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« Reply #14207 on: May 13, 2014, 07:15:15 PM » |
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first in-game previews  I think I must improve the shoulders rigas much as I can, plus fix the sizemod because it affects the bone index numbers; and do you guys think I did right? I mean, I technically rigged the whole skirt over the right leg, because this model doesnt even have legs lol
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« Reply #14208 on: May 13, 2014, 07:21:16 PM » |
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Well, it certainly will look interesting with a one leg rigg, but here is what I did with Samurai Jack. I rigged the right side to the left leg and knee, then rigged the left side with the leg and knee. In the middle, I chose the one line of vertices to half of the right and left sides. Works like a charm.
Be my guest. I'll send you the files when I'm done.
Alrighty. 
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« Reply #14209 on: May 13, 2014, 07:33:41 PM » |
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Well, it certainly will look interesting with a one leg rigg, but here is what I did with Samurai Jack. I rigged the right side to the left leg and knee, then rigged the left side with the leg and knee. In the middle, I chose the one line of vertices to half of the right and left sides. Works like a charm.
thats what I did with my previous PH due to how this new model has no legs, I didnt have much options, but I will try it and see how it turns out anyways btw, can someone help me to make a better textures to make it look more accurate?
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« Reply #14210 on: May 13, 2014, 07:58:45 PM » |
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Also I can't believe how stubborn I am but is anyone interested in UV mapping?
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« Reply #14211 on: May 13, 2014, 08:50:02 PM » |
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I tested it with an old crappy pit base I made some time ago and a random hair mesh i made. here's the base ingame. idk what's up with the textures but i'll worry about that some other time. here it is after i used the import with the hair mesh. turns out a lot of you have been using this method and i'm just late to the party. something strange happened when i imported the hair though. like some of the bones readjusted; but the hair and body are rigged to the same set so idk. something to research though. @KAZE I'm interested. If this turns out to be a mass colaboration project, please do tell. @Kyouma Looking good, do you still have the original textures that came with the model? I can help you  @Turbo I'm interested, only UV mapping right?
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« Reply #14212 on: May 13, 2014, 09:00:51 PM » |
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Yeah, Kaze. I know it didn't get as far last time, but I'd be up to help again too. Especially since I can actually do things now, haha.
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« Reply #14213 on: May 13, 2014, 10:31:53 PM » |
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Posted an earlier WIP of this in the custom models thread, but I thought I'd sure a much more complete version here. (Still not done yet, though) You know... that kinda reminds me of...
...
Spoilers for A Link Between Worlds here...
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« Reply #14215 on: May 14, 2014, 08:56:36 AM » |
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yeah yeah I know another Shadow but I had to do this after watching SAO  Kirito's Coat is awesome.
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Never underestimate the power of the ass. 
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« Reply #14216 on: May 14, 2014, 09:20:58 AM » |
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And we were doing so, so well  At least it's done nicely.
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« Reply #14217 on: May 14, 2014, 10:31:26 AM » |
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I did this. Now what to do for the bow?
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« Reply #14218 on: May 14, 2014, 10:55:22 AM » |
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I did this. Now what to do for the bow? Moar Pencils!
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« Reply #14219 on: May 14, 2014, 12:42:43 PM » |
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Moar Pencils!
Okay! 
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