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« Reply #5040 on: September 23, 2012, 10:46:18 AM » |
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Now THAT'S a creepy Sonic.
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« Reply #5041 on: September 23, 2012, 10:59:46 AM » |
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You do realize how close that platform is to a certain location in SM64 is don't you Yes I do, and I know the difference bewteen custom making it and ripping it strait from SM64, aka I'm going to rip it, or just use the Model's Resource one, but I'll probably rip itso there's only a few 32x32 textures.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #5042 on: September 23, 2012, 11:14:43 AM » |
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That'll be cool.  maybe make the spike-ball things actually explode on contact! lol
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« Reply #5043 on: September 23, 2012, 11:25:43 AM » |
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That'll be cool.  maybe make the spike-ball things actually explode on contact! lol Just reminding you guys that coding in stage hazards requires .rel and PPC knowledge.
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« Reply #5044 on: September 23, 2012, 11:58:45 AM » |
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SMFan1 : Dat tongue. Halloween comming. Hey KTH I kid But seriously....that sonic is more creepy than ben ._. Have fun sleeping
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« Reply #5045 on: September 23, 2012, 01:50:55 PM » |
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #5046 on: September 23, 2012, 02:07:34 PM » |
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Okay, I need a real opinion on this from some of you 'better' riggers out there. I've sort of come up with an easy/quick formula that I use for rigging the hands from Clash of Ninja Wii(any game in the series) models. And I'm wondering something.  ^Is that acceptable considering the limitations of the model?
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« Reply #5047 on: September 23, 2012, 02:09:19 PM » |
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fingers look nice, but the wrist looks a bit weird, try touching that a bit up
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« Reply #5048 on: September 23, 2012, 02:10:58 PM » |
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Okay, I need a real opinion on this from some of you 'better' riggers out there. I've sort of come up with an easy/quick formula that I use for rigging the hands from Clash of Ninja Wii(any game in the series) models. And I'm wondering something. ^Is that acceptable considering the limitations of the model? the joints in the middle of the fingers look too flat. select the flat/edge verts, and hit the "Blend" button with the #Nb finger bones.
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« Reply #5049 on: September 23, 2012, 02:16:25 PM » |
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fingers look nice, but the wrist looks a bit weird, try touching that a bit up
:3 The thumb is a bit off too I think, I think I know how to fix the wrist, at least to the best I can with the models limits. Adding vertexes to anywhere else is easy, but the wrists and fingers are a pain in the but lol also...I have no clue how to fix that random vertex on the neck :/ (Also if anyone wants ANBU kakashi still I might make him next over a sword user so someone can psa them with the sword. )the joints in the middle of the fingers look too flat. select the flat/edge verts, and hit the "Blend" button with the #Nb finger bones.
Ah I hardly use the blend tool XD I should make a habbit of doing that lol
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« Reply #5050 on: September 23, 2012, 02:21:39 PM » |
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The blend tool is your best friend when it comes to making good rigs.
It can also probably fix the wrist
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« Reply #5051 on: September 23, 2012, 02:30:04 PM » |
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Ya, Nintendo somehow made Yoshi change colors in SMG2 by messing with his lighting, he still uses his normal green textures, well I'm still pretty good at making recolors with GIMP. Post Merge: September 23, 2012, 02:30:49 PM
The blend tool is your best friend when it comes to making good rigs. It can also probably fix the wrist Huh, maybe I should start using it. xD
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #5052 on: September 23, 2012, 02:41:40 PM » |
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 ehhh...I'm satisfied, as long as the top knuckles of the fingers look the same as the middle knuckles then that's good for me :3 Wrist is a bit better too, i think at least..
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« Reply #5053 on: September 23, 2012, 02:43:39 PM » |
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It looks like its a very low-vert model... lol its good enough
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« Reply #5054 on: September 23, 2012, 03:14:37 PM » |
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 just found sexy justu model xD will be used as taunt/maybe a win for revamp of naruto PSA if not i just rig it over ike´s boneset to be used for naruto PSA or do so if using sexy jutsu in my PSA naruto will stay in this form for a while so sexy jutsu+rasengan = sexy rasengan xD inb4pplaskingforiwillmake100%nudetexturecuziamtoolazytomakethat or import over Zelda LoL
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