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Author Topic: The Brawl Expansion Project  (Read 2847732 times)
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Xero874
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« Reply #4755 on: April 05, 2014, 06:26:27 PM »


is your SD card locked?, there are lots of things that just stop working if the SD card is locked
No, it's not locked.
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My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
Version 0.04

Ricky (Br3)
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    « Reply #4756 on: April 05, 2014, 09:19:23 PM »


    It kinda worked. But, for some reason I don't know, various graphics became messed up. I'll see how it handles it with some changes.

    So far, we can say that, in a pinch, using frame 52 works. However, it doesn't work as great as it should. I'll keep testing to see the best COA.
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    KidCraft24
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    « Reply #4757 on: April 05, 2014, 10:12:14 PM »


    For those who are unaware olimar clones freeze if there pikmin desync from them. The time limit for pikmin desyncing can be adjusted but for example in teams if an olimar clone dies his pikmin freeze and if he has no lives left don't reset and thus they eventually desync and freeze.
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    « Reply #4758 on: April 06, 2014, 03:31:22 AM »


    For those who are unaware olimar clones freeze if there pikmin desync from them. The time limit for pikmin desyncing can be adjusted but for example in teams if an olimar clone dies his pikmin freeze and if he has no lives left don't reset and thus they eventually desync and freeze.
    did you use psa or bb psa ?
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    KidCraft24
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    « Reply #4759 on: April 06, 2014, 07:38:12 AM »


    Brawl box, although im sure its not a psa issue as regular olimar doesnt freeze that way and he was edited in brawlbox as well.
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    « Reply #4760 on: April 06, 2014, 08:51:33 AM »


    Brawl box, although im sure its not a psa issue as regular olimar doesnt freeze that way and he was edited in brawlbox as well.
    bb sometimes corrupts psas and i dont think anyone ever had much experience psaing pikmins to begin with  my only sugestion is use psa and see if the problem persists or start with a fitolimar.pac fresha and copy all the data from one windown to another and then do a single save in bbpsa this usualy its the safest way.
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    Ricky (Br3)
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    « Reply #4761 on: April 06, 2014, 09:44:33 AM »


    Gahahahaaha, it worked!



    92 characters, one big random button and a custom layout.
    Now to continue polishing...
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    Pikezer1337
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    « Reply #4762 on: April 06, 2014, 09:59:35 AM »


    Gahahahaaha, it worked!



    92 characters, one big random button and a custom layout.
    Now to continue polishing...
    This is awesome! Can't wait to get this CSS back!
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    Don Jon Bravo
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    « Reply #4763 on: April 06, 2014, 11:31:32 AM »


    ^^
    Did somebody say Mugen?
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    « Reply #4764 on: April 06, 2014, 11:55:33 AM »


    You know, Rather than calling it Super Smash Bros. Mugen, or Mugen 3D, why not call it Super Smash Bros. All-Stars? not to be confused with the old texture packs called by the same name.
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    superstarfy64
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    « Reply #4765 on: April 06, 2014, 01:23:36 PM »


    Can anyone explain to me how I add the sound effects to a clone. I have the .sawnd file. Also, let's asume we are working with Rayquaza as a demonstration. Thanks!  Kirby Dance
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    Xero874
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    « Reply #4766 on: April 06, 2014, 01:46:57 PM »


    Can anyone explain to me how I add the sound effects to a clone. I have the .sawnd file. Also, let's asume we are working with Rayquaza as a demonstration. Thanks!  Kirby Dance

    http://forums.kc-mm.com/index.php?topic=66417.0
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    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
    Version 0.04

    LCCoolJ95
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    « Reply #4767 on: April 06, 2014, 06:53:50 PM »


    Hey, I just have a question concerning on how the slots work. I want to add these characters in:

    1. Naruto
    2. Ichigo
    3. Cloud
    4. Dante
    5. Mewtwo
    6. Majin Buu
    7. Scott Pilgrim
    8. Marisa 2D
    9. Gotenks
    10. Sephiroth
    11. Roy
    12. Waluigi
    13. Goku
    14. Shadow
    15. Metal Sonic
    16. Vegeta
    17. Gray Fox
    18. Tails
    19. Sasuke
    20. Wisp
    21. Knuckles
    22. Tabuu
    23. Viewtiful Joe
    24. Ryu
    25. Ridley
    26. Zero

    How do I configure the Custom CSS code to compensate with the extra characters? Sorry, I've been away from Brawl Hacking for a while.
    « Last Edit: April 06, 2014, 06:55:03 PM by LCCoolJ95 » Logged

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    Tutorial on how to edit the intro: http://forums.kc-mm.com/index.php?topic=45302.msg925318#msg925318

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    « Reply #4768 on: April 06, 2014, 07:02:07 PM »


    Hey, I just have a question concerning on how the slots work. I want to add these characters in:

    1. Naruto
    2. Ichigo
    3. Cloud
    4. Dante
    5. Mewtwo
    6. Majin Buu
    7. Scott Pilgrim
    8. Marisa 2D
    9. Gotenks
    10. Sephiroth
    11. Roy
    12. Waluigi
    13. Goku
    14. Shadow
    15. Metal Sonic
    16. Vegeta
    17. Gray Fox
    18. Tails
    19. Sasuke
    20. Wisp
    21. Knuckles
    22. Tabuu
    23. Viewtiful Joe
    24. Ryu
    25. Ridley
    26. Zero

    How do I configure the Custom CSS code to compensate with the extra characters? Sorry, I've been away from Brawl Hacking for a while.

    CSS code can be considered obsolete, since now there's a file that you can put on your SD card that edits the CSS the same way the custom CSS code used to.

    Sammi's guide explains it well:

    https://www.youtube.com/watch?v=0QHtHbJL79M
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    LCCoolJ95
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    « Reply #4769 on: April 07, 2014, 12:17:13 PM »


    CSS code can be considered obsolete, since now there's a file that you can put on your SD card that edits the CSS the same way the custom CSS code used to.

    Sammi's guide explains it well:

    https://www.youtube.com/watch?v=0QHtHbJL79M

    Wow...I feel old lol. Thanks Smiley
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    Quote from: Art Beins
    "The biggest obstacle in life is Yourself. Overcome it and you will achieve the greatest accomplishment of all."

    Tutorial on how to edit the intro: http://forums.kc-mm.com/index.php?topic=45302.msg925318#msg925318

    Never underestimate the power of the ass.

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