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« Reply #1140 on: June 13, 2011, 07:04:04 AM » |
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this is not possible If facing left/right not working at all for anyone it is just a useless code
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« Reply #1141 on: June 13, 2011, 07:07:34 AM » |
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You did copy WHOLE Final Samsh from Fitsonic.pac to FitMario.pac? I mean linking to right subactions. Animations from FitsonicFinal.pac too!
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« Last Edit: June 13, 2011, 07:13:04 AM by diedhammer98 »
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« Reply #1142 on: June 13, 2011, 07:15:26 AM » |
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You did copy WHOLE Final Samsh from Fitsonic.pac to FitMario.pac? I mean linking to right subactions. Animations from FitsonicFinal.pac too!
yes anything but not working i even tried to edit abit but still
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« Reply #1143 on: June 13, 2011, 07:18:31 AM » |
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It seem your SMBZ movment using just FinalStart1, FinalStart2, FinalWait, FinalMove Animations....
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« Reply #1144 on: June 13, 2011, 07:26:14 AM » |
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yeah that was them i used after i found out Sonic´s dont worked
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« Reply #1145 on: June 13, 2011, 07:27:32 AM » |
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ok.. I will try look at inside FitMario.pac.... EDIT: this is kinda stange.... lot of "End If", Bit Variable:RA-bit[0]=true and false, many things.... I don't understand most of it....
That is better if using different Final Smash (or your cape combo Final Smash works fine....)
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« Last Edit: June 13, 2011, 07:46:09 AM by diedhammer98 »
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« Reply #1146 on: June 13, 2011, 07:46:00 AM » |
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RA-bit[0]=true is so you can fly La-bit[1]=true is so you can´t go out of stage and die rest Bits is just for if pressing left/rigth/up/down
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« Reply #1147 on: June 13, 2011, 07:48:38 AM » |
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ok..thanks.... even I found Finalwait and FinalTurn Subactions. You did link to these Subactions?
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« Reply #1148 on: June 13, 2011, 07:59:46 AM » |
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i have tried anything and i can only link Subactions in the subrotations for FS if i link Subactions inside Subactions the Subrotation for Fs reset and that makes FS unlimited
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« Reply #1149 on: June 13, 2011, 08:03:04 AM » |
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good point.....
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« Reply #1150 on: June 13, 2011, 10:37:39 AM » |
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woah great fs mariodk, also for the facing left or right there is a bit that makes that effect, i think its 8 or 9...
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« Reply #1151 on: June 13, 2011, 10:41:28 AM » |
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if i can do it If facing left/right i can do it so Mario teleport Right if facing Right or teleport Left if facing left then i can use left/right teleport after a hammer attack but right now i can only use attack that get one up/Down
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« Reply #1152 on: June 13, 2011, 11:41:12 AM » |
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the new fs looks great i think its better than the actual fs since this one really looks like a FS xD
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« Reply #1153 on: June 13, 2011, 01:14:22 PM » |
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i have also PMed him for come with the Team i needing vertex/Texture Makers but still anyone is welcome the more help we got the more Char. we can work on will also make a other Project in the future Project: Super Mario&Sonic Brawl i dont think i need to say what it is EDIT: i got a Preview of Vegeta i will port (if he will work): and i just need someone to converter the model to .mld0 i think i got a Moveset idea for him but i still need to thing abit more on it btw will also change abit Goku´s N-B so you can´t spam the weak wave all time but you still have to load it for abit time will u please put that model as a texture for falcon or something it looks great and vegetas my fav dbz fighter =D
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« Reply #1154 on: June 13, 2011, 01:15:43 PM » |
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yeah that is long time ages i found that model and i think i will (maybe wolf too) i hope .dae import is soon done
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