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« Reply #7050 on: May 21, 2013, 08:59:26 AM » |
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Two things Mewtwo
1. If you were the one who made the Fountain of Dreams.. I noticed it doesn't have reflective surfaces on the water like Melee. Is that not possible?
2. That personal request I had for the Pokémon stadium and delfino plaza individual sections, were you still going to do that?
I await the next Zelda stage.
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Young Link recently broke 3000 downloads. If you haven't already, Check it out!
Recently released: Sacred/Fusion Dark Interloper Link.
What ever happened to Tifa?
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« Reply #7051 on: May 21, 2013, 09:27:44 AM » |
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the refelctions are not possible.
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« Reply #7052 on: May 21, 2013, 10:39:44 AM » |
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What an amazing work! And i think the improved textures of the Cars from Port Town fit even better than the original, or did you change any of them? If not, do you have plans to change them or is it even possible? And what Im wondering is.. What happend to the soundeffects from that stage like the Signal Alerts as you have shown here:
I know they weren't original but at least some soundeffects are better than nothing or am I wrong?
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« Reply #7053 on: May 21, 2013, 12:30:37 PM » |
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With that video, I am pretty sure that in melee you couldn't jump through the ceiling around 20ish seconds. Is the size off or something?
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Import Thread | Music ThreadI am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.
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« Reply #7054 on: May 21, 2013, 01:32:21 PM » |
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not bad M2000, not bad at all. the only improvement i think it needs is the zoom noise each of the cars make in PTAD, and put on the cars in MC. and for a kick, you should make a version with a billboard advertising your work, like the one in the Kitty Corp City stage. if that were in there, my downloading of this stage would be secured.
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Switch FC: SW-4190-2933-4524
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« Reply #7055 on: May 21, 2013, 02:05:45 PM » |
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All the noises not present in the video aren't there just becase I'm using a custom slot. Custom slots don't use to enable the noises from special stages, so no warning or car sounds unless it's used over the original PTAD slot. Not a big deal for those who want both, cause ASL exists. I just didn't think about the noises when I made the video, I could have used PTAD instead. With that video, I am pretty sure that in melee you couldn't jump through the ceiling around 20ish seconds. Is the size off or something?
I'd have to look closely to it in melee, but I guess what happens here is that melee forces a close camera, while I can't do that for this brawl version. I guess the size is okay, DSX8 did a good job here. If it's a little smaller, I'll look into it, or I could make 2 sizes if it wasn't too hard. There's a big animation here, I should look at that closely. What an amazing work! And i think the improved textures of the Cars from Port Town fit even better than the original, or did you change any of them? If not, do you have plans to change them or is it even possible? The current cars are those from Port Town. I plan on using the Big Blue ones for an alternate version, where the cars will look more like the originals in melee, which are the F-Zero X ones in both cases. Well, I'll show more one of these days. There are several fixes I want to make to the model. Some textures are probably inverted, and some of them will need to be mirrored or clamped. I want to animate some textures and models too.
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« Reply #7056 on: May 21, 2013, 11:07:04 PM » |
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Well, where to start?
I finally had the chance to try Grunty's Tower Top.
My boys came over the other night and we had a 4vs4 fun, and everyone loved the stage. I did more than anyone, since I grew up playing Banjo Kazooie.
The fog, the detail, the shadows, the Jingo statue. Everything is just perfect!
By the way, I downloaded The big version, with the entry, Jingo statues, but no Gruntilda in the background since I'm OCD about having actual characters make appearances on stages!
Now, moving on to other things. Mute City looks outstanding so far!
Man I just love the fog, and how it eats the city. That make sense? Its just so sexy man, how I've missed it.
What I didn't miss was the cars hitting you and all that other bull[censored] interrupting the competitive gameplay.
I know it took hard work for you to involve the hitboxes and what not, but I hope you still plan on making a more neutral version. One where its just over a custom platform, and you still enjoy the beautiful animations and what not, but nothing able to hit you.
