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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 692579 times)
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KingJigglypuff
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    « Reply #2235 on: November 11, 2013, 08:53:33 PM »


    But... KJP... you wanna PSA her?
    Sure, Wynaut?
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    « Reply #2236 on: December 12, 2013, 04:53:39 AM »


    yo Kage... would u be willing to update the wolvering PSA and animations a bit more if i remake the rig? altho it'll have bone edits to it, and bone ID's will be changed for it, but thats up to u mate.
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    « Reply #2237 on: December 12, 2013, 05:57:37 PM »


    yo Kage... would u be willing to update the wolvering PSA and animations a bit more if i remake the rig? altho it'll have bone edits to it, and bone ID's will be changed for it, but thats up to u mate.

    If plans are made to update the wolverine psa keep in mind that Leon said that he is working on a method that replaces the swap character (down b) for MvC psa over Pokemon Trainer with the taunt buttons giving wolverine, Spider-Man and Ryu an option for a 4th special. He said he's 95% success with it last time I read.
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    « Reply #2238 on: December 13, 2013, 08:07:40 PM »


    hmm really? well ill wait till thats all done then
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    « Reply #2239 on: December 14, 2013, 01:31:46 PM »


    Ah, well since you asked, I should probably go ahead and announce it.

    Me and Calikingz have been brainstorming Wolverine.

    He is already working on the model, but DSX8 if you wanna do it, I wont object. I'm sure he may not either. Though the specifications are pretty much that the claws have to be retractable in some way. Either by model changer or model animation (I don't mind either)

    However, as stated, Leon was also working on putting it over Pokemon Trainer. I'm also banking on this because I'm not a fan of those three pokemon and having Ryu Spider-Man and Wolverine over them frees up Wolf, Sheik, and C.Falcon for Vegeta, Nightcrawler, and _____ respectively.

    Dunno who I want over C.F atm because Goku was ideal, but then again, I may keep him over Pit (also making my own Goku PSA later) so whoever goes over CF is up in the air, but I wanted Wolf and Sheik free. We can discuss this on skype if you want.

    A lot of stuff is up in the air atm.
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    « Reply #2240 on: December 14, 2013, 06:28:34 PM »



    Dunno who I want over C.F atm because Goku was ideal, but then again, I may keep him over Pit (also making my own Goku PSA later) so whoever goes over CF is up in the air, but I wanted Wolf and Sheik free. We can discuss this on skype if you want.

    A lot of stuff is up in the air atm.

    The Goku Edit over Captain Falcon by KK Boeh is pretty darn good already. Prefer that one over Pits.
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    « Reply #2241 on: December 14, 2013, 10:47:00 PM »


    I kinda wanna model mine after Budokai 3 and the Vegeta PSA.

    The overall balance of Vegeta is top knotch. Its down to earth and hardly gimmicky at all.

    I'd like a Goku like that. Not bogged down with transformations, alternate movesets, and the like... but a down to earth moveset.

    But if its over Pit, there are things that can be done special... Directional Ki blasts and flight mostly. I want SSJ but not like 3 forms of it. If anything, SSJ mode will change a few moves and things like SSJ3/4 or w/e will be alternate models but the psa will remain the same.

    This is planned for after Broly is done though.

    ===

    Wolverine:
    I still have the v3 I was working on. His Final Smash is fully animated and his attacks were done. I AM gonna redo his throws though. If any of you have played the game X-Men: Next Dimension, I wanna use the throws he has in that game.

    I'd like the claws to be retractable for his taunts, and entry animation from MvC2 where he comes flipping in, then pops them out after he lands. For his win, I want him to fold his arms, but thats kinda silly when he's got 12inch claws pertruding from his hands.

    Also, I want his grab animation to grab with his hand and not his claws. The main throw I wanna remake is his F throw. I want him to grab the person (presumably by the collar) with his hand, lift them up, then stab them twice followed by a roundhouse kick to send them flying. (next dimension)

    His current F-Throw would replace his down throw, and I'll come up with something for his Up and back throws since those are still currently Wolf's.

    Wolf's got some funky down b coding, but I wanna remake that move as well. I'm open for ideas on what it could be.

    Aside from those things, his F-Smash is animated, but needs a particular GFX since the actual movement is kinda... not good and relies on the GFX to really sell the animation.

    Also, would anyone object to having the down taunt (if anything, it could be the down special ground) be him healing 1hp per second? I'm really not fond of the current down special.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #2242 on: December 15, 2013, 02:42:06 AM »


    Ah, well since you asked, I should probably go ahead and announce it.

    Me and Calikingz have been brainstorming Wolverine.

    He is already working on the model, but DSX8 if you wanna do it, I wont object. I'm sure he may not either. Though the specifications are pretty much that the claws have to be retractable in some way. Either by model changer or model animation (I don't mind either)

    However, as stated, Leon was also working on putting it over Pokemon Trainer. I'm also banking on this because I'm not a fan of those three pokemon and having Ryu Spider-Man and Wolverine over them frees up Wolf, Sheik, and C.Falcon for Vegeta, Nightcrawler, and _____ respectively.

    Dunno who I want over C.F atm because Goku was ideal, but then again, I may keep him over Pit (also making my own Goku PSA later) so whoever goes over CF is up in the air, but I wanted Wolf and Sheik free. We can discuss this on skype if you want.

    A lot of stuff is up in the air atm.
    ah ok, well i could wait till he's done with his model version, and use the boneset he's using.
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    « Reply #2243 on: December 15, 2013, 05:10:36 PM »


    Doing Broly's throws. I think I owe someone else animations so if they happen to remind me while I'm doing this, I'll do those too.

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    Post Merge: December 15, 2013, 07:14:48 PM




    These throws were made.
    « Last Edit: December 15, 2013, 07:14:49 PM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    « Reply #2244 on: December 15, 2013, 09:03:21 PM »


    Don't tell me that I missed it D:
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    « Reply #2245 on: December 16, 2013, 06:42:19 AM »


    brawlbox preview pwetty pwease?
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    « Reply #2246 on: December 16, 2013, 09:05:30 AM »


    Doing Broly's throws. I think I owe someone else animations so if they happen to remind me while I'm doing this, I'll do those too.

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    These throws were made.


    Dat grab damage o.O
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    « Reply #2247 on: December 16, 2013, 10:04:47 AM »


    That's what I said when I saw it.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    « Reply #2248 on: January 06, 2014, 02:31:59 AM »


    With DSX8's quitting, he put his stuff out to the public.

    I'm not exactly 'quitting' but I don't see why I shouldn't throw some animations out there for anyone who may or may not wanna use them for w/e.

    So... would anyone like for me to release the dl links to the unfinished animations/psas that I have laying around?
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #2249 on: January 06, 2014, 05:55:51 AM »


    lol do as u please, maybe some1 would pick up on some of ur stuff Tongue


    anyways... here's ur updated wolverine model + new boneset. claws can be retracted into his hands with ease. does require revamped animations tho otherwise u'll get something like the 3rd pic!

    « Last Edit: January 06, 2014, 06:15:15 AM by 悪魔スレイヤーX8 » Logged

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