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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2326292 times)
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StupidMarioFan1
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    « Reply #9840 on: July 04, 2013, 06:02:57 PM »


    I think for the Starman don't put the DBZ arua, just do that for the Cape, one so it looks like he is using a Starman, two in the series when Mario and Sonic share the Starman, Mario just has the sparkle effect..I think, I could be wrong. But it would put a little distinction since the Fire FS won't have it if I'm correct, Cape could have the arua to show that Mario is sooped up at the moment, and then just the normal starman effect since that is the normal FS.
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    « Reply #9841 on: July 04, 2013, 06:12:58 PM »


    making it almost based on that but:
    up-B is same from SSBFlash2´s
    FS also same from SSBFlash2´s
    for make metal blade to go 8 diretions it needing sadly to be a fake article
    and can´t pick up the metal blade
    the clash bomber needing to be over a item
    Didn't Sakurai say the Charged Shot was Side-Smash? I'd really rather have it as N-B and plus it would give off the "MM-feel".
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    DoctorFlux(Mariodk)
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    « Reply #9842 on: July 05, 2013, 01:50:30 AM »


    Didn't Sakurai say the Charged Shot was Side-Smash? I'd really rather have it as N-B and plus it would give off the "MM-feel".
    yes but if charged shot needing to be N-B
    where can the metal blade so be?

    i am making the mostly moveset here:
    http://smashboards.com/threads/weapon-get-mega-man-movelisting-and-discussion.337247/
    so it seems like to be SSB4 megaman´s moveset(but the up-B since the SSBF2´s up-B is more possible and FS needing to be SSBF2´s aswell since we dont know what FS SSB4 mageman gets)
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    « Reply #9843 on: July 05, 2013, 01:57:43 AM »


    the leaf shield his definitely downB but i really dont know is the metal blades were n-B or sideB same for the crash bomber it could be sideb or n-b i guess its up to you to choose
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    « Reply #9844 on: July 05, 2013, 03:24:21 AM »


    good news:
    SMBZ mario v4 got filesize for:
    Chargeble Fireball
    only Fire F-Air.Side Tilt

    but run out of Subactions now after i added them so i think thats it only update SMBZ mario v4 can get now(then its released) is get the cape to be like as ganondorf,marth,ike´s capes now even if more filesize in the fitmotionetc.pac i dont have more subactions
    « Last Edit: July 05, 2013, 05:24:25 AM by Mariodk » Logged

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    « Reply #9845 on: July 05, 2013, 12:22:38 PM »


    good news:
    SMBZ mario v4 got filesize for:
    Chargeble Fireball
    only Fire F-Air.Side Tilt

    but run out of Subactions now after i added them so i think thats it only update SMBZ mario v4 can get now(then its released) is get the cape to be like as ganondorf,marth,ike´s capes now even if more filesize in the fitmotionetc.pac i dont have more subactions

    Hello, that is very nice, please put a sound for all the attacks, (example: Luigi SMBZ moveset doesn't have sound when he trow the big fireball), thanks Smiley
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    « Reply #9846 on: July 05, 2013, 02:14:48 PM »


    good news:
    SMBZ mario v4 got filesize for:
    Chargeble Fireball

    M. Bison "Yes Yes!" Widescreen HD reupload

    but run out of Subactions now after i added them so i think thats it only update SMBZ mario v4 can get now(then its released) is get the cape to be like as ganondorf,marth,ike´s capes now even if more filesize in the fitmotionetc.pac i dont have more subactions

    NOOOO!!!!!!!!!!!!!!!!!!
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    « Reply #9847 on: July 07, 2013, 02:50:50 AM »


    Found a way to copy/paste from a PSA coded in project smash attack
    to Brawlbox
    if the PSA can´t be opened in Brawlbox
    but it takes like 2x the time
    then copy/paste from psa to psa in  project smash attack
    but still faster then redo all coding

    so thats means i can kinda get naruto,luffy,afew others PSAs opened in brawlbox now if i just do that method
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    « Reply #9848 on: July 07, 2013, 04:22:31 AM »


