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FQuintanilla14
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    « Reply #630 on: July 11, 2014, 12:58:43 PM »


    I din't use Zero Suit Samus' specifically, but I did use a material that used transparenct from some place in Delfino Plaza. That caused the things in the images. I've just tried replacing the shader, and it froze. -_-
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    « Reply #631 on: July 11, 2014, 01:12:41 PM »


    If you're just trying to do certain parts of it invisible, you don't need a new material and shader: http://forums.kc-mm.com/index.php?topic=67159 You just need to change some values and such.
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    « Reply #632 on: July 11, 2014, 02:04:40 PM »


    Well, the transparency works mostly, but for some reason when a character guards, everything with transparency turns black (yet keeps it's transparency),  some of the flowers are completely transparent, even though some of them actually use similar or the same material as the flowers that show correctly, and the only texture with semi-transparency doesn't show semi-transparency.
     I've also just noticed that the part of the sky that you don't see looks the way it's supposed to while the part that you do see is too dark.
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    DSX8
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    « Reply #633 on: July 11, 2014, 05:14:30 PM »


    i found a low poly of bowsers airship

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    « Reply #634 on: July 11, 2014, 05:27:55 PM »


    ooooh~ Where'd you get that?
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    « Reply #635 on: July 13, 2014, 02:33:37 AM »


    it was located in the SMG1 iso

    edit: well.. might as well try my luck at a mario galaxy stage.. :v
    everything seen here r the original SMG/2 models, with their original bones and vertex colors.

    edit2:
    well.. some models r having issue working with the proper shader and stuff... however, 1 model is working properly so far! Dino Planet.. followed by the windows on the mushroom ship


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    « Reply #636 on: July 13, 2014, 04:22:27 AM »


    Haha I was also going to make a SMG stage, wanted to create something similar to the SSB4 one. I realised that the model was different to the original and wasn't sure where to find the trees... so I gave up Tongue

    Can't wait until that's done, I've got lots of plans that I want to try out =]
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    « Reply #637 on: July 13, 2014, 07:35:00 AM »


    heh is that so?

    well got other models working now with their shaders! also got headplanetmario to show up properly now w/o any messed up materials.


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    « Reply #638 on: July 13, 2014, 07:37:20 AM »


    Looks nice. Keep up the good work man.
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    « Reply #639 on: July 13, 2014, 07:46:50 AM »


    thanks.. took me quite alot of time to understand these shaders properly.. here's a pic of 1 of the 6 shaders for the DinoBattlePlanet


    but in other words... that rim effect in super mario galaxy is more of like an effect, or part of the games engine only.
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    « Reply #640 on: July 13, 2014, 08:33:36 AM »


    my guess is that there's no gravity effect for the planet (since there is no such natural physics in brawl)?
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    « Reply #641 on: July 13, 2014, 12:17:35 PM »


    I really, really, reaaaaaaaaaaaaally, love this.
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    animations and stuffffff

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    « Reply #642 on: July 13, 2014, 12:34:36 PM »


     Im srs here  I see what you did there ...  Im srs here



    Its almost done, i just have to finish the lavaish side and add a few more things then its off to be textured i already finished the left side dunno how well u can see it but the light engravings are there at the top of the platform..also as u can see for all the stuff there its pretty low poly to make sure there is minimal/no lag..yes there will be background stuff but since thats mostly images and planes i cant really show that off
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    « Reply #643 on: July 13, 2014, 01:12:42 PM »


    pretty cool, is the stage plattform animated in ssb4?
    like do the tentacles move, or are they just static?
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    « Reply #644 on: July 13, 2014, 01:15:15 PM »


    pretty cool, is the stage plattform animated in ssb4?
    like do the tentacles move, or are they just static?

    theyre static in game
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