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« Reply #420 on: December 06, 2012, 08:15:07 PM » |
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What would Bowser's do? Similar to Mario's where the camera just rotates to face him, and then goes back to normal? Or could we get a full 360 rotation? Or like a close up to his face before and after the transformation? That's be cool actually, to zoom in on Bowser's face while is goes to ugly to badass and scary.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #421 on: December 07, 2012, 09:50:50 AM » |
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360 camera rotations don't work because most stages don't have a background behind the camera.
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« Reply #422 on: December 07, 2012, 11:51:53 AM » |
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An almost-180 with the camera slowly zooming in the whole time, stopping with a close-up of his face from below as he transforms might look good, though.
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #423 on: December 08, 2012, 04:37:37 PM » |
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I gave Ike a 360 Degree rotation anyway... lol...
Don't expect progress until next week... This weekend all of a sudden got busy...
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« Reply #424 on: December 08, 2012, 04:42:55 PM » |
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Alternate version of Ike's FS and Link's FS with a black background (so you don't see anything but the attacker, the victim, and the attack's GFX) would be really cool, BTW.
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #425 on: December 20, 2012, 11:33:57 PM » |
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About time! Expect some progress over the weekend. These last 2 weeks have been busy...
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« Reply #426 on: December 22, 2012, 01:23:06 PM » |
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Rotating and paning seem to be the go to things... why not try something like this:
5 zoom cameras at different angles.
They would zoom in really close to different parts of his body as he went through the transformation until he went into the white light.
Then zoom out as he emerges into Giga Bowser.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #427 on: January 03, 2013, 04:00:14 PM » |
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Hey! Where's Luigi's Cinematic? Its not on the waiting list!
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« Reply #428 on: January 04, 2013, 11:22:13 AM » |
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Nobody requested it. And as a response, I will add him.
So I'm making Bowser's Cinematic Final Smash, and I need to make an animation for him... but I need ideas o how to go with it...
I made a bunch of failed recordings trying to figure out what I was trying to do... lol
EDIT: NVM. I figured something out. Expect it out in the next few days.
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« Last Edit: January 04, 2013, 12:06:08 PM by A Bloody Canadian »
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« Reply #429 on: January 04, 2013, 12:09:51 PM » |
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wondering why I havent subscribed to this thread yet...
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« Reply #430 on: January 04, 2013, 12:36:13 PM » |
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Lawl...
I'm encountering a problem right now. The FitKoopaMotion.pac is not reading in game (Yeah, that's what the file is supposed to be named...) Any ideas on fixing the problem? If not, I'm gonna have to do the same thing I did for Samus' Cinematic Final Smash. Make no Animation Edits.
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« Reply #431 on: January 04, 2013, 12:39:47 PM » |
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Lawl...
I'm encountering a problem right now. The FitKoopaMotion.pac is not reading in game (Yeah, that's what the file is supposed to be named...) Any ideas on fixing the problem? If not, I'm gonna have to do the same thing I did for Samus' Cinematic Final Smash. Make no Animation Edits.
I was going to say "maybe the filezise is too much" but if that was the filesize, the game would crash hah. Maybe you have to put the motion file in the koopa folder too (?)
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« Reply #432 on: January 04, 2013, 12:44:34 PM » |
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Nope. I have the motion files in both Koopa and GKoopa folders. Nothing happens... It reads the FitKoopa.pac file just fine, but the FitKoopaMotion.pac file isn't...
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« Reply #433 on: January 04, 2013, 07:30:55 PM » |
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Try putting the FitKoopa and FitGKoopa in a common3, 4, or 5 file, can't remember which. Blaze over Bowser uses that method.
Edit: It uses the common4.pac file.
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« Last Edit: January 04, 2013, 08:20:28 PM by chaoswolf »
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« Reply #434 on: January 06, 2013, 11:24:51 AM » |
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Do I really have to do that?! Really?! Oh well. Whatever works... Yep... It's in a common4.pac... will have to take note of this during it's release... Good news everyone! I finally finished Bowser's Cinematic Final Smash! I'm working on the Making of... video, and would you guys rather have it sped up? Or left the speed unchanged? I can't guarantee that you'll be able to see everything I'm doing if I sped it up, and only the 1st clip takes about 11 minutes. The rest I can say can range from 30 seconds - 5 Minutes, and there are a total of 24 clips in total. Post Merge: January 05, 2013, 07:18:25 PM
I'll leave the poll on till tomorrow morning. As for those people curious...
This'll be on the OP as well. SUDDEN DEATH TIME!!! We have a Tie Breaker Poll!
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