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Author Topic: WIP PSA Workshop  (Read 697249 times)
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Falconpunch1729
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    « Reply #975 on: November 11, 2013, 12:03:48 PM »


    question about megaman over ness,when his fs is activated,it plays the sound of pits sheild going up,
    i thought it was imposible for ness to have another characters sounds,or is it? I see what you did there ...
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    « Reply #976 on: November 22, 2013, 05:50:05 PM »


    Im sure they just exported Pit's sound and imported it into Ness's .brsar file with BB or something.
    The best place to ask is probably on the topic for him.
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    Personal PSA Thread: http://forums.kc-mm.com/index.php?topic=64229.0
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    « Reply #977 on: November 28, 2013, 03:33:19 PM »


    Shinda's Final Smash was OP, so here's a different one...

    SSBB Hacks - Shinda's New Final Smash

    Cinematics to be added later...
    Can you also give Shinda recolors and add a bullet to the gun attack on the next release?


    Source:
    thats awesome

    KJP Edit: Spoilers help. Also try not to quote big posts in their entirety.
    « Last Edit: November 28, 2013, 03:45:05 PM by KingOfTheHillJigglypuff » Logged


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    « Reply #978 on: December 07, 2013, 02:47:31 AM »



    This should tell you where I am with revamping Simon's animations. They look so much better. Bear in mind that I'm doing the basic stuff before attacks.

    I don't think it's worth giffing walk animations and the like so there.
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    « Reply #979 on: December 15, 2013, 03:32:10 PM »


    Am I the only one who misses the creative 2d animations of the old Fire Emblems?
    This is for my Hector PSAs FS.
    « Last Edit: December 15, 2013, 03:40:47 PM by RevenantGenesis » Logged



    Personal PSA Thread: http://forums.kc-mm.com/index.php?topic=64229.0
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    « Reply #980 on: December 15, 2013, 05:09:07 PM »


    Didn't play Fire Emblem until it was on the 3ds >_> but nice animation all the same.

    I like how you scaled her down on some attacks to show speed... nice touch.
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    « Reply #981 on: December 15, 2013, 05:12:56 PM »


    Ohh, I hope you didn't scale her up and down in that animation. If so, you could have saved so much time using VIS0.  /:
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    « Reply #982 on: December 15, 2013, 08:54:42 PM »


    Yeah I did do it through scaling, but it was simple enough. Wouldn't the VISO for when I want her to completely disappear?
    Thanks though Kage, your missing out on a different world though man, the old games have a totally different feeling to them. It's definitely something I would consider downloading if your ever bored. Not to degrade the new ones, they're totally amazing.
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    « Reply #983 on: December 15, 2013, 09:00:57 PM »


    VIS0 toggles visibility, so yeah, it would have the same effect as scaling up and down without having to deal with funky interpolation. To each their own, I guess.
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    DoctorFlux(Mariodk)
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    « Reply #984 on: December 16, 2013, 02:09:25 PM »


    i heard you liked my SMBZ mario moveset v4:
    Cape FS Preview

    Ignore there is no Hat/No Cape/no hitboxes on Mario right now
    the FS will be slower then Sonic´s but stronger hits
    also a lower time limit then sonic´s too (unless you hit a other star item so you restart the time limit)
    finnaly got the Cape FS to work as i wanted

    how long it took to finnaly get it to work:
    first try i tried to get this FS to work was at first release of SMBZ mario moveset
    « Last Edit: December 16, 2013, 02:40:28 PM by Cyber_Mariodk » Logged

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    « Reply #985 on: December 16, 2013, 04:00:58 PM »


    i heard you liked my SMBZ mario moveset v4:
    Cape FS Preview
    Ignore there is no Hat/No Cape/no hitboxes on Mario right now
    the FS will be slower then Sonic´s but stronger hits
    also a lower time limit then sonic´s too (unless you hit a other star item so you restart the time limit)
    finnaly got the Cape FS to work as i wanted

    how long it took to finnaly get it to work:
    first try i tried to get this FS to work was at first release of SMBZ mario moveset


    When I first heard about this moveset version I thought the cape FS would be more...fierce, but this FS is supposed to be based off of SMBZ of course.
    Good work.
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    « Reply #986 on: December 23, 2013, 07:48:34 AM »


    This thread appears to have gone a little stale...lets fix that
    I MAY have stopped working on Sasuke for a little while due to wanting to finish this
    Hidan now only has 3 attacks in common with Ike(Bair,Fair, and first jab hit)
    Here is update video:
     
    <a href="http://youtu.be/nazDRWhouDg" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/nazDRWhouDg</a>
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    « Reply #987 on: December 24, 2013, 07:33:31 PM »


    Oh look, BrawlBox has a GIF exporter now. Fancy that. *slowpoke*
    (First time I've actually used it.)
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    « Reply #988 on: December 24, 2013, 09:46:57 PM »


    Did not remember BB has that feature. Oh well.

    Anyway, improving Simon's animations is taking much longer than expected. I don't have much to show for it aside from this GIF


    Completely reanimated Fair

    Considering how long I haven't updated him, I may do a "compile what I have so far" release of V2 on New Years' Eve....
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    Granfalloon
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    « Reply #989 on: December 28, 2013, 11:29:24 PM »


    Anyway, improving Simon's animations is taking much longer than expected. I don't have much to show for it aside from this GIF

    Considering how long I haven't updated him, I may do a "compile what I have so far" release of V2 on New Years' Eve....

    Wow, I had come to this thread for the exact purpose of seeing if there was any progress on Simon! I'm really really happy to know you're still working on him. Greatly anticipating your next release.
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