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« Reply #270 on: April 29, 2011, 09:19:23 PM » |
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Cool.
Bye.
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« Reply #271 on: April 29, 2011, 11:24:54 PM » |
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GAAAH AND I JUST RECENTLY DOWNLOADED UR 3.0 PACK.... now i gotta download 3.1... o well! thxs!
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« Reply #272 on: April 30, 2011, 02:39:34 AM » |
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GAAAH AND I JUST RECENTLY DOWNLOADED UR 3.0 PACK.... now i gotta download 3.1... o well! thxs! LOL
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« Reply #273 on: April 30, 2011, 02:53:35 AM » |
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Changes in v3.1: How To Play (SSB64) replaced with SSB64 Intro NOO!! Kongo Jungle 64 replaced with Mewtwo2000's version YESZ!! Mewtwo2000 fixed Smash Skiff YESZ!!
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« Reply #275 on: April 30, 2011, 06:53:18 PM » |
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You can't put SSB64 Intro and Demo too?
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« Reply #276 on: May 01, 2011, 08:57:55 AM » |
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Well, this is very very cool, to have more stages, thanks for this, but i have this problem Every stage has a X mark, and say ''empty stage'', exept for fourside, it has a pokemon stadium picture i want to know how i can put the pictures, or plus, how i can make pictures for them, to look like real stages... sorry for my bad english, i dont speak english, i speak spanish
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« Last Edit: May 01, 2011, 09:27:28 AM by Zongalito »
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« Reply #277 on: May 01, 2011, 10:54:39 AM » |
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Well, this is very very cool, to have more stages, thanks for this, but i have this problem Every stage has a X mark, and say ''empty stage'', exept for fourside, it has a pokemon stadium picture i want to know how i can put the pictures, or plus, how i can make pictures for them, to look like real stages... sorry for my bad english, i dont speak english, i speak spanish X marks come from using the tutorial on using stage expansion. You need to switch your sc_selmap.pac with the one in the pack. P.s. your English actually isn't that bad.
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« Reply #278 on: May 01, 2011, 10:57:32 AM » |
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There is no a sc_Selmap.pac in the pack >: there is a common5, can i replace it with the selmap?
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« Last Edit: May 01, 2011, 11:08:56 AM by Zongalito »
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« Reply #279 on: May 01, 2011, 11:06:33 AM » |
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There is no a sc_Selmap.pac in the pack >:
I found your problem! You should try redownloading and check again.
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« Reply #280 on: May 01, 2011, 11:20:26 AM » |
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Ok i downloaded the SC_selmap.pac, now appear the pictures, but some stages are invisible, and are in dissorder :s
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« Reply #281 on: May 01, 2011, 11:47:18 AM » |
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NIEC , but can you find a way for put together all those codes of the music in only one or short it? cause as you may know the ocarina code maker have a limit
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« Reply #282 on: May 01, 2011, 03:17:35 PM » |
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Ok i downloaded the SC_selmap.pac, now appear the pictures, but some stages are invisible, and are in dissorder :s
It might be the codes... check to see if you have all of the codes turned on.
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« Reply #283 on: May 01, 2011, 03:24:26 PM » |
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NIEC , but can you find a way for put together all those codes of the music in only one or short it? cause as you may know the ocarina code maker have a limit You're running into a problem with that? I never had a problem at all in that department. And I've gone on and added a bunch of codes using this pack as a base...just to ask, have you done anything to the codeset?
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« Reply #284 on: May 01, 2011, 03:26:16 PM » |
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You're running into a problem with that? I never had a problem at all in that department. And I've gone on and added a bunch of codes using this pack as a base...just to ask, have you done anything to the codeset?
well, i just added ALL the music codes once and somehow the gct dont worked, the brawl runned like it does defaultly D:
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