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Author Topic: Tormod's PSAnimations: Biggoron Sword Link Complete  (Read 210994 times)
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    « Reply #255 on: May 05, 2012, 11:23:16 PM »


    I'm not liking the fact Venasaur recovers health from simply grabbing a foe...

    That seems a bit overpowered if you ask me.


    Since grabbing a foe isn't that hard to do, and the reward is VERY high...
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    « Reply #256 on: May 05, 2012, 11:34:21 PM »


    I'm not liking the fact Venasaur recovers health from simply grabbing a foe...

    That seems a bit overpowered if you ask me.


    Since grabbing a foe isn't that hard to do, and the reward is VERY high...


    Not really since if you noticed, the pummel as a compromise doesn't deal any damage.  And unless you're playing something like Sudden Death then you'll only get about 1-3 pummels off against competent players.  Heck even Project M Ivysaur has it and has had it for ages (he's not in demo 2 atm, we're still working on him) and honestly it's no where near as powerful or abusable as you may think (and he actually does deal damage in his pummel).

    That said though, if he were to heal I think it should be 1% instead of 2% each pummel.  And also make sure it doesn't stack past 0%.
    « Last Edit: May 05, 2012, 11:35:58 PM by SDo0m InFiNiTy » Logged


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    « Reply #257 on: May 06, 2012, 05:30:38 AM »


    Congratulations on making the team, Tormod.

    More than deserved.
    Thanks Italian  Cheesy

    I'm not liking the fact Venasaur recovers health from simply grabbing a foe...

    That seems a bit overpowered if you ask me.


    Since grabbing a foe isn't that hard to do, and the reward is VERY high...


    I can put it down to one percent damage. And if necessary when I get more into the balancing stages, I'll reduce the amount of attacks you can fit in per grab. But I like the idea of Venusaur being able to absorb health in some form at least, since it's characteristic of his fighting style in the games.
    « Last Edit: May 06, 2012, 05:45:34 AM by Tormod » Logged

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    « Reply #258 on: May 06, 2012, 05:52:36 AM »


    I can put it down to one percent damage. And if necessary when I get more into the balancing stages, I'll reduce the amount of attacks you can fit in per grab. But I like the idea of Venusaur being able to absorb health in some form at least, since it's characteristic of his fighting style in the games.
    Hm... THAT might work. One pummel per grab, and it would heal about 3%?

    This way, it wouldn't be a HUGE advantage, but it would heal a good bit if you manage to punish your foe enough with it. They would have to avoid getting grabbed too much. Which is quite possible. Or else the Ice Climbers would be impossible to beat.
    XD


    So yeah, that should be a fair trade off for Venasaur's pummel. Recovers health, but in exchange, can not pummel like other characters. He can only pummel once, and deals no damage to the foe.
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    « Reply #259 on: May 06, 2012, 06:59:24 AM »


    I say let him have as many pummels as he likes.

    With, i'm assuming, that Venasaur won't have that great of a recovery and because of the type-advantages thing in Brawl, such that alot of characters have fire-based moves so they have increased knockback on Venasaur, so it could use a bit of help from healing.

    And by "won't have that great of a recovery", I meant that it'd be easy for other players to prevent his recovery. (Like Ivysaur)
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    « Reply #260 on: May 06, 2012, 09:12:02 AM »


    Hm... THAT might work. One pummel per grab, and it would heal about 3%?
    I disagree. Make him pummel at a slow speed and only drain 1%. People never do more than 3 or 5 pummels against good players normally.
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    « Reply #261 on: May 06, 2012, 12:45:59 PM »


    I say let him have as many pummels as he likes.

    With, i'm assuming, that Venasaur won't have that great of a recovery and because of the type-advantages thing in Brawl, such that alot of characters have fire-based moves so they have increased knockback on Venasaur, so it could use a bit of help from healing.

    And by "won't have that great of a recovery", I meant that it'd be easy for other players to prevent his recovery. (Like Ivysaur)

    His jumps aren't that great, however at the momen't his vine actually shoots out very far to grab the ledge, though I will probably do something to change that.
    I disagree. Make him pummel at a slow speed and only drain 1%. People never do more than 3 or 5 pummels against good players normally.
    Also, I will probably stick with this set up ^
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    « Reply #262 on: May 06, 2012, 02:25:01 PM »


    Is it possible for each Pokemon to have its own individual final smash? I think that Hydro Cannon, Blast Burn, and Frenzy Plant would make awesome final smashes.

    I also think that a cool neutral B for Venusaur would be solarbeam (your Egoraptor references are in another castle, guys).

    Those are just my thoughts, of course. Great job so far!
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    « Reply #263 on: May 06, 2012, 03:18:23 PM »


    Is it possible for each Pokemon to have its own individual final smash? I think that Hydro Cannon, Blast Burn, and Frenzy Plant would make awesome final smashes.

    I also think that a cool neutral B for Venusaur would be solarbeam (your Egoraptor references are in another castle, guys).

    Those are just my thoughts, of course. Great job so far!

    For the solarbeam, you mean something like Squirtle's water gun?
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    « Reply #264 on: June 01, 2012, 05:05:19 AM »


    so the venusaur and blastoise are vertexes? they look epic and that moveset seems to be preety fun  i will be waiting and checking the 3 pokes psas Tongue(venusaur looks badass Im srs here)

    also agree with dd venusaur just recovers heath too quickly  he ca probably be unstoppable if used right  and just a question so the abilities only activate when they are exausted? what if we have the infinite stamina code? wouldnt  the abilities activate by damage instead? since they do activate depending on health and ssb health is %
    « Last Edit: June 01, 2012, 05:13:47 AM by Carnage » Logged


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    « Reply #265 on: June 01, 2012, 06:18:24 AM »


    this is a really cool concept going on. I am really hyped for this project especially that venasaur. liking the leech seed idea but if solarbeam could be implemented that would be cool too. I hope we get to see more previews soon  Smiley
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    « Reply #266 on: June 01, 2012, 07:33:25 AM »


    this is a really cool concept going on. I am really hyped for this project especially that venasaur. liking the leech seed idea but if solarbeam could be implemented that would be cool too. I hope we get to see more previews soon  Smiley
    looking at tormo he hasnt been on kcmm in two weeks i hope he didnt give up brawl hacking atleast not until he releases those vertexes atleast Tongue
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    « Reply #267 on: June 01, 2012, 07:38:21 AM »


    looking at tormo he hasnt been on kcmm in two weeks i hope he didnt give up brawl hacking atleast not until he releases those vertexes atleast Tongue
    it said he was online on the 24th i think that was just last week. but i hope he didnt stop hacking too.
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    « Reply #268 on: June 01, 2012, 07:46:16 AM »


    it said he was online on the 24th i think that was just last week. but i hope he didnt stop hacking too.
    what  meant was posting xD
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    « Reply #269 on: June 04, 2012, 05:46:33 PM »


    That Blastoise  Grin
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