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Author Topic: WIP PSA Workshop  (Read 630420 times)
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PMCB
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    « Reply #1680 on: October 30, 2014, 11:19:56 PM »


    That's what I'm going for.
    I can't wait! I'll definitely download when you get it done!


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    I won't be able to make the characters that you initially hit jump at Falcon, but I can at least have them knocked up in the air lol
    I think if you could just have the characters do their spinning fall animation during the FS. Then he can falcon punch down on them.
    Now that I think about it... That sounds a lot like Ike's FS...
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    « Reply #1681 on: October 30, 2014, 11:30:41 PM »


    I think if you could just have the characters do their spinning fall animation during the FS. Then he can falcon punch down on them.

    You can't really... force them to do an animation. Yeah there's a stun and throws, but not like that.

    Quote
    Now that I think about it... That sounds a lot like Ike's FS...

    I actually thought about originally doing it last month or something. I talked to Pikazz about it and he told me that it isn't possible to replicate Ike's FS on Falcon.
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    « Reply #1682 on: October 31, 2014, 03:06:10 AM »


    Shulk I could whip up a more ferocious falcon model for you to attach on his arm or his whole body, you could call it Falcon Rush or something  Awesome Face just a thought wouldn't take too much effort.
    -Omni
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    « Reply #1683 on: October 31, 2014, 06:45:29 AM »


    Shulk I could whip up a more ferocious falcon model for you to attach on his arm or his whole body, you could call it Falcon Rush or something  Awesome Face just a thought wouldn't take too much effort.
    -Omni

    I'd totally be down for it.

    Although, when I envisioned it, the Falcon would only show up for a couple of seconds (when Falcon's hand shakes). Maybe I'll think of something fun to add with it.
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    « Reply #1684 on: October 31, 2014, 07:32:00 AM »


    don't forget you actually have a cinematic FS to work with...

    you could try editting just the hitting part of his original FS, so that instead of riding over his enemies, he falcon punches them to death.
    you can even make him jump out of his car before doing so.
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    « Reply #1685 on: October 31, 2014, 07:41:39 AM »


    you can even make him jump out of his car before doing so.

    I know, that was the original plan.

    It failed, tremendously.

    Like, really bad.
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    « Reply #1686 on: October 31, 2014, 02:15:54 PM »


    CF FS isnt friendly at all to edit  i tryed to use it also for ridley and it just isnt a good move to change too many wierd stuff is hardcoded there.
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    « Reply #1687 on: November 01, 2014, 12:34:01 AM »


    CF FS isnt friendly at all to edit  i tryed to use it also for ridley and it just isnt a good move to change too many wierd stuff is hardcoded there.

    Reminds me of how irritating Ike's final smash was to edit. I'm sure Ill work something out with CFs final smash. But for sure, I won't be using CFs original fs.
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    « Reply #1688 on: November 06, 2014, 01:54:37 AM »


    Nidoking Progress

    So I've finished Nidoking's Down Special: Earth Power & Earthquake, on the ground it's a 2 stage chargeable attack where Nidoking unleashes stalagmites from the ground and each charge increases range, spike amount, damage & knockback.  In the air Nidoking comes plummeting down and slams into the ground unleashing a wave of rock in front of him that knocks opponents into the air with 8% damage.

    Preview:



    -Omni
    « Last Edit: November 06, 2014, 03:12:59 PM by Omniscient X » Logged

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    « Reply #1689 on: November 06, 2014, 07:11:29 AM »


    Use imgur, quick and effective.
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    « Reply #1690 on: November 07, 2014, 02:03:55 PM »


    Nidoking Progress

    So I've finished Nidoking's Down Special: Earth Power & Earthquake, on the ground it's a 2 stage chargeable attack where Nidoking unleashes stalagmites from the ground and each charge increases range, spike amount, damage & knockback.  In the air Nidoking comes plummeting down and slams into the ground unleashing a wave of rock in front of him that knocks opponents into the air with 8% damage.

    -Omni
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    So do the spikes come out of the ground in a line, or in one big chunk? I personally think it would be cooler to have all the spikes erupt at one time instead of staggered. Would it possible to get a gif of that animation? I wish to see it in all of it's glory!
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    « Reply #1691 on: November 07, 2014, 02:38:43 PM »


    Nidoking Progress

    So I've finished Nidoking's Down Special: Earth Power & Earthquake, on the ground it's a 2 stage chargeable attack where Nidoking unleashes stalagmites from the ground and each charge increases range, spike amount, damage & knockback.  In the air Nidoking comes plummeting down and slams into the ground unleashing a wave of rock in front of him that knocks opponents into the air with 8% damage.

    Preview:



    -Omni

    while that looks cool it doesnt look like the earth power i invisioned  when watching the move on pokemon games i always imagine ground hopeneing and lava apaearing out somewhere but it looks nice for an earthquake gfx no so much for earth power imo.
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    « Reply #1692 on: November 07, 2014, 02:52:27 PM »


    I found the perfect picture for it. Tongue

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    « Reply #1693 on: November 07, 2014, 04:58:40 PM »


    Here's some stuff from my end:



    Haven't animated the charge animation, but that's easy enough to do. Will animate the transition to wait1 in BBox


    Second part of Ganon's Front Smash. Will give him his Spaceworld Sword Soon™. Will animate the transition to wait1 in BBox.
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    « Reply #1694 on: November 07, 2014, 10:51:58 PM »


    Sword-based moveset for Ganondorf?
    We need moar of those.
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