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Author Topic: WIP Workshop  (Read 5489800 times)
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StupidMarioFan1
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Not as active as I used to be.

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    « Reply #7065 on: December 08, 2012, 07:23:42 PM »


    That's merely down to the fact that the Brawl modding community and the interest in Brawl modding is significantly less than what it was in the vertexing days.  It has little to do with the quality of the mods.  If those vertexes were made now, they'd probably have quite a lot less downloads.
    ^this
    Besides a lot of old hacks are only getting downloads because people see how many it has already and believes it must be extremely good. *referencing the Shadow Final Version hack on the vault which clearly no longer has the best Shadow model made*
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #7066 on: December 08, 2012, 07:25:50 PM »


    Unfortunate, too, since now we have the big guns. We're not limited to a certian character's polygons and UVs anymore.
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    StupidMarioFan1
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    « Reply #7067 on: December 08, 2012, 07:52:51 PM »


    Unfortunate, too, since now we have the big guns. We're not limited to a certian character's polygons and UVs anymore.
    Too bad the one thing we will probably never will change is the file size issue, since that deals with the ISO itself. We will always be limited to that, no matter how many things we can use to reduce the size. Sad
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #7068 on: December 08, 2012, 07:57:34 PM »




    If anyone can tell who this is supposed to be, I... will be genuinely surprised.

    Not done yet please don't lynch me


    Is that some sort of Grinch? o_o.. I'm curious as to what it is now xD Looks awesome anyway.
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    Boygos
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    « Reply #7069 on: December 08, 2012, 07:59:38 PM »


    The imports never get as much downloads as the old vertex hacks anyway. I see your getting round to rigging that Kenny model I gave you ages ago Boygos, what took you so long?
    lol all I used of the model is the head xD

    Don't worry, I'll still collab you.
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    Wasabi_Skillz
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    « Reply #7070 on: December 08, 2012, 07:59:51 PM »




    If anyone can tell who this is supposed to be, I... will be genuinely surprised.

    Not done yet please don't lynch me


    Gadget from the Rescue Rangersssss plzplzplz. Is she a furry exception?
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    Gamma Ridley
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    « Reply #7071 on: December 08, 2012, 08:18:12 PM »


    Is that some sort of Grinch? o_o.. I'm curious as to what it is now xD Looks awesome anyway.


    Now that I think of it, he does kind of look like the Grinch... XD

    But nope, not him. The colors aren't indicative of anything, he just isn't textured yet.

    Gadget from the Rescue Rangersssss plzplzplz. Is she a furry exception?


    Sorry, don't know who that is. :[

    He is an animal though.

    Here's another preview thing. Haven't modelled the mouth yet, so ignore the big gaping hole.



    Seggy Tenders probably knows who this is.

    Everyone else is gonna be so disappointed. Awesome Face
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    _Data_Drain_
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    « Reply #7072 on: December 08, 2012, 08:20:47 PM »


    ...

    Just judging by the stage you're making, I'm guessing it's Andrew.


    Also, Aafyre. I still use your vertexes over some of the model imports.

    Like Gardevoir. Your vertex STILL looks much better then any import does.

    Plus... With your models. There's no possibility of a bad rig.
    « Last Edit: December 08, 2012, 08:23:55 PM by _Data_Drain_ » Logged


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    « Reply #7073 on: December 08, 2012, 08:22:14 PM »


    ...

    Just judging by the stage you're making, I'm guessing it's Andrew.



    Damn. I knew that would give it away. XD

    Yep, it's Andrew.

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    Aafyre
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    « Reply #7074 on: December 08, 2012, 08:49:13 PM »


    Ha, I was just kidding about the vertex thing. Here's some more Mitsuru:


    So far it's using ZSS's body & front hair, Marth's arms, sword, sheath, face, & hair parts, Dedede's coat, Jody Summer's hair, Falco's belt & gun, and Leslie's (Arc Rise Fantasia) hair parts. Still gotta turn the sword into a rapier!
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    Flygon
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    « Reply #7075 on: December 08, 2012, 08:56:32 PM »


    Like Gardevoir. Your vertex STILL looks much better then any import does.
    :okay: lol even I can say his vertex is better since mine was a piece of model import made in ten minutes while his is a master piece of 3D art that took hard work and dedicaiton.
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    Segtendo
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    « Reply #7076 on: December 08, 2012, 11:10:36 PM »





    Seggy Tenders probably knows who this is.

    Everyone else is gonna be so disappointed. Awesome Face
    C'mon. That's easy.
    It's Oikenny.
    ...Although Jiro said it already.
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    Anivernage
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    « Reply #7077 on: December 08, 2012, 11:13:24 PM »


    ...




    Also, Aafyre. I still use your vertexes over some of the model imports.

    Like Groudon. Your vertex STILL looks much better then any import does.

    Plus... With your models. There's no possibility of a bad rig.


    :okay: lol even I can say his vertex is better since mine was a piece of model import made in ten minutes while his is a master piece of 3D art that took hard work and dedicaiton.

    Mostly with groudon. >_>

    His version is waaay better than my import <_<
    « Last Edit: December 08, 2012, 11:51:13 PM by Anivernage » Logged


    Flygon
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    « Reply #7078 on: December 08, 2012, 11:14:38 PM »


    Long story short, Aafyre is god.
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    the_randomizer
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    « Reply #7079 on: December 08, 2012, 11:48:53 PM »


    After collaborating and speaking back and forth with Aafyre, I began to rig once more:
    t


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