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« Reply #7057 on: May 24, 2013, 06:39:35 PM » |
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I thought of you when I made the no-Grunty version I'm glad you enjoyed it Don't worry about the cars, you know that there's a version working on Final Destination, nothing hits you there. And I'll make a no-collisions and a no-cars version over Port Town too. Talking about Mute City, new video showing progress. I've changed the color of the fog, animated some light thingies and made the clouds come back. They were used as if they were the city, don't know if my fault or DSX8's. Doesn't really matter xD Well, enjoy the teaser preview video
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« Reply #7058 on: May 24, 2013, 06:43:48 PM » |
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I thought of you when I made the no-Grunty version I'm glad you enjoyed it Don't worry about the cars, you know that there's a version working on Final Destination, nothing hits you there. And I'll make a no-collisions and a no-cars version over Port Town too. Talking about Mute City, new video showing progress. I've changed the color of the fog, animated some light thingies and made the clouds come back. They were used as if they were the city, don't know if my fault or DSX8's. Doesn't really matter xD Well, enjoy the teaser preview video [SSBB hack] - Mute City [WIP 3]xD looking better man! but i think those clouds were my fault.. >_< never really noticed em in melee so i didnt know where they went D: Also those signs in the "boost" area needs to be animated, thought i'd let ya know on that xD
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« Reply #7059 on: May 24, 2013, 06:56:29 PM » |
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xD
looking better man! but i think those clouds were my fault.. >_< never really noticed em in melee so i didnt know where they went D: Also those signs in the "boost" area needs to be animated, thought i'd let ya know on that xD
Yeah, I know. In fact, they have already their own bones and can be animated, I'm just working on a way to make them move even when the action is stopped. You know, if they're part of the main animation, when used as Port Town they will stop when the action is stopped, and I don't like that. I'm trying to make them work over another part of the stage, like the goal line. Anyway, the Final Destination version will have them moving flawlessly, of course
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« Reply #7060 on: May 24, 2013, 08:02:43 PM » |
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Yeah, I know. In fact, they have already their own bones and can be animated, I'm just working on a way to make them move even when the action is stopped. You know, if they're part of the main animation, when used as Port Town they will stop when the action is stopped, and I don't like that. I'm trying to make them work over another part of the stage, like the goal line. Anyway, the Final Destination version will have them moving flawlessly, of course ah so they stop when on Port Town... odd :/ well love the amazing work, u even improved my fog xD
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« Reply #7061 on: May 24, 2013, 08:05:16 PM » |
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So much memories of this stage And the coolest part... IT'S COMIN' BACK!! Awesome! Just wanted to say that you're awesome
What I really wanted is to follow this thread lol...
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #7062 on: May 24, 2013, 11:37:27 PM » |
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Talking about Mute City, new video showing progress. I've changed the color of the fog, animated some light thingies and made the clouds come back. They were used as if they were the city, don't know if my fault or DSX8's. Doesn't really matter xD Well, enjoy the teaser preview video [SSBB hack] - Mute City [WIP 3]Yeah! The soundeffects came back!
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« Reply #7063 on: May 25, 2013, 04:35:24 AM » |
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mute city is looking really good, just wondering since you are now working on some collisions and such do you think in the future that the safron city stage can have pokemons that hurt the players?
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« Reply #7064 on: May 25, 2013, 08:15:36 AM » |
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ah so they stop when on Port Town... odd :/ well love the amazing work, u even improved my fog xD
Looks like I was using the color of your sky for the fog. Now I'm using the exact color in Melee, it's more purplish, less pink. Pictures showing the stage you sent me and the stage as is right now: Yeah, I still keep the old version without the collision fixes somewhere xD mute city is looking really good, just wondering since you are now working on some collisions and such do you think in the future that the safron city stage can have pokemons that hurt the players?
Well, it wouldn't be the most optimal solution, but I suppose using Port Town as a base may let me do that. Each car would be a different pokemon, and only one would spawn... Yeah, I guess it would be fun to try xD
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