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Author Topic: Spex130's Roadside Model Shack: Wii Fit Trainer Preview  (Read 119210 times)
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DemonBoy
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    « Reply #60 on: December 13, 2011, 10:24:07 PM »


    I think a small wireframe with a hat would look nice. I think they should resemble their characters but still keep the look of the melee wireframe
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    Spex130
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    « Reply #61 on: December 13, 2011, 10:28:58 PM »


    Yup. That's the idea.

    Now it's set in stone!

    I'm so hyped right now....
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    DemonBoy
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    « Reply #62 on: December 13, 2011, 11:04:33 PM »


    I have now finished shieks wireframe. all I did was flatten the chest a little more, fix the scarf, fix the UVs on the hair and changed the sheikah eye back into the smash bros symbol to keep the original look of the wirframe.

    With that finished I will now work on the kirby wireframe.

    Also, just to be clear, I will be doing female wireframe on blue alloy and you will be doing female wireframe on zelda?
    « Last Edit: December 13, 2011, 11:10:56 PM by DemonBoy » Logged

    Spex130
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    « Reply #63 on: December 13, 2011, 11:23:49 PM »


    Yup. That's the plan.

    Are you gonna add the bones and everything?
    « Last Edit: December 13, 2011, 11:26:09 PM by Spex130 » Logged


    DemonBoy
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    « Reply #64 on: December 13, 2011, 11:37:03 PM »


    Yep. everything is finished and ready for rigging. As for the kirby wireframe, it's much harder than I thought, although I am progressing
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    Spex130
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    « Reply #65 on: December 14, 2011, 12:09:29 AM »


    Really. I guess I underestimated Kirby, then....

    Although, I suppose you could just make a bunch of spheres. That would work too.

    Anyway, here's the Mario. I just gotta make him some fists......

    It took a while because my computer's freaking out about all the stuff I have open.




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    DemonBoy
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    « Reply #66 on: December 14, 2011, 01:26:35 AM »


    That looks real nice. Kirby was an extreme pain, but I managed to texture him. all that is needed it to get rid of the symbol on his back and give him bones. He will be completely done after that.

    Edit:
    He is completely finished. All that's left is to port him over green alloy.
    Cute little guy, ain't he?
    « Last Edit: December 14, 2011, 02:36:55 AM by DemonBoy » Logged

    Spex130
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    « Reply #67 on: December 14, 2011, 12:20:35 PM »


    Plumber Wireframe's out!

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    Gamma Ridley
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    « Reply #68 on: December 14, 2011, 12:25:22 PM »




    That

    Is awesome.

    XD

    That looks real nice. Kirby was an extreme pain, but I managed to texture him. all that is needed it to get rid of the symbol on his back and give him bones. He will be completely done after that.

    Edit:
    He is completely finished. All thats left is to port him over green alloy.
    Cute little guy, aint he?


    That is also awesome.

    The only thing that I can see that needs a little fixing is the logo on his face. It looks more like an oval rather than a circle.

    Other than that, these are awesome. This was a pretty good idea. =P
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    DemonBoy
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    « Reply #69 on: December 14, 2011, 12:33:31 PM »




    nice. Ball wireframe is only minutes from completion. all that is needed is to test it out.

    That

    Is awesome.

    XD

    That is also awesome.

    The only thing that I can see that needs a little fixing is the logo on his face. It looks more like an oval rather than a circle.

    Other than that, these are awesome. This was a pretty good idea. =P


    I tried my best to make it a circle but remapping kirbys UVs was pretty hard. that was the best i can do. but i'm still glad you like it
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    hotdogturtle
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    « Reply #70 on: December 14, 2011, 01:01:53 PM »


    *skipped a bunch of pages in this thread*

    So it's possible to make true transparent characters now?
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    Spex130
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    « Reply #71 on: December 14, 2011, 01:39:35 PM »


    I tried my best to make it a circle but remapping kirbys UVs was pretty hard. that was the best i can do. but i'm still glad you like it

    Try setting UV map to spherical. It helps a lot.


    *skipped a bunch of pages in this thread*

    Lol.

    So it's possible to make true transparent characters now?


    Yes.
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    DemonBoy
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    « Reply #72 on: December 14, 2011, 01:50:15 PM »


    Try setting UV map to spherical. It helps a lot.


    If only it was that simple...

    also ball wireframe is out
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    Spex130
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    « Reply #73 on: December 14, 2011, 01:54:23 PM »


    Oh. Gross.

    I see what you mean now....

    If only it was that simple...

    also ball wireframe is out


    I DL'd.
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    Protoman.EXE
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    « Reply #74 on: December 14, 2011, 03:56:36 PM »


    HOLY. SHI7.

    I love you both. I see no problems that haven't already been stated.


    Except for Mario/Luigi wireframe, i cant even tell who it is, I think the Logo should go on the Hat Where their M/L was
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