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Question: You say goodbye and I say...
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Author Topic: Large Leader's PSA's™: Closing!  (Read 408467 times)
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Akeno/Archer
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    « Reply #645 on: March 24, 2014, 12:51:57 PM »


    Nope, he has Octaslash from Crisis Core.
    I see...
    Owell, looking forward for CC/FFVII/AC/Dissidia Sephiroth, then Cheesy

    Oh, and... Any progress with Genesis?
    « Last Edit: March 24, 2014, 03:52:26 PM by Red Akeno » Logged

    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

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    « Reply #646 on: March 24, 2014, 01:19:59 PM »


    I see...
    Owell, looking forward for CC/FFVII/AC Sephiroth, then Cheesy

    Oh, and... Any progress with Genesis?

    It's more like CC/FFVII/AC/Dissidia Sephiroth.

    No progress on the Genesis rig, although I did start him up some weeks ago.

    I did finish up animating Fervent Blow and Godspeed.

    I also imported Gensis' Black Wing from Crisis Core as an ExtGfx for Sephiroth for when he flies. Although I'm not sure I'll use it, in the end.

    Post Merge: March 24, 2014, 02:53:44 PM
    Screw me, now I want to do a Bahamut PSA
    « Last Edit: March 24, 2014, 02:53:45 PM by Zack Fair » Logged



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    Akeno/Archer
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    « Reply #647 on: March 24, 2014, 03:53:58 PM »


    It's more like CC/FFVII/AC/Dissidia Sephiroth.

    No progress on the Genesis rig, although I did start him up some weeks ago.

    I did finish up animating Fervent Blow and Godspeed.

    I also imported Gensis' Black Wing from Crisis Core as an ExtGfx for Sephiroth for when he flies. Although I'm not sure I'll use it, in the end.

    Post Merge: March 24, 2014, 02:53:44 PM
    Screw me, now I want to do a Bahamut PSA
    Fixed... Lol...
    Sounds cool for the Fervant Blow/Godspeed... May we have a preview?
    Oh, and Bahamut PSA, I think SuperLucario603 is working on a PSA like that. Over Charizard, if I recall...
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

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    « Reply #648 on: March 26, 2014, 09:59:23 AM »


    Fixed... Lol...
    Sounds cool for the Fervant Blow/Godspeed... May we have a preview?
    Oh, and Bahamut PSA, I think SuperLucario603 is working on a PSA like that. Over Charizard, if I recall...


    Ill put some previews up when I get home, which is like in about 30 minutes. This bus has wifi Tongue

    I find the username familiar, but I haven't heard of any updates. Anyways, Ill be rigging the model either over Ganon or Charizard depending on how the moveset pans out. And also depending on how long Bahamuts arms are.

    Alright here it is

    All animations need some polish
    Fervent Blow:


    The dash afterwards (needs serious work):

    Godspeed

    Dash afterwards


    Added a new poll. Please vote as it will determine Sephiroth's fate!
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    « Reply #649 on: March 26, 2014, 10:28:33 AM »


    Both seems great! The Octaslash as a Ground Final Smash and the Supernova as an Air Final Smash!
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

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    « Reply #650 on: March 26, 2014, 10:56:23 AM »


    How could I not be following this?  Gotta fix that right now. *fix* there, much better!
    I also thought Octaslash for ground and Supernova as air was fitting.
    I'm liking the fact that he is based on Sephiroth in general and not specifically to just one game or movie Smiley

    Also, what is this I hear about a Bahamut psa? This is incredible news to me Cheesy
    When it comes to final fantasy I guess I wouldn't mind filling my brawl with it X3 
    I'm actually surprised nobody decided to make some of the iconic monster/characters that we see in most ff games, like Chocobo or Cactaur or Moogle.

    Anyways, does this Bahamut psa have a thread where I can read more?
    « Last Edit: March 26, 2014, 11:03:41 AM by zutox » Logged

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    « Reply #651 on: March 26, 2014, 11:26:47 AM »


    Anyways, does this Bahamut psa have a thread where I can read more?

    It does, but there haven't been any updates since January so... no idea if they're working on it.
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    « Reply #652 on: March 26, 2014, 11:31:39 AM »


    Started on the landing animation for Sephiroth's final.

    After that, I'm going to be working on Heartless Angel and then reworking the CatchAttack animation.


    EDIT:
    CatchAttack has been polished up.

    Working on the landing next.

