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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1570167 times)
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Mewtwo2000
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    « Reply #7320 on: June 25, 2014, 06:23:07 AM »


    Well, I got a WIP stage using static Norfair lava. When I get back to work on it, I'll give a closer look to all the editable stuff, but for the moment what I've done is modifying the bone structure of the lava model. That way, the stage forces the main bone to be moved, but it's unlinked to the rest of the model, and burning collisions are attached to certain bones at a lower level. So, it's a matter of having 2 main bones, being the first of them completely unlinked to the rest.

    Maybe there's STDT stuff that can make it not move at all, that's what I still need to test. Once tested I'll post my findings if any. But for the moment you can just do the bones thing.
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    « Reply #7321 on: June 25, 2014, 10:04:00 AM »


    There is one, actually. It's one of the first parameters (0x024) in STDT, and it's 1 by default. Setting it to 0 makes the lava static.
    Edit: That's only for the one beneath the stage though; I've yet to find how to disable the other lava hazards without having to delete the STDT file.
    « Last Edit: June 25, 2014, 10:56:44 AM by masamune » Logged

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    « Reply #7322 on: June 25, 2014, 04:19:04 PM »


    Well, I got a WIP stage using static Norfair lava. When I get back to work on it, I'll give a closer look to all the editable stuff, but for the moment what I've done is modifying the bone structure of the lava model. That way, the stage forces the main bone to be moved, but it's unlinked to the rest of the model, and burning collisions are attached to certain bones at a lower level. So, it's a matter of having 2 main bones, being the first of them completely unlinked to the rest.

    Maybe there's STDT stuff that can make it not move at all, that's what I still need to test. Once tested I'll post my findings if any. But for the moment you can just do the bones thing.

    wait STDT stuff!?!? what is STDT!? im out of the loop!! T_T

    oh but speaking of norfair's lava... my currently in progress stage looks perfectly fine in vanilla brawl..

    but when used on project melee...

    well for some reason i cant show you with a screenshot, ill need you to look at it on your own wii unfortunately..

    https://www.dropbox.com/s/n3ye7xvn744dunu/STGNORFAIR.pac

    again, perfectly fine on Vbrawl.. im pretty sure it has to do with the fact that the background is a monster hunter import and is constructed with an animation maybe?
    « Last Edit: June 25, 2014, 04:20:05 PM by Wulfbang Meow » Logged



    Mewtwo2000
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    « Reply #7323 on: June 25, 2014, 06:35:29 PM »


    Maybe what happens to you with PM is just that you've not removed the st_norfair.rel file, which turns Norfair into a Final Destination clone.
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    « Reply #7324 on: June 26, 2014, 10:40:01 AM »


    Maybe what happens to you with PM is just that you've not removed the st_norfair.rel file, which turns Norfair into a Final Destination clone.

    ... that totally worked and i feel silly for not thinking of it myself. Dx

    thanks again mewtwo! =3
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    Mewtwo2000
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    « Reply #7325 on: July 18, 2014, 10:04:05 AM »


    Hi everyone. I've not said it here, so I'm doing it now. I'm on vacation right now and I can barely answer to the PMs, so if you need my help and you get no response, know that this is the reason. I'll be back in like 3 weeks.
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    « Reply #7326 on: July 21, 2014, 09:28:06 AM »


    Hi everyone. I've not said it here, so I'm doing it now. I'm on vacation right now and I can barely answer to the PMs, so if you need my help and you get no response, know that this is the reason. I'll be back in like 3 weeks.

    have fun vacationing! you didnt say where you are vacationing at though!

    if you happen to be in florida lemme know, i have sage advice lol
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    ItalianStallion
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    « Reply #7327 on: July 23, 2014, 06:52:29 AM »


    Enjoy your vacation, Manuel! It is well deserved.
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    Nezha B. Rose
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    « Reply #7328 on: July 23, 2014, 06:54:20 AM »


    Remember...

    Martinis and whiskeys, not beer!
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    « Reply #7329 on: August 21, 2014, 07:13:11 PM »


    Good Stages Cheesy
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    Ricky (Br3)
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    « Reply #7330 on: August 21, 2014, 08:00:47 PM »


    Have fun, dude! Cheesy
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    « Reply #7331 on: September 13, 2014, 04:02:43 AM »


    Amazing stages Mewtwo200 Smiley I'd love to see Rogueport from Paper Mario TTYD or something from Donkey Kong 64 in the future? Cheesy
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    Mewtwo2000
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    « Reply #7332 on: September 25, 2014, 10:02:02 AM »


    Hi everyone!

    I'm now organizing and fixing stuff in my vault. Too many broken previews, donwloads, and outdated stuff, and this can't be like this from now on.

    I'm gonna get into stages once again, and I hope to be finishing and releasing some stages soon. I'll also focus on revamping some stages and will make videos of some of those stages I made long ago and people that are new here may not know.

    Hope you all are doing well.
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    « Reply #7333 on: September 25, 2014, 11:01:14 AM »


    good to have my favorite stage maker back
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    Ricky (Br3)
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    « Reply #7334 on: September 25, 2014, 12:58:09 PM »


    Nice! Great to see you back at the stage scene!
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