    Found a way to copy/paste from a PSA coded in project smash attack
    to Brawlbox
    if the PSA can´t be opened in Brawlbox
    but it takes like 2x the time
    then copy/paste from psa to psa in  project smash attack
    but still faster then redo all coding

    so thats means i can kinda get naruto,luffy,afew others PSAs opened in brawlbox now if i just do that method
    if you keep trying it will work i know i opened all your psas  on bb psa lol its kinda unstable but after 5 or 6 trys you will be able to save the file properly i did this with your smbz,goku and other that you claimed you couldnt make them save with bb psa
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    « Reply #9849 on: July 07, 2013, 02:09:13 PM »


    Found a way to copy/paste from a PSA coded in project smash attack
    to Brawlbox
    if the PSA can´t be opened in Brawlbox
    but it takes like 2x the time
    then copy/paste from psa to psa in  project smash attack
    but still faster then redo all coding

    so thats means i can kinda get naruto,luffy,afew others PSAs opened in brawlbox now if i just do that method



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    « Reply #9850 on: July 07, 2013, 02:18:44 PM »


    Found a way to copy/paste from a PSA coded in project smash attack
    to Brawlbox
    if the PSA can´t be opened in Brawlbox
    but it takes like 2x the time
    then copy/paste from psa to psa in  project smash attack
    but still faster then redo all coding

    so thats means i can kinda get naruto,luffy,afew others PSAs opened in brawlbox now if i just do that method

    knew that for awhile
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    « Reply #9851 on: July 07, 2013, 02:57:58 PM »



    lol after the Death Battle episode, I do have respect for Rainbow Dash, but I hate My Little Pony nonetheless. xD
    Well take your time Mariodk, we've waited this long we can wait longer.
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    « Reply #9852 on: July 10, 2013, 12:08:13 PM »


    since SMBZ mario moveset
    then i copy/pasted it from the old Fitmario.pac to the new
    and i can not save it until its 100% complete with copy/paste from the old .pac to new
    cuz the less save i do in brawlbox the less chance for it freeze ingame(and alot of times putting in a emtry subroutine dont work with 1 code added)
    but then i got almost complete with that
    i got windows error
    that killed my motivetion so much in work with SMBZ mario v4

    so now im finishing Doctor mario/Majin buu now
    possible im making doctor mario Melee since that just project: M mario with some dmg/knockback/hit effect/GFX changes and add the wins/taunts/random colour pile

    but atleast i saved my almost done chargeble fireball attack for SMBZ mario v4
    i just ported the goku kamehameha animetions for that since it is kamehameha animetions for SMBZ fireball
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    « Reply #9853 on: July 10, 2013, 12:14:29 PM »


    if you used bb from the start you wouldnt have any problems 67b is preety stable you only get the rare error of freezing on SSS but you can fix that by adding a subroutine with nop and saving , i never had any more random freezes if i start on the bb psa
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    « Reply #9854 on: July 10, 2013, 12:42:08 PM »


    if you used bb from the start you wouldnt have any problems 67b is preety stable you only get the rare error of freezing on SSS but you can fix that by adding a subroutine with nop and saving , i never had any more random freezes if i start on the bb psa
    for me then i save too many times on brawlbox(even 67b) the moveset freeze then select on CSS icon even if a unedited FitXXX.pac (so its not the filesize)
    adding a subroutine with nop and saving does not work or fix it

    beside i only PSAed on project smash attack PSAs cuz of i can save as many times as i wanted without it freeze
    and copy/paste subroutines(since most of my PSAs idea needing that) atleast that is fixed
    but was needing it on SMBZ mario v4


    Post Merge: July 10, 2013, 01:01:46 PM
    also since i forgot to make a .gif of it:

    fire mario tornado
    alittle lower dmg then the other tornados but longer range
    Fire mario will be mainly good at long range attacks/knockback but lower dmg then normal
    Normal mario is mainly good at Damage
    Cape mario is mainly good at combos/multi hits aswell as recovery but lower dmg then normal
    thats how i have planed what each powerup mode is good at

    also since down-air from melee is on SMBZ mario now
    the down-air also changed for each powerup:
    Fire mario: kinda the same as mario tornado bigger range/alittle more knockback but lower dmg
    normal: just bigger dmg then the others
    Cape: alittle lower dmg but instead of the knockback send the target flying to the sides like as in melee
    the knockback send them Flying like as Kirby´s Down-Air but for mario
    since cape mode dont got a attack to send ppl downwards as fire or normal F_air
    « Last Edit: July 10, 2013, 01:01:51 PM by Mariodk » Logged

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