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« Reply #11625 on: September 06, 2013, 11:31:50 PM » |
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I was thinking of putting him over Captain Falcon, but I don't know for sure. Gondondorf?
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« Reply #11626 on: September 07, 2013, 01:17:56 AM » |
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Ese sabes, y sabes, me sono como al Don Krillin Jaja.
solo llamame Mr. Don Kyouma (?) now that I see you around iwvi, Ill need your help for a luigi import, because I will modify luigi's boneset similar to Suwako, and I dun remember very well how you fixed it, ill tell you when its ready
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« Reply #11627 on: September 07, 2013, 05:08:22 AM » |
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The armor guy Someone needs to do the fortune teller and Beedle. ... Someone do Beedle I've got those models too, so I can do those in the future after this. Gondondorf?
I suppose the voice might fit a little bit better over Ganon than Captain :p
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Best color, most stars, and least amount of power. The good life.
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« Reply #11628 on: September 07, 2013, 11:31:00 AM » |
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Just extracted a TON of models from Skyward Sword. Plan on making a pack full of skyloft characters. First up that I wanted to do was Gondo. I was thinking of putting him over Captain Falcon, but I don't know for sure. "OOHH KAAAYYY!" Ganon or C.Falcon works for me. C.Falcon gets my vote though.
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« Reply #11629 on: September 07, 2013, 12:05:45 PM » |
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i'm still working in spinal, but in the meantime: this was also a custom model. i didn't find any ripped ones. i'm probably gonna make 4 versions: outlined (from PKM rumble wii) reflective (so it won't stand out) reflective & shiny (from PKM rumble blast) brawl (so it will look better) showuld the head connect to the body atleast?
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« Reply #11630 on: September 07, 2013, 02:19:56 PM » |
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Got previews of another Mario. I know what a shocker. Well this is Mairo from Source FIlm Maker, and yes there are enough differences to make me want to import him. I'm not going to import every Mario model ever, mainly because a lot of games use the same models, like Mario Golf, and Mario Tennis use the exact same models, Mario Party 4 - 7 use too similar models to want to import, Galaxy and Galaxy 2 use similar models, but I did SMG2 because it had a few fixes. Used Mewtwo2000's materials and shaders for his Rim Captain Falcon to get the specmaps and shine to both work. Yah, he's got a specmap and uses the Galaxy 2 shine effect, seriously I've been reusing that same shine for a crap ton of imports now. xD He is about as high poly as Melee Mario, I believe he is more high poly than MP9TS Mario because of the area around his hip and legs, making him have an even closer rig to Brawl Mario's, complete with the same errors in certain animations. lol His buttons use Meta Jirachi's Chrome texture as the shine effect because in SFM and Gmod, Mario, Luigi, Wario, & Waluigi's buttons use different shine textures based on the map they're on, just one of the perks to HL2/Source's engine, which I and don't think can be replicated in Brawl without modifying tons of files...course Mewtwo got Dark Link to become less transparent based on his damage and got it to be one-slot, so maybe it is possible. I think he looks really good so far, the hands will take a bit to rotate and translate to match Brawl Mario's because of the way SFM and GMod have their models t-posed, and I'm tired right now and feel like watching a bunch of YouTube videos. But please, tell me how you think he looks.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #11631 on: September 07, 2013, 02:34:19 PM » |
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too much shine/ shine in the wrong places (hair,mustache, etc) . it makes him look like an inflatable pool toy
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« Reply #11632 on: September 07, 2013, 02:43:43 PM » |
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what, I thought he fused the model with his own hands... flaigon, espero que no este pasando lo que creo que esta pasando..
Not really. lol
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« Reply #11633 on: September 07, 2013, 02:47:54 PM » |
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because I can
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« Reply #11634 on: September 07, 2013, 02:56:08 PM » |
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Kyuma, make the fingers thinner, or longer. They are weird looking like that.
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« Reply #11635 on: September 07, 2013, 02:59:50 PM » |
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everything related to scales is possible once that its on brawlbox :magic:
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« Reply #11636 on: September 07, 2013, 03:32:56 PM » |
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The beginning of the build a monkey workshop, with assets ripped out of Super Monkey Ball 2. BTW, this model from Super Monkey Ball 2 has much better detail in the model and much better textures than the Aiai from Sonic Riders.
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« Last Edit: September 07, 2013, 03:33:57 PM by Eternal Yoshi »
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« Reply #11637 on: September 07, 2013, 04:23:56 PM » |
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too much shine/ shine in the wrong places (hair,mustache, etc) . it makes him look like an inflatable pool toy Okay, glad I got productive feedback, I'll try to see what I can do about that...to be honest I was sorta thinking the same thing. xD
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #11638 on: September 07, 2013, 04:26:21 PM » |
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Dat spec map.
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« Reply #11639 on: September 07, 2013, 05:49:39 PM » |
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A little something something I'm working on, essentially a combination of fan art, and the best parts of his designs are going into this. Obviously not done >.> I'm probably going to rig it to Eternal Yoshi's Simon Belmont moveset, as well as maybe Snake or Ike. Let me know what you guys think about it so far.
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« Last Edit: September 07, 2013, 05:50:34 PM by Ninka_kiwi »
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