I don't know how to port. But I'm not stopping anyone who wants to port him.
Project Fusion plans to put him over a Wolf clone slot...
Cali put him over PKMN trainer...
So people can do what they want. I'll just lay down the basis and make it as easy as possible.
So no special gfx, or article usages... Spider-Man is a very simple hack... The only thing different is the model's bones.
I would like him ported as well though. Beause I also have plan to make Nightcrawler, and Sheik works as a base. I'm waiting on the model to be finished.
At any rate...
Whats left to finish for Spidey:
Not a lot left to animate... so I'm looking for my PSAer. I have a few candidates, also accepting volunteers for anyone willing to give it a shot...
The hard parts for the PSA will be:
Being able to code a normal move to end in the air if the hitbox connects.
Being able to code directional inputs to make the side special go in different directions (can probably copy the original PSA for this)
Being able to code a fake tether type of attack. (Explained above)
Aside from those things, the rest is fairly simple PSA work. I can do most of it, but if I have to PSA this thing, it'll probably never get released... or not for a long time that is... I hate PSAing THAT much.
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Edit:
Streaming again:
https://secure.join.me/996-168-740====
Edit:
All throws are complete.
I've decided to keep the aerials the same.
Not gonna make a third wait.
All thats left is to re-animate the side specials. Since he's gonna be able to go up, down, diagonal up and diagonal down, thats 4 animations in the air, + 2 animations on the ground
I've decided to make the Air up-special, the same as the ground one. So all I have to do is edit the starting frames for it.
And lastly, animate Maximum Spider. OR if chaoticchronos does a good job of animating it, I'll use his.
Some of the normals have already been psa'd. But I'll probably be handing the heavy psa work off to A Bloody Canadian for our trade since once I'm done with Spidey's animations, I'll jump into the ones ABC wants for BPM.
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Edit: I also figured out how to slow down BrawlBox's gifs.
Forward Throw