, but have all of the expansion stages on the first page be blank and non-selectable, so that only the expansion stage icons on the second page actually appear and can be selected?

    I know in the old version of the sss code 2B was a "blank" space but of course in this version 2B is a custom stage. Next time I get the chance I'm gonna try using stage IDs that don't reference anything but I have a feeling that's just going to crash the game.
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    SUPAHSAWNIK99
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    « Reply #1280 on: August 27, 2014, 12:09:25 AM »


    Does this work with BrawlEx?
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    « Reply #1281 on: August 27, 2014, 04:13:06 PM »


    Does this work with BrawlEx?
    Yes, but you must add the codes from the stage expansion to the BrawlEx build.
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    Isle
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    « Reply #1282 on: September 02, 2014, 04:45:13 PM »


    Yes, but you must add the codes from the stage expansion to the BrawlEx build.

    How do you do that?

    Also, both have modified common2.pac

    I'm curious what part of common2.pac are needed for this pac, so I could transfer them to the BrawlEX common2.pac

    Thank you!
    « Last Edit: September 02, 2014, 05:17:14 PM by Isle » Logged

    libertyernie
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    « Reply #1283 on: September 03, 2014, 08:07:29 AM »


    How do you do that?

    Also, both have modified common2.pac

    I'm curious what part of common2.pac are needed for this pac, so I could transfer them to the BrawlEX common2.pac

    Thank you!

    IIRC, all my common2.pac does is change what stages appear in 1P mode (classic / all-star.)  So you can just use BrawlEx's common2 instead.
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    chocodino
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    « Reply #1284 on: September 08, 2014, 06:41:21 PM »


    since I don't want to necropost [even tough this is basically off-topic], I will ask here
    How do I use the MiscData editor [to change, all-star and events], I downloaded it, installed java, but don't know how to open it.
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    DocStrange
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    « Reply #1285 on: September 15, 2014, 10:30:23 AM »


    I'm still having trouble with expansion stages being randomly selected even though I can't find the code anywhere in the codeset. Even the training room comes up (I'm using the 36-stage PM version btw)

    I've been using the sss editor program and it says something about stages posibly being selected if n-55 is enabled, could you explain what that means?
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    ASINISTERTACO
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    « Reply #1286 on: September 16, 2014, 03:38:10 PM »


    can this be used with the hackless version of Project M?

    EDIT: figured it out but how can i install the song provided in extras?
    « Last Edit: September 16, 2014, 11:13:04 PM by ASINISTERTACO » Logged

    WrappedInBlack
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    « Reply #1287 on: September 22, 2014, 10:11:07 AM »


    is there a way I can get the soundeffects on Luigi's Mansion and Greenhill to play?
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    GameAndWatcher
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    « Reply #1288 on: September 22, 2014, 04:01:49 PM »


    is there a way I can get the soundeffects on Luigi's Mansion and Greenhill to play?
    No (unless you put it over the original spots and take out the .rel's)... That's the drawback of the P:M Exp. Pack.
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    « Reply #1289 on: September 30, 2014, 09:16:16 AM »


    i have been having a truble with this pack: i run it on USB using a modified iso of Brawl which has all the things from Project M, and everything works perfectly, but the expansion not, even if i use the codes, it never shows the newer stages, i tried it once in USB Configurable Loader, it shows the new stage selection screen, but it doesnt load anything from the folder and shows every new stage as the Skyloft, any idea of how to fix this?
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