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« Reply #375 on: October 12, 2012, 12:04:28 PM » |
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^ Lol seriously?
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[/url]
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« Reply #376 on: October 12, 2012, 01:27:19 PM » |
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Seriously?
I don't understand what this that is supposed to mean.
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« Reply #377 on: October 12, 2012, 07:05:35 PM » |
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He's referring to your last post.
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« Reply #378 on: October 18, 2012, 06:44:47 AM » |
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Do one for super saiyan Mario with his fire tornado final smash
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Animals are falling from the sky; so the wolf will rein!.
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« Reply #379 on: October 18, 2012, 07:42:55 AM » |
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If that's a PSA, please read the 1st page...
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« Reply #380 on: October 18, 2012, 05:25:18 PM » |
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Could you do a cinematic final smash for pokemon coming out the pokeball? Could you do one for these models; rayquaza, entei, jirachi, dialga, palkia, giratina, reshiram, zekrom, and kyurem,
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Animals are falling from the sky; so the wolf will rein!.
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« Reply #381 on: October 18, 2012, 05:28:56 PM » |
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Could you do a cinematic final smash for pokemon coming out the pokeball? Could you do one for these models; rayquaza, entei, jirachi, dialga, palkia, giratina, reshiram, zekrom, and kyurem, You really don't read the OP, huh....?
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #382 on: October 19, 2012, 11:19:44 PM » |
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Could you do a cinematic final smash for pokemon coming out the pokeball? Could you do one for these models; rayquaza, entei, jirachi, dialga, palkia, giratina, reshiram, zekrom, and kyurem,
And, the pokemon from the pokeball don't have a Final Smash ....
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« Reply #383 on: October 20, 2012, 11:16:44 AM » |
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And, the pokemon from the pokeball don't have a Final Smash .... unless u call their attack a final smash, even though it isnt one. . .
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« Reply #384 on: October 21, 2012, 11:06:44 PM » |
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Tell me if I'm wrong, but I don't think we can modify Pokeballs and Stage Hazards... not yet at least...
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« Reply #385 on: October 22, 2012, 02:33:00 AM » |
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Tell me if I'm wrong, but I don't think we can modify Pokeballs and Stage Hazards... not yet at least...
i dont think we can not sure though
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« Reply #386 on: October 28, 2012, 06:27:26 AM » |
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^anway that would be cool.
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[/url]
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« Reply #387 on: November 28, 2012, 08:43:04 AM » |
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So I finally made some progress on Sonic's... although at this point, I think it's novelty has worn off... But to those of you still following, here's a little preview.
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« Reply #388 on: November 28, 2012, 08:14:30 PM » |
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Wow this is pretty good. Are you gonna slow the animation down to give it a feel of a somewhat long absorbtion of the Chaos Emeralds?
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Soon enough... I'll show you my true power.
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« Reply #389 on: November 28, 2012, 10:39:33 PM » |
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Not slow, extend would be a more proper word.
Post Merge: November 28, 2012, 11:46:20 PM I need to ask, but what is the GFX id used for Sonic's External GFX cause I can't seem to find it...
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« Last Edit: November 28, 2012, 11:46:20 PM by A Bloody Canadian »
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