WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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i think i could handle him, idk if i'll be as motivated as i was for the baron though :P

only reason why jack should come at some point is to have the main character representation. however, requesting is for another thread.
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black baron however... was a great character, and i welcome him nonetheless.

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March 12, 2015, 04:09:00 PM #18437 Last Edit: March 12, 2015, 06:42:03 PM by the_randomizer
You'll never believe what I found on Deviant Art, or rather, a fellow artist found for me



Oh yes, originally in xnlara/xps format, I managed to convert it to obj. Now, the poly count is kinda high, but I've worked with models with this high a count before, so, it might cause slight lag, but nothing serious ;D

Surprised? I know I was, I couldn't believe this model existed oO  Not sure if anyone will take notice but I figured I'd drop by to post this tidbit  ;D

Edit: Don't ask me if it's some furry character, it's from Darkstalkers so don't bother pointing that out or give me a hard time about it.

Is that supposed to be a werewolf? [note]I really hope it's not some furry [censored].[/note]
I don't take requests.

My PSA Thread
[move][/move]

Quote from: KingJigglypuff on March 12, 2015, 05:12:41 PM
Is that supposed to be a werewolf? [note]I really hope it's not some furry [censored].[/note]
I think it's Jon Talbain from the Darkstalkers games....

Although that model doesn't seem very accurate to the source.

Sorry but you are not allowed to view spoiler contents.

I made a Wait1 to test the model. He's tiny, unfortunately. I'm gonna have to resize him in PSA. I also need to go back in Max and fix some normals.

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Quote from: Tabuu Forte Akugun on March 12, 2015, 06:22:26 PMI'm gonna have to resize him in PSA.

Why don't you resize the model in the animations? You should be able to do an "Edit All" for TransN and scale it to 1.5 for XYZ or whatever value you want.

Resizing the model in PSA can mess with hitboxes iirc

And stuff that I've been trying to do:

Sorry but you are not allowed to view spoiler contents.



The model is from the Star Wars Clone Wars tv series. I've got pretty much every character, but I'll only be doing Obi-Wan, Anakin, Plo Koon, Mace Windu, and Aayla. Unfortunately, I don't have Kit Fisto, although I have his textures.

Will probably be rigged over Marth for all of them. PSA (if I ever get that far) will be over Link (or maybe Pit).


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Quote from: drogoth on March 12, 2015, 06:31:59 PM
Why don't you resize the model in the animations? You should be able to do an "Edit All" for TransN and scale it to 1.5 for XYZ or whatever value you want.

Resizing the model in PSA can mess with hitboxes iirc

And stuff that I've been trying to do:

Sorry but you are not allowed to view spoiler contents.



The model is from the Star Wars Clone Wars tv series. I've got pretty much every character, but I'll only be doing Obi-Wan, Anakin, Plo Koon, Mace Windu, and Aayla. Unfortunately, I don't have Kit Fisto, although I have his textures.

Will probably be rigged over Marth for all of them. PSA (if I ever get that far) will be over Link (or maybe Pit).

Because when I do that, he shrinks again when grabbed and stuff like that. And hitboxes can be adjusted.

Quote from: KingJigglypuff on March 12, 2015, 05:12:41 PM
Is that supposed to be a werewolf? [note]I really hope it's not some furry [censored].[/note]

I believe it's supposed to be Jon Talbain from Darkstalkers.

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Quote from: Velen on March 13, 2015, 01:05:31 PM
I believe it's supposed to be Jon Talbain from Darkstalkers.

Yup, that's him ;D I'm thinking of porting him over Wolf and doing a size mod because Wolf's default build is too stumpy :laugh:  For size mods on Wolf, that would be the EyeYellowM bone, right? (It's been a while ^_^ )

Quote from: DSX8 on March 11, 2015, 10:16:33 PM
if u need help with the SmashU materials, let me know! i got most of its format figured out :p

was able to figure out..
diffusecolor (material > LightChannel0>Color with MaterialSource set to Register instead of Vertex)
fogcolor (fog color and multiply the value's by 255)
fogparam (aka fog position)
FresnelColor (lighting color and multiply the value's by 255)
FresnelParam (light position + visual)
ReflectionParam (size and scale of said reflection/env texture)

the only thing about these params, they're mostly about geometry and i dont know any geometry at all..
Thanks for that, but truth t be told, I don't have the best eyes for detail, so I wouldn't know if what I'm doing would be correct or not.

Right now, I'm having trouble with BB 0.67+ again, namely the whole messed up texturing which I just simply can't figure out how to fix. Imported the models with BB 0.67 just fine, but after using the tristripper of the newer ones... same issue. I managed to fix it once in the past, but for the life of me, I just can't remember how. It's aggravating and just holds me back so much.

How are the ears and mustache now? For the ears I actually made a duplicate model , moved it out forward and added faces to connect it with the original, and then delete the hidden duplicate polygons that weren't needed. Had to remap them though because of how the new faces were mapped but you need a side-by-side comparison to really tell the difference.

The second cap is for when he takes his cap off, since I messed with the cap's brim for accuracy, it clips through his fingers during Brawl Mario's Side Taunt, and I know a couple of other animations that take off his cap will most likely have been animated to work with the default model. So the second cap fits in his hand.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: Taigiry on March 13, 2015, 04:46:45 PM
Thanks for that, but truth t be told, I don't have the best eyes for detail, so I wouldn't know if what I'm doing would be correct or not.

Right now, I'm having trouble with BB 0.67+ again, namely the whole messed up texturing which I just simply can't figure out how to fix. Imported the models with BB 0.67 just fine, but after using the tristripper of the newer ones... same issue. I managed to fix it once in the past, but for the life of me, I just can't remember how. It's aggravating and just holds me back so much.
need me to import it on my end and send it to ya? xD
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mario looks sad D:

Quote from: DSX8 on March 14, 2015, 06:06:20 PM
need me to import it on my end and send it to ya? xD
Thanks for the offer, but it's something I need to learn how to fix myself for possible future imports. Ya know, can't always rely on others, eh?