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Author Topic: WIP Workshop  (Read 5490583 times)
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Anivernage
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    « Reply #3990 on: August 13, 2012, 08:23:41 PM »


    I
     thought you were preparing it for me to rig :'0

    youll rig it but i need someone to finish modeling it because PSA´s are eating my time ;-;
    i also havent finish wart and many other imports   Cry



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    KTH
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    « Reply #3991 on: August 13, 2012, 08:23:40 PM »


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    Chaos_Knight
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    « Reply #3992 on: August 13, 2012, 08:24:24 PM »


    Working on an original character for a personal project...
    Parts used so far:
    Robed Zelda trophy's robe
    Pit's Shield
    A Pokeball
    Ridley's left arm



    I call it' Y'. It's supposed to be a strange phantom-like thing that has have a monstrous arm floating near it (Pokeball and Ridley's arm). I'm going to be making custom animations for it so that arm is hovering next to it.

    The problem that's bothering me is the weird shadows on the cloak, any ideas how to fix it?
    What are you working on......? I see what you did there ...
    « Last Edit: August 13, 2012, 08:25:31 PM by chaos_knight9000 » Logged

    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

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    « Reply #3993 on: August 13, 2012, 08:38:44 PM »


    Working on an original character for a personal project...
    Parts used so far:
    Robed Zelda trophy's robe
    Pit's Shield
    A Pokeball
    Ridley's left arm



    I call it' Y'. It's supposed to be a strange phantom-like thing that has have a monstrous arm floating near it (Pokeball and Ridley's arm). I'm going to be making custom animations for it so that arm is hovering next to it.

    The problem that's bothering me is the weird shadows on the cloak, any ideas how to fix it?

    one word:  Normals
    also check out mariokart64n Xnalara imports youtube video for more information
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    Gamma Ridley
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    « Reply #3994 on: August 13, 2012, 08:42:03 PM »


    Working on an original character for a personal project...
    Parts used so far:
    Robed Zelda trophy's robe
    Pit's Shield
    A Pokeball
    Ridley's left arm



    I call it' Y'. It's supposed to be a strange phantom-like thing that has have a monstrous arm floating near it (Pokeball and Ridley's arm). I'm going to be making custom animations for it so that arm is hovering next to it.

    The problem that's bothering me is the weird shadows on the cloak, any ideas how to fix it?


    To fix, go into an Edit Poly modifier, go into Polygon sub object mode, select all the blackened faces, and hit Flip. Should flip the normals.
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    Kingskull95
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    « Reply #3995 on: August 13, 2012, 09:05:04 PM »



    hey i think you forgot someone XD
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    Angelglory
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    « Reply #3996 on: August 13, 2012, 10:12:55 PM »


    To fix, go into an Edit Poly modifier, go into Polygon sub object mode, select all the blackened faces, and hit Flip. Should flip the normals.
    Well, I've been trying this, but every time I turn the camera the black parts just come back in different spots...
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    dougdude10
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    « Reply #3997 on: August 13, 2012, 10:45:22 PM »


    hey i think you forgot someone XD


    YESSSSSSSSSSSSSSSSSSS!!!!!!!!!!!! PARAPPA!!!!!!!!! WHO IS HE OVER??????????
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    DemonBoy
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    « Reply #3998 on: August 13, 2012, 10:53:34 PM »


    Well, I've been trying this, but every time I turn the camera the black parts just come back in different spots...

    you could just leave those there. It's basically a copy of the cloak with the normals reversed so that you can see the backside instead of it being transparent.

    if you wanna go ahead and delete them anyway then you can try to use the element selector to select the front of the robe and hide it so that you can delete the black planes
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    Dr.
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    Hi stranger, you look good ;D

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    « Reply #3999 on: August 13, 2012, 11:04:26 PM »


    Well, I've been trying this, but every time I turn the camera the black parts just come back in different spots...

    It's a 2 sided cloack (just like Zelda's dress)... hit  Shift + Q   in 3dsmax and it will render the current view, if it looks fine, it'll look okay ingame

    A 2 sided clothing consists (most of the times) of an object wich has 2 elements, one being the outer clothing and the other the inside clothing, both elements are probably in the same coordinates hence why some polygons/faces overlap ontop.

    Edit: ninja'd, mostly what great DemonBoy said
    « Last Edit: August 13, 2012, 11:06:04 PM by Dr. » Logged

    Kingskull95
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    « Reply #4000 on: August 13, 2012, 11:09:00 PM »


    YESSSSSSSSSSSSSSSSSSS!!!!!!!!!!!! PARAPPA!!!!!!!!! WHO IS HE OVER??????????
    parrapa is over ness Smiley and has a skate board as a bat
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    RandomTBush
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    « Reply #4001 on: August 14, 2012, 12:14:03 AM »


    It's a 2 sided cloack (just like Zelda's dress)... hit  Shift + Q   in 3dsmax and it will render the current view, if it looks fine, it'll look okay ingame
    Right-click the model's polygon groups, and choose "Object Properties". Click on the "By Layer" button to change it to "By Object", then click on "Backface Cull". If it still looks broken, then yes it is a polygon problem which would involve flipping the offending faces to be proper, but the opposite side shouldn't show through.
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    Boygos
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    « Reply #4002 on: August 14, 2012, 06:18:01 AM »


    Rig done, just have to texture it. Then, wait for Anivernage to rip Andrew Garfield "The Amazing Spider-Man" model, and dual release these badboys.

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    BlueBrain
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    « Reply #4003 on: August 14, 2012, 10:16:52 AM »


    Rig done, just have to texture it. Then, wait for Anivernage to rip Andrew Garfield "The Amazing Spider-Man" model, and dual release these badboys.




    oh no!
    it's girafe man!
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    DoctorFlux(Mariodk)
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    « Reply #4004 on: August 14, 2012, 10:18:40 AM »


    its spider pig (but as human)
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    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

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