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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1602872 times)
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Ricky (Br3)
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    « Reply #1605 on: October 05, 2010, 06:43:16 PM »


    I don't know why I make those tricks in my files, no one uses them when the stages are released... ^^U xD

    I like them, continue! By the way, a decent tutorial on changing should be placed on the description, because most people don't even open the stages they get on BrawlBox. So, having a tutorial on the description AND inside the .pac (as you did for the swimmable fourside) would be very good.

    And you're the best Smiley
    I hope someone creates a way of merging various models into a single big model containing all the models (like stages like Delphino) so it would allow even better hacks, like moving stages, more background swaps, etc.
    « Last Edit: October 06, 2010, 09:44:54 AM by br3compactor » Logged

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    « Reply #1606 on: October 06, 2010, 09:12:39 AM »


    I made myself 12 different Foursides from the different lighting, rain effects, etc. Dantarion's random stage code is the bomb.
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    Mewtwo2000
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    « Reply #1607 on: October 06, 2010, 09:36:05 AM »


    12 O.o

    Those are many xDDD

    Good job, that's what I meant by leaving those trickies inside my stages Wink

    I'm glad somebody is using them ^^U
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    Ricky (Br3)
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    « Reply #1608 on: October 06, 2010, 09:45:18 AM »


    Corrected slightly my last post  Tongue Laugh
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    Mewtwo2000
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    « Reply #1609 on: October 06, 2010, 09:54:10 AM »


    xD

    It's okay xD

    I guess I will update the vault later with a new file I've made, which is supposed to be working over many other stages like Skyworld, Pokemon Stadium 2 or battlefield. Instructions could be given there.

    Anyway, I have to test it first, I've made it in the university in my resting time and it's yet untested ^^U

    EDIT: I've simplified the Pokemon Stadium 1 porting for the stage, now FileIndexes have to be switched between modeldatas 1 and 8, nothing more.

    The stage is now in the Vault, and it now works over FD, Skyworld, BF, Spear Pillar, Pokemon Stadium 2... Those are the ones I've tested xD
    « Last Edit: October 06, 2010, 03:30:28 PM by Mewtwo2000 » Logged

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    Mewtwo2000
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    « Reply #1610 on: October 06, 2010, 05:45:01 PM »


    Uploaded the night version of the regular Battlefield ^^U



    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12786
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    « Reply #1611 on: October 07, 2010, 12:30:08 AM »


    Any news on Foursize-themed Saffron?  (I know you have like 70 ongoing projects, all of which are awesome, and are helping almost every stage hacker at the same time)
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    « Reply #1612 on: October 07, 2010, 02:19:52 AM »


    hmm, any updates on my stage yet?

    Not yet, sorry. I've tried it again today, and it freezes after a few seconds, 30 or something like that. I will look into it ^^U

    haha aight, take all the time ya want, since i know ur always busy with ur stuff, and other ppl's help Smiley

    As for that freeze... I had that happen on 1 of my stages i was working on today, first freeze was within 9 secs, then fixed it, and froze again after 12secs. After that i realized it was 1 of my chr0 files that wasn't looped properly, so u might wanna take a look into that (just a thought ^^ ).
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    Ricky (Br3)
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    « Reply #1613 on: October 07, 2010, 07:20:14 PM »


    Hey Mewtwo, when you have free time please take a look into that Drowned Fourside.
    As I've said before it freezed for me when I tried using a .rel to port it to STGFAMICOM.

    Hey Mewtwo, I tried porting a stage of mine based on your Flooded Fourside to STGFAMICOM using a converted rel. (st_dxgarden to st_famicom) and it always freezes before begginning. Do you know why? Have you tried porting it around with a .rel?

    EDIT: I moved the original Jungle Japes instead provisionally, once I knew it would work.
    « Last Edit: October 07, 2010, 07:22:05 PM by br3compactor » Logged

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    « Reply #1614 on: October 10, 2010, 07:26:36 AM »


    so mewtwo anything new on dat mario kart stage cnt wait for it
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    Mewtwo2000
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    « Reply #1615 on: October 11, 2010, 05:01:33 AM »


    Any news on Foursize-themed Saffron?  (I know you have like 70 ongoing projects, all of which are awesome, and are helping almost every stage hacker at the same time)


    I hope finishing it this week ^^U

    Hey Mewtwo, when you have free time please take a look into that Drowned Fourside.
    As I've said before it freezed for me when I tried using a .rel to port it to STGFAMICOM.

    Hey Mewtwo, I tried porting a stage of mine based on your Flooded Fourside to STGFAMICOM using a converted rel. (st_dxgarden to st_famicom) and it always freezes before begginning. Do you know why? Have you tried porting it around with a .rel?

    EDIT: I moved the original Jungle Japes instead provisionally, once I knew it would work.



    I will take a look when I'm home ^^U

    BTW, I've seen your KCMM city mod... Too bad you've used an outdated version that's not compatible with FD ^^U

    so mewtwo anything new on dat mario kart stage cnt wait for it


    Last week I made some advances with it, this picture was to show it:



    Also, I've made a special version of Fourside (again), but this one is for limited time only.



    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12535
    « Last Edit: October 11, 2010, 05:56:43 AM by Mewtwo2000 » Logged

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    « Reply #1616 on: October 11, 2010, 06:41:07 AM »


    The updated version was released a little too late xD
    My mod was either finished or pretty close.

    By the way, is the blimp fixed on the updated version? v2 wasn't, so I fixed it. If it's not then mine is the only one with a fixed blimp  Grin
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    « Reply #1617 on: October 11, 2010, 09:24:28 PM »


    man the mario kart stage lookin good bro
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    Mewtwo2000
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    « Reply #1618 on: October 12, 2010, 04:18:59 PM »


    The updated version was released a little too late xD
    My mod was either finished or pretty close.

    By the way, is the blimp fixed on the updated version? v2 wasn't, so I fixed it. If it's not then mine is the only one with a fixed blimp  Grin

    The updated version was released to vault on september 6th O.o

    I fixed the blimp for robz, so yours is not the only one with a fixed blimp xD

    man the mario kart stage lookin good bro

    Thanks xD
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    « Reply #1619 on: October 12, 2010, 05:42:02 PM »


    Yeah, I kept it after I finished it to release it along with another hacks I was working on.

    But I'll be waiting for you to check that thing I told you about.
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