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Author Topic: WIP Workshop  (Read 4667522 times)
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Gamma Ridley
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    « Reply #11535 on: August 31, 2013, 08:22:26 PM »


    In the material.
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    SonicBrawler
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    « Reply #11536 on: August 31, 2013, 08:23:55 PM »


    In the material.

    oh
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    « Reply #11537 on: August 31, 2013, 08:24:29 PM »


    On brawlbox, open material folder, and look for your hat material. Click it, and look for a parameter called "CullMode" and change it from "cull inside" to "cull none".
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    Convour
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    « Reply #11538 on: August 31, 2013, 08:25:43 PM »


    Thanks. How do I fix the blue on the hair? I think it's a shading issue. I didn't see it until I added the shaders for the eyes
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    « Reply #11539 on: August 31, 2013, 08:28:19 PM »


    Thanks. How do I fix the blue on the hair? I think it's a shading issue. I didn't see it until I added the shaders for the eyes
    If your eyes won't move. From the textures I saw it seems like so. Keep the materials the default brawl box one.  This way shading should be ok.
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    Gamma Ridley
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    « Reply #11540 on: August 31, 2013, 08:30:00 PM »


    Are the eyes a separate object? It won't work right if they aren't their own object and they don't have their own material.
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    Convour
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    « Reply #11541 on: August 31, 2013, 08:35:43 PM »


    Yes, they are their own objects.



    Polygons 8 and 10 are the regular eyes, EyeL and EyeR use 4 textures each. I have the original shader along with brawl Mario's shader0 and shader1 for the eyes.

    Post Merge: August 31, 2013, 08:47:05 PM
    If your eyes won't move
    The eyes move.
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    « Reply #11542 on: August 31, 2013, 09:40:41 PM »


    @Convour: O they do. Then make sure you keep mario's head to the default material and shader.  I don't see why he would go bluish haired just like that.
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    Convour
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    « Reply #11543 on: August 31, 2013, 09:47:14 PM »


    @Convour: O they do. Then make sure you keep mario's head to the default material and shader.  I don't see why he would go bluish haired just like that.
    I fixed it, everything is a-ok now. No more messed up hair. Just putting finishing touches on it now, it should be done by tonight it's now done and submitted to the vault
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    BlueBrain
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    « Reply #11544 on: September 01, 2013, 12:24:31 AM »


    mudkip, there's a specific workshop for stages located in the stage board.
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    Kyouma
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    « Reply #11545 on: September 01, 2013, 07:40:33 PM »


    2011 (I think, dun remember very well)



    2012



    2013



    I think it has to wait one more week, Ive felt very tired and I havent been in time neither in mood to rig this weekend, and I also need to see the motionfile for Patchouli's PSA to see the book's pages rodation before rigging them...
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    BlueBrain
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    « Reply #11546 on: September 02, 2013, 06:20:14 AM »


    dem fingerz
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    pikazz
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    « Reply #11547 on: September 02, 2013, 07:20:40 AM »


    testing my own skeleton and rig


    how is it?
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    LCCoolJ95
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    « Reply #11548 on: September 02, 2013, 08:22:41 AM »


    testing my own skeleton and rig


    how is it?
    astasma :3 I can't stop playing M&L: Dream Team. It looks really good. Cheesy
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    « Reply #11549 on: September 02, 2013, 10:01:26 AM »


    testing my own skeleton and rig


    how is it?

    I'd think it'd be cooler if the middle segment of the wing stayed in the middle throughout the whole animation. It is specially noticeable when his wings are completely extended. Maybe adding an extra bone there that followed the main wing bone, it only needs to adjust the center thingy. The animation looks really smooth and natural.
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