    Landing completed (unpolished). Heartless Angel, here I come.

    Finished off an unpolished version of Sephiroth's down throw



    Updated the OP with gifs and the completed version of Sephiroth's moveset.

    If anyone is wonder what my next project going to be (after Sephy, Genesis, and Zack).

    Here's a hint


    And yes, it'll not only be his taunt, but one of his victory animations.


    Oh wow, another one of the most awesome ff characters? I'm floating on chocolate pudding...(or something)
    Tidus is one of my favorite main cast ff characters, along with Zidane.  Maybe because he wasn't the emotional wreck, or quiet badass but had a more positive attitude.
    Did you know Tidus was originally meant to have black hair?
     They changed it because it required less from the ps2 to animate the light hair Tongue
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    « Reply #653 on: March 26, 2014, 11:41:28 AM »


    I won't get any work done on Tidus until I finish up Sephiroth (at least).

    I'd preferrably like to start on him when I finish Sephiroth and Zack.
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    « Reply #654 on: March 26, 2014, 11:45:07 AM »


    Of course, on thing at a time ^^
    Very much looking forward for Sephys release, that's for sure!
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    « Reply #655 on: March 27, 2014, 10:44:47 PM »


    Revamping the Catch Animations (finished CatchWait, Attack, and Cut for now)

    Also finished revamping the first part of Hell's Gate (the start) along with adding a Fair, Bair, and taking the UAir from DO's Sephiroth.

    Will start on Supernova when I finish the rest of the Catch animations.

    Then it's onto taunts.


    Okay, so somehow while I was trying to do the catch animations, I ended up revamping Heartless Angel.

    *Sigh* Here we go again... Tongue

    Now for the revamped animations:

    Heartless Angel:


    Catch (will be slowed down)


    CatchAttack


    CatchWait


    ThrowForward (need some feedback on this):



    ThrowUp


    Animated Shadow Flare for the Ground Throw. Sephiroth pulls his sword out from his opponent and as they are falling down, he jumps up, spins, and summons four orbs of darkness that converge on the opponent.

    Just need to revamp the Back Throw and then I can get started on Supernova.
    Logged



    Quote from: Miacis
    In other words, LURK MORE.
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    3. ... You seriously don't know who Clinton is?
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    « Reply #656 on: March 28, 2014, 06:13:20 PM »


    Revamping the Catch Animations (finished CatchWait, Attack, and Cut for now)

    Also finished revamping the first part of Hell's Gate (the start) along with adding a Fair, Bair, and taking the UAir from DO's Sephiroth.

    Will start on Supernova when I finish the rest of the Catch animations.

    Then it's onto taunts.


    Okay, so somehow while I was trying to do the catch animations, I ended up revamping Heartless Angel.

    *Sigh* Here we go again... Tongue

    Now for the revamped animations:

    Heartless Angel:


    Catch (will be slowed down)


    CatchAttack


    CatchWait


    ThrowForward (need some feedback on this):



    ThrowUp


    Animated Shadow Flare for the Ground Throw. Sephiroth pulls his sword out from his opponent and as they are falling down, he jumps up, spins, and summons four orbs of darkness that converge on the opponent.

    Just need to revamp the Back Throw and then I can get started on Supernova.


    That throw forward does look a bit off. It's like his leg isn't bending where it should or something along those lines. I think that it would perhaps fit him better to hold onto the sword with both hands while he yanks it backwards and does a straight kick forward instead of a side kick. When he yanks it back he should end up in his "stance" like he does on the up throw.
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    « Reply #657 on: March 28, 2014, 06:20:29 PM »


    Maybe for the throw you can make him toss the victim up and then kick them.
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    « Reply #658 on: March 29, 2014, 12:47:38 PM »


    Thanks for the feedback guys. For now, I'm just using a modified version of Ike's back throw for Sephiroth's forward throw.

    Made my own version of Sephiroth's up air attack (the multi-stab). Also finished up remaking the back throw (nothing special, he just turns and then tosses them).

    Now it's on to Supernova.

    And a disclaimer:

    I'm going to rig Sephiroth's Standard Dissidia Outfit for the moveset.

    Hopefully, I'll be able to have Sephiroth use his AC/FF7 Wing for his normal costume and his Dissidia Wing for his Dissidia costume.

    New poll for Tidus!
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    Quote from: Miacis
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    Akeno/Archer
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    « Reply #659 on: March 29, 2014, 12:54:18 PM »


    Y u no both?
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

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