|
 |
« Reply #6615 on: November 20, 2012, 05:26:03 PM » |
|
Very early screencap of SSJ5 goku. Any suggestions(and/or texture idea)? Mastalko's hmm from da pics it looks like static fingers, so no moving fingers? u should give dat a shot...
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6616 on: November 20, 2012, 05:43:28 PM » |
|
hmm from da pics it looks like static fingers, so no moving fingers? u should give dat a shot...
I would, but I don't know how. I know about the fingers bones but I don't know how to make it so it fits the bones.
|
|
|
Logged
|
Getsuga...TENSHOOO
|
|
|
|
|
 |
« Reply #6617 on: November 20, 2012, 06:19:55 PM » |
|
I would, but I don't know how. I know about the fingers bones but I don't know how to make it so it fits the bones. Go to the MeshModifier/Vertex, then move the finger vertices to fit the hand bones.
|
|
|
Logged
|
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
|
|
|
|
|
|
 |
« Reply #6619 on: November 20, 2012, 07:15:36 PM » |
|
I don't want to mesh up(get it?) anything in my model. I'll mess with that later. I changed the textures a bit(cept for the "robe", I somehow still need to find the right texture for it). Look, glowing pumpkin eyes A lot of times it is best to move vertices of a model to get better rigging, while most of those times are to keep the model looking a lot like it should. I always try to get the best rigging so I edit the vertices to fit the bones usually no matter who it is. That should explain why I made Baby Mario and Baby Luigi have such long legs, their rigging would've been majorally messed up if I had kept them as short as KTH had made them. lol
|
|
|
Logged
|
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
|
|
|
|
|
 |
« Reply #6620 on: November 20, 2012, 08:08:35 PM » |
|
A lot of times it is best to move vertices of a model to get better rigging, while most of those times are to keep the model looking a lot like it should. I always try to get the best rigging so I edit the vertices to fit the bones usually no matter who it is. That should explain why I made Baby Mario and Baby Luigi have such long legs, their rigging would've been majorally messed up if I had kept them as short as KTH had made them. lol
It is quite right, I had to edit his neck or he didn't have one dafuq
|
|
|
Logged
|
Getsuga...TENSHOOO
|
|
|
|
|
 |
« Reply #6621 on: November 20, 2012, 08:29:11 PM » |
|
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6622 on: November 20, 2012, 08:29:52 PM » |
|
inb4tits
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6623 on: November 20, 2012, 08:31:45 PM » |
|
tits
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6624 on: November 20, 2012, 08:32:49 PM » |
|
Dem melons.
|
|
|
Logged
|
NNID: Cha0sKnight 3DS FC: 4768-7680-2509
|
|
|
|
|
|
 |
« Reply #6626 on: November 20, 2012, 08:38:11 PM » |
|
Those are nice.. eyes.
lol the only gentleman.....  or by eyes youre meaning...  but meh i think she needs an expanded version of her..tits...*shot*
|
|
« Last Edit: November 20, 2012, 08:40:26 PM by Anivernage »
|
Logged
|
|
|
|
|
|
 |
« Reply #6627 on: November 20, 2012, 08:45:06 PM » |
|
speaking of tits here have some eggs...
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6628 on: November 20, 2012, 08:46:06 PM » |
|
What is it with you people and tits?  ... Nice, um... model there, Pervy. 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6629 on: November 20, 2012, 08:53:53 PM » |
|
What is it with you people and tits?  We're guys. We love tits. 
|
|
|
Logged
|
|
|
|
|
|