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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2393979 times)
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Ricky (Br3)
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    « Reply #11205 on: June 16, 2015, 09:32:56 AM »


    Dat neck on the last pic
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    DSX8
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    « Reply #11206 on: June 16, 2015, 11:41:21 AM »


    well... lookie what i have here!!!  (stayed up all night... AGAIN... just to see nintendo E3 event.. like i did with Smash event.. my eyes r killing me!!)

    Suzaku Castle? GOT IT RIGHT HERE!!! Gotta lower the poly count tho... 189837 TOTAL POLY'S!!!

    « Last Edit: June 16, 2015, 12:08:47 PM by DSX8 » Logged

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    Ricky (Br3)
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    « Reply #11207 on: June 16, 2015, 12:28:51 PM »


    My sig = my reaction
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    « Reply #11208 on: June 16, 2015, 01:12:10 PM »


    My sig = my reaction

    I'm crying. Good [censored].

    The stage is so pretty, hopefully it doesn't give you too much trouble. I'm definitely downloading it when it's out.
    « Last Edit: June 16, 2015, 01:20:02 PM by HypnotizeOverdrive » Logged

    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #11209 on: June 16, 2015, 06:44:25 PM »


    My sig = my reaction
    good :v

    I'm crying. Good [censored].

    The stage is so pretty, hopefully it doesn't give you too much trouble. I'm definitely downloading it when it's out.
    mmm it might give like a 5 fps drop on the wii... even tho i made it drop quite a bit of poly's... we'll see how it goes
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    « Reply #11210 on: June 16, 2015, 08:42:40 PM »


    When you say fps will drop on the Wii do you mean as opposed to Dolphin or as opposed to Wii U? Or both? This is assuming the Wii U runs high poly Brawl mods better, which I'm not sure it does.
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    DSX8
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    « Reply #11211 on: June 16, 2015, 08:46:33 PM »


    When you say fps will drop on the Wii do you mean as opposed to Dolphin or as opposed to Wii U? Or both? This is assuming the Wii U runs high poly Brawl mods better, which I'm not sure it does.
    it means it'll cause lag issue's with imported characters.. i tested it with 4 regular mario's and i had 3-4 FPS drop, while 4 kirby's was fine. Im still reducing the stage poly count tho.
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    « Reply #11212 on: June 16, 2015, 09:52:50 PM »


    In my opinion this is the most beautiful stage in the entire game! When I saw that stage all I could think about was if it was going to be on the 3ds (I don't have a Wii U... Sadness) It was well worth the cost! Also, just a note I'm sure you already know, however, If you lower the texture sizes by half it will reduces the drop in fps by alot. Yes, I know it doesn't look quite as good but you really can't tell during game play. Great work! I'm glad you're working on this one.
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    « Reply #11213 on: June 16, 2015, 09:56:51 PM »


    texture sizes doesnt affect gameplay, its the amount of faces/poly's that r seen from the games camera.

    updated the stage lighting, and character lighting.. somewhat close to SmashU lighting
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    « Reply #11214 on: June 16, 2015, 10:20:45 PM »


    texture sizes doesnt affect gameplay, its the amount of faces/poly's that r seen from the games camera.

    updated the stage lighting, and character lighting.. somewhat close to SmashU lighting
    That's weird, it worked for your Pyrosphere import. On my wii it had a significant fps drop so I reduced all of the texture sizes by half and it now has almost no fps drop. Also, stage lighting looks great!
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    « Reply #11215 on: June 16, 2015, 10:31:49 PM »


    hmm, well not sure... cause textures doesnt affect gameplay at all.. so i guess resaving fixed a material issue or something for ya that BB didnt throw out at you.
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    « Reply #11216 on: June 16, 2015, 10:45:03 PM »


    Yeah, I only really tried it on that stage and one other so I might do a few more experiments to try and find out why it reduced the fps drop. Maybe it was just a weird fluke, I've had quite a few of those.
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    « Reply #11217 on: June 17, 2015, 01:23:07 AM »


    lol i get those when i do recordings.. when the stage has alot of poly's that is...



    edit:
    130k poly stage.. tested it on my wii, no lag.. did a 4p match, STIIIILL NO LAG!! welp.. i think i hit the jackpot.
    « Last Edit: June 17, 2015, 03:15:15 AM by DSX8 » Logged

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    « Reply #11218 on: June 17, 2015, 07:44:32 AM »


    Does that make this your best import yet? Smiley No lag is really awesome to hear!
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    « Reply #11219 on: June 17, 2015, 09:16:24 AM »


    lol i get those when i do recordings.. when the stage has alot of poly's that is...

    edit:
    130k poly stage.. tested it on my wii, no lag.. did a 4p match, STIIIILL NO LAG!! welp.. i think i hit the jackpot.

    This is neat. Tabuu approves.
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