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Author Topic: WIP Workshop  (Read 4597028 times)
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ZX_BraveSol_ZX
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    « Reply #18645 on: April 23, 2015, 09:32:04 AM »


    I once tried to rip Chung and failed lol

    Are you still interested? I can rip Chung for you if you want. I ripped Elesis on my own in all her different class oufits so I could do the same for Chung.

    Post Merge: April 23, 2015, 03:46:02 PM
    Now I remember why I didn't finish Stahn, Sinon, and Glaceon
    I can't rig lower poly stuff for [censored] with Brawl's boneset <_<

    [censored] low poly shoulders >_>
    « Last Edit: April 23, 2015, 03:47:38 PM by ZX_GaiusOutway_ZX » Logged

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    « Reply #18646 on: April 24, 2015, 03:59:39 AM »


    i can rig low poly stuff just fine.. like for example.. SmashU ganon.. his fingers are pretty low poly O.o

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    « Reply #18647 on: April 24, 2015, 04:59:20 AM »


    i can rig low poly stuff just fine.. like for example.. SmashU ganon.. his fingers are pretty low poly O.o



    is ganon naturaly that fat on wiiu? he seems so damn fat lol.
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    « Reply #18648 on: April 24, 2015, 05:02:08 AM »


    yeah.. compared him to the brawl model... he's fatter.. and a bit shorter.. but with longer arms/hands.. makes no sense honestly.. xD

    anyways... got his glow to work!
    « Last Edit: April 24, 2015, 05:04:06 AM by PervyDSX8 » Logged

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    « Reply #18649 on: April 24, 2015, 07:38:13 AM »


    wait, even longer arms?
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    ShadowLuigi~NG~
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    « Reply #18650 on: April 24, 2015, 08:23:44 AM »


    Is it true that he also has no style?
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    « Reply #18651 on: April 24, 2015, 09:32:03 AM »


    He has no grace.
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    « Reply #18652 on: April 24, 2015, 09:38:40 AM »


    this king has gangrene a funny face
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    « Reply #18653 on: April 24, 2015, 05:01:37 PM »


    Is it just me or is Wii U Ganondorf just the Brawl model but with new textures, proportions, head, more VIS0 faces, etc?
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    « Reply #18654 on: April 24, 2015, 05:16:18 PM »


    Is it just me or is Wii U Ganondorf just the Brawl model but with new textures, proportions, head, more VIS0 faces, etc?

    Almost all the Brawl veterans in the Wii U version use the same model.

    Jigglypuff is from Pokemon X/Y. Exact same, but better shaders. I wouldn't be surprised if Greninja and Charizard are also.
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    « Reply #18655 on: April 24, 2015, 05:30:50 PM »


    Almost all the Brawl veterans in the Wii U version use the same model.

    Jigglypuff is from Pokemon X/Y. Exact same, but better shaders. I wouldn't be surprised if Greninja and Charizard are also.

    Aha. I'm not surprised.

    I just wish I were good with Wii U models, because I wanted to do a Wii U Giga Bowser mod. But he's actually higher poly than in Brawl. And my Giga Mac attempt was a flop.
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    Kyouma
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    « Reply #18656 on: April 24, 2015, 05:33:11 PM »


    Are you still interested? I can rip Chung for you if you want. I ripped Elesis on my own in all her different class oufits so I could do the same for Chung.
    well, not really, I just attempted to rip elsword models to lure a girl I liked who plays that game.. lel
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    « Reply #18657 on: April 24, 2015, 06:33:55 PM »


    So I got my hands on SM3DW and CT:TT models, and decided to make this cute import.

    However, I can't continue until I figure out how to get the normal maps to work. When extracted from the source files, the Normal and Spec(Maybe? IDK really) textures are in a .DDS format that can't be opened in Paint.NET or Photoshop. Anyone wanna take a look at 'em?
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    « Reply #18658 on: April 24, 2015, 06:37:43 PM »


    So I got my hands on SM3DW and CT:TT models, and decided to make this cute import.

    However, I can't continue until I figure out how to get the normal maps to work. When extracted from the source files, the Normal and Spec(Maybe? IDK really) textures are in a .DDS format that can't be opened in Paint.NET or Photoshop. Anyone wanna take a look at 'em?
    try using noesis.
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    « Reply #18659 on: April 25, 2015, 09:33:08 AM »


    So I got my hands on SM3DW and CT:TT models, and decided to make this cute import.

    However, I can't continue until I figure out how to get the normal maps to work. When extracted from the source files, the Normal and Spec(Maybe? IDK really) textures are in a .DDS format that can't be opened in Paint.NET or Photoshop. Anyone wanna take a look at 'em?

    I've used this and it works fine for me (http://www.ddsconverter.com/).
    Also, there is a plugin for photoshop (https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop). The problem with the photoshop plugin is (for me at least since I use elements 8 and this isn't meant for it exactly) is that it doesn't keep the images transparency, but that may just be because I'm using elements.
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