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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1795161 times)
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KingJigglypuff
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    « Reply #525 on: May 12, 2011, 05:44:02 PM »


    Looking Good KJP.
    Thanks Helix. ^_^
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    « Reply #526 on: May 12, 2011, 05:51:10 PM »


    I also said it was good D: Y U NO SAI TAHNKZ TO MEH!?! [/whining]

    EDIT: the only move I have thought about is Down-B:
    <a href="http://www.youtube.com/watch?v=BheU4MyJUwA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=BheU4MyJUwA</a>


    It's in 19:50 (I think. It's the part when he summons a dark carpet that causes an instant kill to the soldiers.)
    I think it should do 8-11 damage and have a stun effect (deku style). Has to have a small bit of Start-Up lag.
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    « Reply #527 on: May 12, 2011, 05:52:39 PM »


    I also said it was good D: Y U NO SAI TAHNKZ TO MEH!?! [/whining]
    Thanks. Sorry that I missed you.
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    « Reply #528 on: May 12, 2011, 06:27:49 PM »


    lol wow...the VA in that game is more frightening than the english dub of one piece XD

    lmao:
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    Cloud:No [censored] shirlock XD
    sorry, just had to comment on that Smiley
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    « Reply #529 on: May 12, 2011, 06:35:36 PM »


    Your talking about Crisis Core, right?
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    « Reply #530 on: May 12, 2011, 06:38:33 PM »


    Your talking about Crisis Core, right?

    Um yes?
    if that's the game in the video :l
    it sounds like they recorded it with a bad mic XP
    Not that MOM's(as in metroid >_> ) VA was any better lol
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    « Reply #531 on: May 12, 2011, 06:44:34 PM »


    The sounds in Crisis Core, including the VA, are pretty decent and smooth. Naru, you're just expressing your hate towrds FF. Tongue
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    « Reply #532 on: May 12, 2011, 06:56:40 PM »


    The sounds in Crisis Core, including the VA, are pretty decent and smooth. Naru, you're just expressing your hate towrds FF. Tongue

    No I'm expressing my opinion on the content from FF that I witnessed, and not FF itself. >_>
    I may be annoying, but I'm no troll lol
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    « Reply #533 on: May 12, 2011, 07:07:10 PM »


    I hate to sound like an ass, considering the sentiments I gave in SDo0m's thread, but...

    -maybe now KJP will get more of the recognition he deserves?*SHOTTOHELL*

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    « Reply #534 on: May 12, 2011, 07:09:30 PM »


    I hate to sound like an ass, considering the sentiments I gave in SDo0m's thread, but...
    -maybe now KJP will get more of the recognition he deserves?*SHOTTOHELL*
    I see what you did there ... You shouldn't of said that.
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    « Reply #535 on: May 12, 2011, 07:22:34 PM »


    I see what you did there ... You shouldn't of said that.

    Hence what I said before that, KJP.
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    « Reply #536 on: May 12, 2011, 07:45:57 PM »


    *SHOTTOHELL*
    *WHADAHELL*
    « Last Edit: May 12, 2011, 07:49:29 PM by Zack Fair » Logged


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    « Reply #537 on: May 14, 2011, 01:12:26 AM »


    Well, I gave Bankai Ichigo a few play test matches, and it looks nice so far....However, looking nice is different than being nice. So here is my grade for Bankai Ichigo as it stands: D-.

    To put it bluntly, as it stands...This is not Bankai Ichigo, this is Bankai Ichigo in Super Slow Mo. Bankai Ichigo is a speed demon, not a hulk. His attacks are too slow most of the time too do much in terms of any follow up attacks, his Dash speed is fast, but his attack speed is poor, with the exception of his Down B, whose animation could use a revamp (and is basically Angel Ring without the Angel Ring) and his Up B in Final Release Mode is way too OP, you need to tone down on the flying a bit.

    Basically, as it stands, the entire moveset needs be considered for revision. I would suggest watching more of BLEACH, or look at videos of Bankai Ichigo's gameplay in the various Bleach games for the moveset, as well as how he should move. You could also use moves form Shikai Ichigo and adapt them to Bankai Ichigo as well.

    Also remember, completely original animations get you bonus points.
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    « Reply #538 on: May 14, 2011, 01:45:30 AM »


    I see what you did there ... You shouldn't of said that.

    I see nothing wrong with what he said Smiley
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    « Reply #539 on: May 14, 2011, 08:25:14 AM »


    Well, I gave Bankai Ichigo a few play test matches, and it looks nice so far....However, looking nice is different than being nice. So here is my grade for Bankai Ichigo as it stands: D-.

    To put it bluntly, as it stands...This is not Bankai Ichigo, this is Bankai Ichigo in Super Slow Mo. Bankai Ichigo is a speed demon, not a hulk. His attacks are too slow most of the time too do much in terms of any follow up attacks, his Dash speed is fast, but his attack speed is poor, with the exception of his Down B, whose animation could use a revamp (and is basically Angel Ring without the Angel Ring) and his Up B in Final Release Mode is way too OP, you need to tone down on the flying a bit.

    Basically, as it stands, the entire moveset needs be considered for revision. I would suggest watching more of BLEACH, or look at videos of Bankai Ichigo's gameplay in the various Bleach games for the moveset, as well as how he should move. You could also use moves form Shikai Ichigo and adapt them to Bankai Ichigo as well.

    Also remember, completely original animations get you bonus points.
    I know he is all about speed, but if I made all of his moves really quick, then I would need to reduce the damage in order to balance it out. And I got complaints before that he wasn't strong enough. And if I made a few certain moves even faster, then they wouldn't even hit.
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